Compilation fixes and BOutlineListView
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3538 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -26,6 +26,8 @@
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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// System Includes -------------------------------------------------------------
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#include <ListItem.h>
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@@ -152,7 +152,7 @@ status_t BListView::Archive(BMessage *archive, bool deep) const
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int32 i = 0;
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BListItem *item;
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while (item = ItemAt(i++))
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while ((item = ItemAt(i++)))
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{
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BMessage subData;
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@@ -174,8 +174,6 @@ status_t BListView::Archive(BMessage *archive, bool deep) const
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//------------------------------------------------------------------------------
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void BListView::Draw(BRect updateRect)
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{
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int index = 0;
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for (int i = 0; i < CountItems(); i++)
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{
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BRect item_frame = ItemFrame(i);
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@@ -242,8 +240,6 @@ void BListView::MessageReceived ( BMessage *msg )
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{
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BMessage reply ( B_REPLY );
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int32 count = 0;
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for ( int32 i = 0; i < CountItems (); i++ )
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if ( ItemAt ( i )->IsSelected () )
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reply.AddInt32 ( "result", i );
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@@ -733,7 +729,7 @@ int32 BListView::CurrentSelection(int32 index) const
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if (fFirstSelected == -1)
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return -1;
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if (index = 0)
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if (index == 0)
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return fFirstSelected;
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for (int32 i = fFirstSelected; i <= fLastSelected; i++)
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@@ -812,8 +808,10 @@ void BListView::DeselectExcept(int32 start, int32 finish)
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{
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if (fFirstSelected == -1 || finish < start)
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return;
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int32 index;
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for (int32 index = fFirstSelected; index < start; ++index)
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for (index = fFirstSelected; index < start; ++index)
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{
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if (!ItemAt(index)->IsSelected())
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{
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@@ -1297,9 +1295,9 @@ bool BListView::DoSwapItems(int32 a, int32 b)
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Invalidate(ItemFrame(a));
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Invalidate(ItemFrame(b));
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if (fAnchorIndex = a)
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if (fAnchorIndex == a)
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fAnchorIndex = b;
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else if (fAnchorIndex = b)
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else if (fAnchorIndex == b)
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fAnchorIndex = a;
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RescanSelection(a, b);
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@@ -1362,8 +1360,10 @@ void BListView::RescanSelection(int32 from, int32 to)
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if (to > fFirstSelected && to > fLastSelected)
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return;*/
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int32 i;
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for (int32 i = from; i <= to; i++)
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for (i = from; i <= to; i++)
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{
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if (ItemAt(i)->IsSelected())
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{
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@@ -0,0 +1,742 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: OutlineListView.cpp
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// Author: Marc Flerackers ([email protected])
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// Description: BOutlineListView represents a "nestable" list view.
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <OutlineListView.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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//------------------------------------------------------------------------------
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BOutlineListView::BOutlineListView(BRect frame, const char * name,
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list_view_type type, uint32 resizeMask,
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uint32 flags)
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: BListView(frame, name, type, resizeMask, flags)
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{
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}
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//------------------------------------------------------------------------------
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BOutlineListView::BOutlineListView(BMessage *archive)
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: BListView(archive)
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{
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}
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//------------------------------------------------------------------------------
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BOutlineListView::~BOutlineListView()
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{
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fullList.MakeEmpty();
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}
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//------------------------------------------------------------------------------
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BArchivable *BOutlineListView::Instantiate(BMessage *archive)
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{
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if (validate_instantiation(archive, "BOutlineListView"))
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return new BOutlineListView(archive);
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else
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return NULL;
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::Archive(BMessage *data, bool deep) const
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{
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return BListView::Archive(data, deep);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MouseDown(BPoint point)
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{
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MakeFocus();
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int32 index = IndexOf(point);
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if (index != -1)
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{
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BListItem *item = ItemAt(index);
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if (item->fHasSubitems &&
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LatchRect (ItemFrame(index ), item->fLevel).Contains(point))
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{
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if (item->IsExpanded())
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Collapse(item);
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else
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Expand(item);
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}
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else BListView::MouseDown(point);
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}
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::KeyDown(const char *bytes, int32 numBytes)
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{
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if (numBytes == 1)
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{
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switch (bytes[0])
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{
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case '+':
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{
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BListItem *item = ItemAt(CurrentSelection());
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if ( item && item->fHasSubitems)
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Expand(item);
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break;
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}
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case '-':
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{
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BListItem *item = ItemAt(CurrentSelection());
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if (item && item->fHasSubitems)
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Collapse(item);
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break;
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}
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default:
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BListView::KeyDown(bytes, numBytes);
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}
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}
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else
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BListView::KeyDown(bytes, numBytes);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FrameMoved(BPoint new_position)
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{
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BListView::FrameMoved(new_position);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FrameResized(float new_width, float new_height)
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{
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BListView::FrameResized(new_width, new_height);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MouseUp(BPoint where)
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{
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BListView::MouseUp(where);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddUnder(BListItem *item, BListItem *superitem)
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{
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fullList.AddItem(item, FullListIndexOf(superitem) + 1);
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item->fLevel = superitem->OutlineLevel() + 1;
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superitem->fHasSubitems = true;
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if (superitem->IsItemVisible() && superitem->IsExpanded())
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{
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item->SetItemVisible(true);
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int32 index = BListView::IndexOf(superitem);
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BListView::AddItem(item, index + 1);
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Invalidate(LatchRect(ItemFrame(index), superitem->OutlineLevel()));
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}
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else
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item->SetItemVisible(false);
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return true;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddItem(BListItem *item)
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{
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bool result = fullList.AddItem(item);
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if (!result)
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return false;
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return BListView::AddItem(item);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddItem(BListItem *item, int32 fullListIndex)
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{
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if (fullListIndex < 0)
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fullListIndex = 0;
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else if (fullListIndex > CountItems())
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fullListIndex = CountItems();
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fullList.AddItem(item, fullListIndex);
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if (item->fLevel > 0)
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{
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BListItem *super = SuperitemForIndex(fullListIndex, item->fLevel);
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if (!super->IsItemVisible() || !super->IsExpanded())
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return true;
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}
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int32 list_index = FindPreviousVisibleIndex(fullListIndex);
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return BListView::AddItem(item, IndexOf(FullListItemAt(list_index)) + 1);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddList(BList *newItems)
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{
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printf("BOutlineListView::AddList Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddList(BList *newItems, int32 fullListIndex)
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{
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printf("BOutlineListView::AddList Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::RemoveItem(BListItem *item)
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{
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if (!FullListHasItem(item))
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return false;
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fullList.RemoveItem(item);
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if (item->fVisible)
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BListView::RemoveItem(item);
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// TODO: remove children
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return true;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::RemoveItem(int32 fullListIndex)
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{
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BListItem *item = FullListItemAt(fullListIndex);
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if (item == NULL)
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return NULL;
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fullList.RemoveItem(fullListIndex);
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if (item->fVisible)
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BListView::RemoveItem(item);
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// TODO: remove children
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return item;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::RemoveItems(int32 fullListIndex, int32 count)
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{
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printf("BOutlineListView::RemoveItems Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListItemAt(int32 fullListIndex) const
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{
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return (BListItem*)fullList.ItemAt(fullListIndex);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListIndexOf(BPoint point) const
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{
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return BListView::IndexOf(point);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListIndexOf(BListItem *item) const
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{
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return fullList.IndexOf(item);
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListFirstItem() const
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{
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return (BListItem*)fullList.FirstItem();
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListLastItem() const
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{
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return (BListItem*)fullList.LastItem();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::FullListHasItem(BListItem *item) const
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{
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return fullList.HasItem(item);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListCountItems() const
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{
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return fullList.CountItems();
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListCurrentSelection(int32 index) const
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{
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int32 i = BListView::CurrentSelection(index);
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BListItem *item = BListView::ItemAt(i);
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if (item)
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return fullList.IndexOf(item);
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else
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return -1;
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MakeEmpty()
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{
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fullList.MakeEmpty();
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BListView::MakeEmpty();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::FullListIsEmpty() const
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{
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return fullList.IsEmpty();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FullListDoForEach(bool(*func)(BListItem *))
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{
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printf("BOutlineListView::fullListDoForEach Not implemented\n");
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//fullList.DoForEach(func);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FullListDoForEach(bool (*func)(BListItem *, void *),
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void *data)
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{
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printf("BOutlineListView::fullListDoForEach Not implemented\n");
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//fullList.DoForEach(func, data);
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::Superitem(const BListItem *item)
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{
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int32 index = FullListIndexOf((BListItem*)item);
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if (index == -1)
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return NULL;
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else
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return SuperitemForIndex(index, item->OutlineLevel());
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::Expand(BListItem *item)
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{
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if (!FullListHasItem(item))
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return;
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if (item->fExpanded)
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return;
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item->fExpanded = true;
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uint32 level = item->fLevel, full_index = FullListIndexOf(item),
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index = IndexOf(item) + 1, count = FullListCountItems() - full_index - 1;
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BListItem **items = (BListItem**)fullList.Items() + full_index + 1;
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BFont font;
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GetFont(&font);
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while (count-- > 0 && (*items)->fLevel > level)
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{
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if (!(*items)->IsItemVisible())
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{
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//BListView::AddItem((*items), index++);
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fList.AddItem((*items), index++);
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(*items)->Update(this,&font);
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(*items)->SetItemVisible(true);
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}
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// Skip hidden children
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if ((*items)->HasSubitems() && !(*items)->IsExpanded())
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{
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uint32 level = (*items)->fLevel;
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items++;
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while (--count > 0 && (*items)->fLevel > level)
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items++;
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}
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else
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items++;
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}
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FixupScrollBar();
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Invalidate();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::Collapse(BListItem *item)
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{
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if (!FullListHasItem(item))
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return;
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if (!item->fExpanded)
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return;
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item->fExpanded = false;
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uint32 level = item->fLevel, full_index = FullListIndexOf(item),
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index = IndexOf(item) + 1, count = FullListCountItems() - full_index - 1;
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BListItem **items = (BListItem**)fullList.Items() + full_index + 1;
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while (count-- > 0 && (*items)->fLevel > level)
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{
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if ((*items)->IsItemVisible())
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{
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//BListView::RemoveItem ((*items));
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fList.RemoveItem((*items));
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(*items)->SetItemVisible(false);
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}
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items++;
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}
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FixupScrollBar();
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Invalidate();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::IsExpanded(int32 fullListIndex)
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{
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BListItem *item = FullListItemAt(fullListIndex);
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if (!item)
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return false;
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return item->IsExpanded();
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}
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//------------------------------------------------------------------------------
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BHandler *BOutlineListView::ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property)
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{
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return BListView::ResolveSpecifier(msg, index, specifier, form, property);
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::GetSupportedSuites(BMessage *data)
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{
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return BListView::GetSupportedSuites(data);
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::Perform(perform_code d, void *arg)
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{
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return BListView::Perform(d, arg);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::ResizeToPreferred()
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{
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BListView::ResizeToPreferred();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::GetPreferredSize(float *width, float *height)
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{
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BListView::GetPreferredSize(width, height);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MakeFocus(bool state)
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{
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BListView::MakeFocus(state);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::AllAttached()
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||||
{
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BListView::AllAttached();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::AllDetached()
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||||
{
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||||
BListView::AllDetached();
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||||
}
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//------------------------------------------------------------------------------
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||||
void BOutlineListView::DetachedFromWindow()
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||||
{
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||||
BListView::DetachedFromWindow();
|
||||
}
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||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::FullListSortItems(int (*compareFunc)(const BListItem *,
|
||||
const BListItem *))
|
||||
{
|
||||
//fullList.SortItems(compareFunc);
|
||||
printf("BOutlineListView::FullListSortItems not implemented\n");
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::SortItemsUnder(BListItem *underItem, bool oneLevelOnly,
|
||||
int (*compareFunc)(const BListItem *, const BListItem*))
|
||||
{
|
||||
printf("BOutlineListView::SortItemsUnder not implemented\n");
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
int32 BOutlineListView::CountItemsUnder(BListItem *underItem,
|
||||
bool oneLevelOnly) const
|
||||
{
|
||||
int32 i = IndexOf(underItem);
|
||||
|
||||
if (i == -1)
|
||||
return 0;
|
||||
|
||||
int32 count = 0;
|
||||
|
||||
if (oneLevelOnly)
|
||||
{
|
||||
while (i < FullListCountItems())
|
||||
{
|
||||
BListItem *item = FullListItemAt(i);
|
||||
|
||||
// If we jump out of the subtree, return count
|
||||
if (item->fLevel < underItem->OutlineLevel())
|
||||
return count;
|
||||
|
||||
// If the level matches, increase count
|
||||
if (item->fLevel == underItem->OutlineLevel() + 1)
|
||||
count++;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i < FullListCountItems())
|
||||
{
|
||||
BListItem *item = FullListItemAt(i);
|
||||
|
||||
// If we jump out of the subtree, return count
|
||||
if (item->fLevel < underItem->OutlineLevel())
|
||||
return count;
|
||||
|
||||
// Increase count
|
||||
count++;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BListItem *BOutlineListView::EachItemUnder(BListItem *underItem,
|
||||
bool oneLevelOnly,
|
||||
BListItem *(*eachFunc)(BListItem *,
|
||||
void *), void *)
|
||||
{
|
||||
printf("BOutlineListView::EachItemUnder Not implemented\n");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BListItem *BOutlineListView::ItemUnderAt(BListItem *underItem,
|
||||
bool oneLevelOnly, int32 index) const
|
||||
{
|
||||
int32 i = IndexOf(underItem);
|
||||
|
||||
if (i == -1)
|
||||
return NULL;
|
||||
|
||||
if (oneLevelOnly)
|
||||
{
|
||||
while (i < FullListCountItems())
|
||||
{
|
||||
BListItem *item = FullListItemAt(i);
|
||||
|
||||
// If we jump out of the subtree, return NULL
|
||||
if (item->fLevel < underItem->OutlineLevel())
|
||||
return NULL;
|
||||
|
||||
// If the level matches, check the index
|
||||
if (item->fLevel == underItem->OutlineLevel() + 1)
|
||||
{
|
||||
if (index == 0)
|
||||
return item;
|
||||
else
|
||||
index--;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i < FullListCountItems())
|
||||
{
|
||||
BListItem *item = FullListItemAt(i);
|
||||
|
||||
// If we jump out of the subtree, return NULL
|
||||
if (item->fLevel < underItem->OutlineLevel())
|
||||
return NULL;
|
||||
|
||||
// Check the index
|
||||
if (index == 0)
|
||||
return item;
|
||||
else
|
||||
index--;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
bool BOutlineListView::DoMiscellaneous(MiscCode code, MiscData * data)
|
||||
{
|
||||
return BListView::DoMiscellaneous(code, data);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::MessageReceived(BMessage *msg)
|
||||
{
|
||||
BListView::MessageReceived(msg);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::_ReservedOutlineListView1() {}
|
||||
void BOutlineListView::_ReservedOutlineListView2() {}
|
||||
void BOutlineListView::_ReservedOutlineListView3() {}
|
||||
void BOutlineListView::_ReservedOutlineListView4() {}
|
||||
//------------------------------------------------------------------------------
|
||||
int32 BOutlineListView::FullListIndex(int32 index) const
|
||||
{
|
||||
BListItem *item = ItemAt(index);
|
||||
|
||||
if (item == NULL)
|
||||
return -1;
|
||||
else
|
||||
return FullListIndexOf(item);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
int32 BOutlineListView::ListViewIndex(int32 index) const
|
||||
{
|
||||
BListItem *item = ItemAt(index);
|
||||
|
||||
if (item == NULL)
|
||||
return -1;
|
||||
else
|
||||
return BListView::IndexOf(item);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::ExpandOrCollapse(BListItem *underItem, bool expand)
|
||||
{
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BRect BOutlineListView::LatchRect(BRect itemRect, int32 level) const
|
||||
{
|
||||
return BRect(itemRect.left, itemRect.top, itemRect.left +
|
||||
(level * 10.0f + 15.0f), itemRect.bottom);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::DrawLatch(BRect itemRect, int32 level, bool collapsed,
|
||||
bool highlighted, bool misTracked)
|
||||
{
|
||||
float left = level * 10.0f;
|
||||
|
||||
if (collapsed)
|
||||
{
|
||||
SetHighColor(192, 192, 192);
|
||||
|
||||
FillTriangle(itemRect.LeftTop() + BPoint(left + 4.0f, 2.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 4.0f, 10.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 8.0f, 6.0f));
|
||||
|
||||
SetHighColor(0, 0, 0);
|
||||
|
||||
StrokeTriangle(itemRect.LeftTop() + BPoint(left + 4.0f, 2.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 4.0f, 10.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 8.0f, 6.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetHighColor(192, 192, 192);
|
||||
|
||||
FillTriangle(itemRect.LeftTop() + BPoint(left + 2.0f, 4.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 10.0f, 4.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 6.0f, 8.0f));
|
||||
|
||||
SetHighColor(0, 0, 0);
|
||||
|
||||
StrokeTriangle(itemRect.LeftTop() + BPoint(left + 2.0f, 4.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 10.0f, 4.0f),
|
||||
itemRect.LeftTop() + BPoint(left + 6.0f, 8.0f));
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::DrawItem(BListItem *item, BRect itemRect, bool complete)
|
||||
{
|
||||
if (item->fHasSubitems)
|
||||
DrawLatch(itemRect, item->fLevel, !item->IsExpanded(), false, false);
|
||||
|
||||
itemRect.left += (item->fLevel) * 10.0f + 15.0f;
|
||||
|
||||
item->DrawItem(this, itemRect, complete);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BListItem *BOutlineListView::RemoveCommon(int32 fullListIndex)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BListItem *BOutlineListView::RemoveOne(int32 fullListIndex)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::TrackInLatchItem(void *)
|
||||
{
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::TrackOutLatchItem(void *)
|
||||
{
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
bool BOutlineListView::OutlineSwapItems(int32 a, int32 b)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
bool BOutlineListView::OutlineMoveItem(int32 from, int32 to)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
bool BOutlineListView::OutlineReplaceItem(int32 index, BListItem *item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void BOutlineListView::CommonMoveItems(int32 from, int32 count, int32 to)
|
||||
{
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
BListItem *BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
|
||||
{
|
||||
BListItem *item;
|
||||
fullListIndex--;
|
||||
|
||||
while (fullListIndex >= 0)
|
||||
{
|
||||
if ((item = FullListItemAt(fullListIndex))->OutlineLevel() <
|
||||
(uint32)level)
|
||||
return item;
|
||||
|
||||
fullListIndex--;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
int32 BOutlineListView::FindPreviousVisibleIndex(int32 fullListIndex)
|
||||
{
|
||||
fullListIndex--;
|
||||
|
||||
while (fullListIndex >= 0)
|
||||
{
|
||||
if (FullListItemAt(fullListIndex)->fVisible)
|
||||
return fullListIndex;
|
||||
|
||||
fullListIndex--;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* $Log $
|
||||
*
|
||||
* $Id $
|
||||
*
|
||||
*/
|
||||
Reference in New Issue
Block a user