completed engine command struct defines so on-the-fly FIFO channel re-assignments can be done. Will be expanded more to include used 3D commands.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10509 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -442,12 +442,6 @@
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#define NVACC_FIFO_CH6 0x0080c000
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#define NVACC_FIFO_CH7 0x0080e000
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/* used bitmap registers */
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#define NV16_BMP_FIFOFREE 0x0080a010 /* little endian */
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#define NVACC_BMP_COLOR1A 0x0080a3fc /* 'mapped' from 0x006b03fc */
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#define NVACC_BMP_UCRECTL_0 0x0080a400 /* 'mapped' from 0x006b0400 */
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#define NVACC_BMP_UCRECSZ_0 0x0080a404 /* 'mapped' from 0x006b0404 */
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/* Nvidia PCI direct registers */
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#define NV32_PWRUPCTRL 0x00000200
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#define NV32_DUALHEAD_CTRL 0x000010f0//verify!!!
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