completed engine command struct defines so on-the-fly FIFO channel re-assignments can be done. Will be expanded more to include used 3D commands.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10509 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2004-12-20 15:34:56 +00:00
parent 9c609269f4
commit 07e14ea9ad
3 changed files with 62 additions and 11 deletions
@@ -442,12 +442,6 @@
#define NVACC_FIFO_CH6 0x0080c000
#define NVACC_FIFO_CH7 0x0080e000
/* used bitmap registers */
#define NV16_BMP_FIFOFREE 0x0080a010 /* little endian */
#define NVACC_BMP_COLOR1A 0x0080a3fc /* 'mapped' from 0x006b03fc */
#define NVACC_BMP_UCRECTL_0 0x0080a400 /* 'mapped' from 0x006b0400 */
#define NVACC_BMP_UCRECSZ_0 0x0080a404 /* 'mapped' from 0x006b0404 */
/* Nvidia PCI direct registers */
#define NV32_PWRUPCTRL 0x00000200
#define NV32_DUALHEAD_CTRL 0x000010f0//verify!!!