* put some more useful utility classes into "shared". I tried to make sure

that OpenHashTable.h does not collide with all the other places that this
  is used, it seems everything still builds fine. Most problematic could be
  the OpenHashTable.h at kernel/util, but it seems it the target using
  that are not affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21792 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2007-08-02 16:28:34 +00:00
parent d22f48c908
commit 075430faf4
5 changed files with 1163 additions and 0 deletions
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// HashMap.h
//
// Copyright (c) 2004-2007, Ingo Weinhold ([email protected])
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of a copyright holder shall
// not be used in advertising or otherwise to promote the sale, use or other
// dealings in this Software without prior written authorization of the
// copyright holder.
#ifndef HASH_MAP_H
#define HASH_MAP_H
//#include <Debug.h>
#include <Locker.h>
#include "AutoLocker.h"
#include "OpenHashTable.h"
namespace BPrivate {
// HashMapElement
template<typename Key, typename Value>
class HashMapElement : public OpenHashElement {
private:
typedef HashMapElement<Key, Value> Element;
public:
HashMapElement() : OpenHashElement(), fKey(), fValue()
{
fNext = -1;
}
inline uint32 Hash() const
{
return fKey.GetHashCode();
}
inline bool operator==(const OpenHashElement &_element) const
{
const Element &element = static_cast<const Element&>(_element);
return (fKey == element.fKey);
}
inline void Adopt(Element &element)
{
fKey = element.fKey;
fValue = element.fValue;
}
Key fKey;
Value fValue;
};
// HashMap
template<typename Key, typename Value>
class HashMap {
public:
class Entry {
public:
Entry() {}
Entry(const Key& key, Value value) : key(key), value(value) {}
Key key;
Value value;
};
class Iterator {
private:
typedef HashMapElement<Key, Value> Element;
public:
Iterator(const Iterator& other)
: fMap(other.fMap),
fIndex(other.fIndex),
fElement(other.fElement),
fLastElement(other.fElement)
{
}
bool HasNext() const
{
return fElement;
}
Entry Next()
{
if (!fElement)
return Entry();
Entry result(fElement->fKey, fElement->fValue);
_FindNext();
return result;
}
Entry Remove()
{
if (!fLastElement)
return Entry();
Entry result(fLastElement->fKey, fLastElement->fValue);
fMap->fTable.Remove(fLastElement, true);
fLastElement = NULL;
return result;
}
Iterator& operator=(const Iterator& other)
{
fMap = other.fMap;
fIndex = other.fIndex;
fElement = other.fElement;
fLastElement = other.fLastElement;
return *this;
}
private:
Iterator(const HashMap<Key, Value>* map)
: fMap(const_cast<HashMap<Key, Value>*>(map)),
fIndex(0),
fElement(NULL),
fLastElement(NULL)
{
// find first
_FindNext();
}
void _FindNext()
{
fLastElement = fElement;
if (fElement && fElement->fNext >= 0) {
fElement = fMap->fTable.ElementAt(fElement->fNext);
return;
}
fElement = NULL;
int32 arraySize = fMap->fTable.ArraySize();
for (; !fElement && fIndex < arraySize; fIndex++)
fElement = fMap->fTable.FindFirst(fIndex);
}
private:
friend class HashMap<Key, Value>;
HashMap<Key, Value>* fMap;
int32 fIndex;
Element* fElement;
Element* fLastElement;
};
HashMap();
~HashMap();
status_t InitCheck() const;
status_t Put(const Key& key, Value value);
Value Remove(const Key& key);
void Clear();
Value Get(const Key& key) const;
bool ContainsKey(const Key& key) const;
int32 Size() const;
Iterator GetIterator() const;
protected:
typedef HashMapElement<Key, Value> Element;
friend class Iterator;
private:
Element *_FindElement(const Key& key) const;
protected:
OpenHashElementArray<Element> fElementArray;
OpenHashTable<Element, OpenHashElementArray<Element> > fTable;
};
// SynchronizedHashMap
template<typename Key, typename Value>
class SynchronizedHashMap : public BLocker {
public:
typedef HashMap<Key, Value>::Entry Entry;
typedef HashMap<Key, Value>::Iterator Iterator;
SynchronizedHashMap() : BLocker("synchronized hash map") {}
~SynchronizedHashMap() { Lock(); }
status_t InitCheck() const
{
return fMap.InitCheck();
}
status_t Put(const Key& key, Value value)
{
MapLocker locker(this);
if (!locker.IsLocked())
return B_ERROR;
return fMap.Put(key, value);
}
Value Remove(const Key& key)
{
MapLocker locker(this);
if (!locker.IsLocked())
return Value();
return fMap.Remove(key);
}
void Clear()
{
MapLocker locker(this);
return fMap.Clear();
}
Value Get(const Key& key) const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
if (!locker.IsLocked())
return Value();
return fMap.Get(key);
}
bool ContainsKey(const Key& key) const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
if (!locker.IsLocked())
return false;
return fMap.ContainsKey(key);
}
int32 Size() const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
return fMap.Size();
}
Iterator GetIterator()
{
return fMap.GetIterator();
}
// for debugging only
const HashMap<Key, Value>& GetUnsynchronizedMap() const { return fMap; }
HashMap<Key, Value>& GetUnsynchronizedMap() { return fMap; }
protected:
typedef AutoLocker<BLocker> MapLocker;
HashMap<Key, Value> fMap;
};
// HashKey32
template<typename Value>
struct HashKey32 {
HashKey32() {}
HashKey32(const Value& value) : value(value) {}
uint32 GetHashCode() const
{
return (uint32)value;
}
HashKey32<Value> operator=(const HashKey32<Value>& other)
{
value = other.value;
return *this;
}
bool operator==(const HashKey32<Value>& other) const
{
return (value == other.value);
}
bool operator!=(const HashKey32<Value>& other) const
{
return (value != other.value);
}
Value value;
};
// HashKey64
template<typename Value>
struct HashKey64 {
HashKey64() {}
HashKey64(const Value& value) : value(value) {}
uint32 GetHashCode() const
{
uint64 v = (uint64)value;
return (uint32)(v >> 32) ^ (uint32)v;
}
HashKey64<Value> operator=(const HashKey64<Value>& other)
{
value = other.value;
return *this;
}
bool operator==(const HashKey64<Value>& other) const
{
return (value == other.value);
}
bool operator!=(const HashKey64<Value>& other) const
{
return (value != other.value);
}
Value value;
};
// HashMap
// constructor
template<typename Key, typename Value>
HashMap<Key, Value>::HashMap()
: fElementArray(1000),
fTable(1000, &fElementArray)
{
}
// destructor
template<typename Key, typename Value>
HashMap<Key, Value>::~HashMap()
{
}
// InitCheck
template<typename Key, typename Value>
status_t
HashMap<Key, Value>::InitCheck() const
{
return (fTable.InitCheck() && fElementArray.InitCheck()
? B_OK : B_NO_MEMORY);
}
// Put
template<typename Key, typename Value>
status_t
HashMap<Key, Value>::Put(const Key& key, Value value)
{
Element* element = _FindElement(key);
if (element) {
// already contains the key: just set the new value
element->fValue = value;
return B_OK;
}
// does not contain the key yet: add an element
element = fTable.Add(key.GetHashCode());
if (!element)
return B_NO_MEMORY;
element->fKey = key;
element->fValue = value;
return B_OK;
}
// Remove
template<typename Key, typename Value>
Value
HashMap<Key, Value>::Remove(const Key& key)
{
Value value = Value();
if (Element* element = _FindElement(key)) {
value = element->fValue;
fTable.Remove(element);
}
return value;
}
// Clear
template<typename Key, typename Value>
void
HashMap<Key, Value>::Clear()
{
fTable.RemoveAll();
}
// Get
template<typename Key, typename Value>
Value
HashMap<Key, Value>::Get(const Key& key) const
{
if (Element* element = _FindElement(key))
return element->fValue;
return Value();
}
// ContainsKey
template<typename Key, typename Value>
bool
HashMap<Key, Value>::ContainsKey(const Key& key) const
{
return _FindElement(key);
}
// Size
template<typename Key, typename Value>
int32
HashMap<Key, Value>::Size() const
{
return fTable.CountElements();
}
// GetIterator
template<typename Key, typename Value>
HashMap<Key, Value>::Iterator
HashMap<Key, Value>::GetIterator() const
{
return Iterator(this);
}
// _FindElement
template<typename Key, typename Value>
HashMap<Key, Value>::Element *
HashMap<Key, Value>::_FindElement(const Key& key) const
{
Element* element = fTable.FindFirst(key.GetHashCode());
while (element && element->fKey != key) {
if (element->fNext >= 0)
element = fTable.ElementAt(element->fNext);
else
element = NULL;
}
return element;
}
} // namespace BPrivate
using BPrivate::HashMap;
#endif // HASH_MAP_H
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/*
* Copyright 2004-2007, Ingo Weinhold, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef HASH_STRING_H
#define HASH_STRING_H
#include <SupportDefs.h>
// string_hash
//
// from the Dragon Book: a slightly modified hashpjw()
static inline
uint32
string_hash(const char *name)
{
uint32 h = 0;
if (name) {
for (; *name; name++) {
uint32 g = h & 0xf0000000;
if (g)
h ^= g >> 24;
h = (h << 4) + *name;
}
}
return h;
}
#ifdef __cplusplus
namespace BPrivate {
// HashString
class HashString {
public:
HashString();
HashString(const HashString &string);
HashString(const char *string, int32 length = -1);
~HashString();
bool SetTo(const char *string, int32 maxLength = -1);
void Unset();
void Truncate(int32 newLength);
const char *GetString() const;
int32 GetLength() const { return fLength; }
uint32 GetHashCode() const { return string_hash(GetString()); }
HashString &operator=(const HashString &string);
bool operator==(const HashString &string) const;
bool operator!=(const HashString &string) const { return !(*this == string); }
private:
bool _SetTo(const char *string, int32 length);
private:
int32 fLength;
char *fString;
};
} // namespace BPrivate
using BPrivate::HashString;
#endif // __cplusplus
#endif // HASH_STRING_H
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/*
Open Tracker License
Terms and Conditions
Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Be Incorporated shall not be
used in advertising or otherwise to promote the sale, use or other dealings in
this Software without prior written authorization from Be Incorporated.
Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
of Be Incorporated in the United States and other countries. Other brand product
names are registered trademarks or trademarks of their respective holders.
All rights reserved.
*/
// bonefish:
// * removed need for exceptions
// * fixed warnings
// * implemented rehashing
// * added RemoveAll()
// TODO:
// * shrinking of element vectors
// Hash table with open addresssing
#ifndef __OPEN_HASH_TABLE__
#define __OPEN_HASH_TABLE__
#include <malloc.h>
#include <new.h>
// don't include <Debug.h>
#define ASSERT(E) (void)0
#define TRESPASS() (void)0
namespace BPrivate {
template <class Element>
class ElementVector {
// element vector for OpenHashTable needs to implement this
// interface
public:
Element &At(int32 index);
Element *Add();
int32 IndexOf(const Element &) const;
void Remove(int32 index);
};
class OpenHashElement {
public:
uint32 Hash() const;
bool operator==(const OpenHashElement &) const;
void Adopt(OpenHashElement &);
// low overhead copy, original element is in undefined state
// after call (calls Adopt on BString members, etc.)
int32 fNext;
};
const uint32 kPrimes [] = {
509, 1021, 2039, 4093, 8191, 16381, 32749, 65521, 131071, 262139,
524287, 1048573, 2097143, 4194301, 8388593, 16777213, 33554393, 67108859,
134217689, 268435399, 536870909, 1073741789, 2147483647, 0
};
template <class Element, class ElementVec = ElementVector<Element> >
class OpenHashTable {
public:
OpenHashTable(int32 minSize, ElementVec *elementVector = 0,
float maxLoadFactor = 0.8);
// it is up to the subclass of OpenHashTable to supply
// elementVector
~OpenHashTable();
bool InitCheck() const;
void SetElementVector(ElementVec *elementVector);
Element *FindFirst(uint32 elementHash) const;
Element *Add(uint32 elementHash);
void Remove(Element *element, bool dontRehash = false);
void RemoveAll();
// when calling Add, any outstanding element pointer may become
// invalid; to deal with this, get the element index and restore
// it after the add
int32 ElementIndex(const Element *) const;
Element *ElementAt(int32 index) const;
int32 ArraySize() const;
int32 VectorSize() const;
int32 CountElements() const;
protected:
static int32 OptimalSize(int32 minSize);
private:
bool _RehashIfNeeded();
bool _Rehash();
int32 fArraySize;
int32 fInitialSize;
int32 fElementCount;
int32 *fHashArray;
ElementVec *fElementVector;
float fMaxLoadFactor;
};
template <class Element>
class OpenHashElementArray : public ElementVector<Element> {
// this is a straightforward implementation of an element vector
// deleting is handled by linking deleted elements into a free list
// the vector never shrinks
public:
OpenHashElementArray(int32 initialSize);
~OpenHashElementArray();
bool InitCheck() const;
Element &At(int32 index);
const Element &At(int32 index) const;
Element *Add(const Element &);
Element *Add();
void Remove(int32 index);
int32 IndexOf(const Element &) const;
int32 Size() const;
private:
Element *fData;
int32 fSize;
int32 fNextFree;
int32 fNextDeleted;
};
//-----------------------------------
template<class Element, class ElementVec>
OpenHashTable<Element, ElementVec>::OpenHashTable(int32 minSize,
ElementVec *elementVector, float maxLoadFactor)
: fArraySize(OptimalSize(minSize)),
fInitialSize(fArraySize),
fElementCount(0),
fElementVector(elementVector),
fMaxLoadFactor(maxLoadFactor)
{
// sanity check the maximal load factor
if (fMaxLoadFactor < 0.5)
fMaxLoadFactor = 0.5;
// allocate and init the array
fHashArray = (int32*)calloc(fArraySize, sizeof(int32));
if (fHashArray) {
for (int32 index = 0; index < fArraySize; index++)
fHashArray[index] = -1;
}
}
template<class Element, class ElementVec>
OpenHashTable<Element, ElementVec>::~OpenHashTable()
{
RemoveAll();
free(fHashArray);
}
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::InitCheck() const
{
return (fHashArray && fElementVector);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::OptimalSize(int32 minSize)
{
for (int32 index = 0; ; index++)
if (!kPrimes[index] || kPrimes[index] >= (uint32)minSize)
return (int32)kPrimes[index];
return 0;
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::FindFirst(uint32 hash) const
{
ASSERT(fElementVector);
hash %= fArraySize;
if (fHashArray[hash] < 0)
return 0;
return &fElementVector->At(fHashArray[hash]);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::ElementIndex(const Element *element) const
{
return fElementVector->IndexOf(*element);
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::ElementAt(int32 index) const
{
return &fElementVector->At(index);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::ArraySize() const
{
return fArraySize;
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::VectorSize() const
{
return fElementVector->Size();
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::CountElements() const
{
return fElementCount;
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::Add(uint32 hash)
{
ASSERT(fElementVector);
_RehashIfNeeded();
hash %= fArraySize;
Element *result = fElementVector->Add();
if (result) {
result->fNext = fHashArray[hash];
fHashArray[hash] = fElementVector->IndexOf(*result);
fElementCount++;
}
return result;
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::Remove(Element *element, bool dontRehash)
{
if (!dontRehash)
_RehashIfNeeded();
uint32 hash = element->Hash() % fArraySize;
int32 next = fHashArray[hash];
ASSERT(next >= 0);
if (&fElementVector->At(next) == element) {
fHashArray[hash] = element->fNext;
fElementVector->Remove(next);
fElementCount--;
return;
}
for (int32 index = next; index >= 0; ) {
// look for an existing match in table
next = fElementVector->At(index).fNext;
if (next < 0) {
TRESPASS();
return;
}
if (&fElementVector->At(next) == element) {
fElementVector->At(index).fNext = element->fNext;
fElementVector->Remove(next);
fElementCount--;
return;
}
index = next;
}
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::RemoveAll()
{
for (int32 i = 0; fElementCount > 0 && i < fArraySize; i++) {
int32 index = fHashArray[i];
while (index >= 0) {
Element* element = &fElementVector->At(index);
int32 next = element->fNext;
fElementVector->Remove(index);
fElementCount--;
index = next;
}
fHashArray[i] = -1;
}
_RehashIfNeeded();
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::SetElementVector(ElementVec *elementVector)
{
fElementVector = elementVector;
}
// _RehashIfNeeded
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::_RehashIfNeeded()
{
// The load factor range [fMaxLoadFactor / 3, fMaxLoadFactor] is fine,
// I think. After rehashing the load factor will be about
// fMaxLoadFactor * 2 / 3, respectively fMaxLoadFactor / 2.
float loadFactor = (float)fElementCount / (float)fArraySize;
if (loadFactor > fMaxLoadFactor
|| (fArraySize > fInitialSize && loadFactor < fMaxLoadFactor / 3)) {
return _Rehash();
}
return true;
}
// _Rehash
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::_Rehash()
{
bool result = true;
int32 newSize = int32(fElementCount * 1.73 * fMaxLoadFactor);
newSize = (fInitialSize > newSize ? fInitialSize : newSize);
if (newSize != fArraySize) {
// allocate a new array
int32 *newHashArray = (int32*)calloc(newSize, sizeof(int32));
if (newHashArray) {
// init the new hash array
for (int32 index = 0; index < newSize; index++)
newHashArray[index] = -1;
// iterate through all elements and put them into the new
// hash array
for (int i = 0; i < fArraySize; i++) {
int32 index = fHashArray[i];
while (index >= 0) {
// insert the element in the new array
Element &element = fElementVector->At(index);
int32 next = element.fNext;
uint32 hash = (element.Hash() % newSize);
element.fNext = newHashArray[hash];
newHashArray[hash] = index;
// next element in old list
index = next;
}
}
// delete the old array and set the new one
free(fHashArray);
fHashArray = newHashArray;
fArraySize = newSize;
} else
result = false;
}
return result;
}
template<class Element>
OpenHashElementArray<Element>::OpenHashElementArray(int32 initialSize)
: fSize(initialSize),
fNextFree(0),
fNextDeleted(-1)
{
fData = (Element*)calloc((size_t)initialSize, sizeof(Element));
}
template<class Element>
OpenHashElementArray<Element>::~OpenHashElementArray()
{
free(fData);
}
template<class Element>
bool
OpenHashElementArray<Element>::InitCheck() const
{
return fData;
}
template<class Element>
Element &
OpenHashElementArray<Element>::At(int32 index)
{
ASSERT(index < fSize);
return fData[index];
}
template<class Element>
const Element &
OpenHashElementArray<Element>::At(int32 index) const
{
ASSERT(index < fSize);
return fData[index];
}
template<class Element>
int32
OpenHashElementArray<Element>::IndexOf(const Element &element) const
{
int32 result = &element - fData;
if (result < 0 || result > fSize)
return -1;
return result;
}
template<class Element>
int32
OpenHashElementArray<Element>::Size() const
{
return fSize;
}
template<class Element>
Element *
OpenHashElementArray<Element>::Add(const Element &newElement)
{
Element *element = Add();
if (element)
element.Adopt(newElement);
return element;
}
#if DEBUG
const int32 kGrowChunk = 10;
#else
const int32 kGrowChunk = 1024;
#endif
template<class Element>
Element *
OpenHashElementArray<Element>::Add()
{
int32 index = fNextFree;
if (fNextDeleted >= 0) {
index = fNextDeleted;
fNextDeleted = At(index).fNext;
} else if (fNextFree >= fSize - 1) {
int32 newSize = fSize + kGrowChunk;
/*
Element *newData = (Element *)calloc((size_t)newSize , sizeof(Element));
if (!newData)
return NULL;
memcpy(newData, fData, fSize * sizeof(Element));
free(fData);
*/
Element *newData = (Element*)realloc(fData,
(size_t)newSize * sizeof(Element));
if (!newData)
return NULL;
fData = newData;
fSize = newSize;
index = fNextFree;
fNextFree++;
} else
fNextFree++;
new (&At(index)) Element;
// call placement new to initialize the element properly
ASSERT(At(index).fNext == -1);
return &At(index);
}
template<class Element>
void
OpenHashElementArray<Element>::Remove(int32 index)
{
// delete by chaining empty elements in a single linked
// list, reusing the next field
ASSERT(index < fSize);
At(index).~Element();
// call the destructor explicitly to destroy the element
// properly
At(index).fNext = fNextDeleted;
fNextDeleted = index;
}
} // namespace BPrivate
using BPrivate::OpenHashTable;
#endif // __OPEN_HASH_TABLE__
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/*
* Copyright 2004-2007, Ingo Weinhold, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include <new.h>
#include <string.h>
#include "HashString.h"
/*!
\class HashString
\brief A very simple string class.
*/
// constructor
HashString::HashString()
: fLength(0),
fString(NULL)
{
}
// copy constructor
HashString::HashString(const HashString &string)
: fLength(0),
fString(NULL)
{
*this = string;
}
// constructor
HashString::HashString(const char *string, int32 length)
: fLength(0),
fString(NULL)
{
SetTo(string, length);
}
// destructor
HashString::~HashString()
{
Unset();
}
// SetTo
bool
HashString::SetTo(const char *string, int32 maxLength)
{
if (string) {
if (maxLength > 0)
maxLength = strnlen(string, maxLength);
else if (maxLength < 0)
maxLength = strlen(string);
}
return _SetTo(string, maxLength);
}
// Unset
void
HashString::Unset()
{
if (fString) {
delete[] fString;
fString = NULL;
}
fLength = 0;
}
// Truncate
void
HashString::Truncate(int32 newLength)
{
if (newLength < 0)
newLength = 0;
if (newLength < fLength) {
char *string = fString;
int32 len = fLength;
fString = NULL;
len = 0;
if (!_SetTo(string, newLength)) {
fString = string;
fLength = newLength;
fString[fLength] = '\0';
} else
delete[] string;
}
}
// GetString
const char *
HashString::GetString() const
{
if (fString)
return fString;
return "";
}
// =
HashString &
HashString::operator=(const HashString &string)
{
if (&string != this)
_SetTo(string.fString, string.fLength);
return *this;
}
// ==
bool
HashString::operator==(const HashString &string) const
{
return (fLength == string.fLength
&& (fLength == 0 || !strcmp(fString, string.fString)));
}
// _SetTo
bool
HashString::_SetTo(const char *string, int32 length)
{
bool result = true;
Unset();
if (string && length > 0) {
fString = new(nothrow) char[length + 1];
if (fString) {
memcpy(fString, string, length);
fString[length] = '\0';
fLength = length;
} else
result = false;
}
return result;
}
+3
View File
@@ -1,9 +1,12 @@
SubDir HAIKU_TOP src kits shared ;
SetSubDirSupportedPlatformsBeOSCompatible ;
AddSubDirSupportedPlatforms libbe_test ;
UsePrivateHeaders shared ;
StaticLibrary libshared.a :
AboutWindow.cpp
CommandPipe.cpp
HashString.cpp
;