completed engine command struct defines so on-the-fly FIFO channel re-assignments can be done. Will be expanded more to include used 3D commands.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10509 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -96,13 +96,12 @@ enum {
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#define MAXBUFFERS 3
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/* internal used info on overlay buffers */
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typedef struct
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{
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typedef struct {
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uint16 slopspace;
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uint32 size;
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} int_buf_info;
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typedef struct settings { // apsed, see comments in nv.settings
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typedef struct { // apsed, see comments in nv.settings
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// for driver
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char accelerant[B_FILE_NAME_LENGTH];
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bool dumprom;
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@@ -115,7 +114,7 @@ typedef struct settings { // apsed, see comments in nv.settings
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bool force_pci;
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bool unhide_fw;
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bool pgm_panel;
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} settings;
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} nv_settings;
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/*shared info*/
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typedef struct {
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@@ -311,7 +310,7 @@ typedef struct {
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uint8 rom_mirror[65536];
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/* some configuration settings from ~/config/settings/kernel/drivers/nv.settings if exists */
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settings settings;
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nv_settings settings;
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struct
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{
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