Work in progress:

* Cleaning up and refactoring the OpenSoundNode code to use a single coding
  style and be less C-like in many places.
* Fixed quite a few memory leaks in OpenSoundNode.
* Removed large chunks of inactive code originating from the MultiAudioNode.
* Transfered some functionality into NodeInput and NodeOutput, could be more.
* No functional changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25932 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-06-11 22:24:34 +00:00
parent b9a5b8236b
commit 08c82102cf
5 changed files with 1226 additions and 2069 deletions
@@ -7,6 +7,7 @@
* Based on MultiAudio media addon
* Copyright (c) 2002, 2003 Jerome Duval ([email protected])
*/
#include "OpenSoundAddOn.h"
#include <MediaDefs.h>
#include <MediaAddOn.h>
@@ -22,8 +23,8 @@
#include <errno.h>
#include "OpenSoundNode.h"
#include "OpenSoundAddOn.h"
#include "OpenSoundDevice.h"
#include "OpenSoundDeviceEngine.h"
#include <limits.h>
#include <stdio.h>
@@ -119,7 +120,8 @@ BMediaNode * OpenSoundAddOn::InstantiateNodeFor(
{
CALLED();
OpenSoundDevice *device = (OpenSoundDevice*)fDevices.ItemAt(info->internal_id);
OpenSoundDevice *device = (OpenSoundDevice*)fDevices.ItemAt(
info->internal_id);
if (device == NULL) {
*out_error = B_ERROR;
return NULL;
@@ -22,10 +22,7 @@
#define MAX_CHANNELS 32
#define NB_BUFFERS 32
//#define DEFAULT_BUFFER_SIZE 2048
//#define DEFAULT_BUFFER_SIZE (32*1024)
//#define DEFAULT_BUFFER_SIZE (16*1024)
#define DEFAULT_BUFFER_SIZE (2*1024)
#define DEFAULT_BUFFER_SIZE 2048
/* define to support encoded audio (AC3, MPEG, ...) when the card supports it */
//#define ENABLE_NON_RAW_SUPPORT 1
@@ -93,7 +93,7 @@ status_t OpenSoundDeviceEngine::Open(int mode)
Close();
return EIO;
}
#if 0
#if 1
// set fragments
v = 0x7fff0000 | 0x000b; // unlimited * 2048
if (ioctl(fFD, SNDCTL_DSP_SETFRAGMENT, &v, sizeof(int)) < 0) {
@@ -193,22 +193,27 @@ status_t OpenSoundDeviceEngine::UpdateInfo(void)
}
bigtime_t OpenSoundDeviceEngine::PlaybackLatency(void)
bigtime_t
OpenSoundDeviceEngine::PlaybackLatency()
{
bigtime_t latency;
int delay;
delay = GetODelay();
delay = 0; //XXX
latency = ((double)delay * 1000000LL
/ (fMediaFormat.u.raw_audio.channel_count * fMediaFormat.u.raw_audio.frame_rate
* (fMediaFormat.AudioFormat() & media_raw_audio_format::B_AUDIO_SIZE_MASK)));
PRINT(("PlaybackLatency: odelay %d latency %Ld card %Ld\n", delay, latency, CardLatency()));
delay = 0; //XXX
latency = (bigtime_t)((double)delay * 1000000LL
/ (fMediaFormat.u.raw_audio.channel_count
* fMediaFormat.u.raw_audio.frame_rate
* (fMediaFormat.AudioFormat()
& media_raw_audio_format::B_AUDIO_SIZE_MASK)));
PRINT(("PlaybackLatency: odelay %d latency %Ld card %Ld\n", delay, latency,
CardLatency()));
latency += CardLatency();
return latency;
}
bigtime_t OpenSoundDeviceEngine::RecordingLatency(void)
bigtime_t
OpenSoundDeviceEngine::RecordingLatency()
{
return 0LL; //XXX
}
File diff suppressed because it is too large Load Diff
@@ -2,436 +2,284 @@
* OpenSound media addon for BeOS and Haiku
*
* Copyright (c) 2007, François Revol (revol@free.fr)
* Distributed under the terms of the MIT License.
*
* Based on MultiAudio media addon
* Copyright (c) 2002, 2003 Jerome Duval (jerome.duval@free.fr)
*
* All rights reserved.
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Distributed under the terms of the MIT License.
*
*/
#ifndef _OPENSOUNDNODE_H
#define _OPENSOUNDNODE_H
#include <MediaDefs.h>
#include <MediaNode.h>
#include <FileInterface.h>
#include <BufferConsumer.h>
#include <BufferProducer.h>
#include <Controllable.h>
#include <MediaEventLooper.h>
#include <MediaNode.h>
#include <Message.h>
#include <ParameterWeb.h>
#include <TimeSource.h>
#include <Controllable.h>
#include <Entry.h>
#include <File.h>
#include <List.h>
//#include "soundcard.h"
#include "OpenSoundDevice.h"
#include "OpenSoundDeviceEngine.h"
#include "OpenSoundDeviceMixer.h"
/*bool format_is_acceptible(
const media_format & producer_format,
const media_format & consumer_format);*/
class OpenSoundNode;
class OpenSoundDevice;
class OpenSoundDeviceEngine;
class OpenSoundDeviceMixer;
struct audio_buf_info;
class OpenSoundNode : public BBufferConsumer, public BBufferProducer,
public BTimeSource, public BMediaEventLooper, public BControllable {
private:
class NodeInput;
class NodeOutput;
protected:
virtual ~OpenSoundNode();
public:
explicit OpenSoundNode(BMediaAddOn* addon,
const char* name,
OpenSoundDevice* device,
int32 internalID, BMessage* config);
virtual status_t InitCheck() const;
// BMediaNode interface
public:
virtual BMediaAddOn* AddOn(int32* internalID) const;
// Who instantiated you -- or NULL for app class
protected:
virtual void Preroll();
// These don't return errors; instead, they use the global error
// condition reporter. A node is required to have a queue of at
// least one pending command (plus TimeWarp) and is recommended to
// allow for at least one pending command of each type. Allowing an
// arbitrary number of outstanding commands might be nice, but apps
// cannot depend on that happening.
public:
virtual status_t HandleMessage(int32 message,
const void* data, size_t size);
class node_input
{
public:
node_input(media_input &input, media_format format);
~node_input();
protected:
virtual void NodeRegistered();
virtual status_t RequestCompleted(
const media_request_info& info);
virtual void SetTimeSource(BTimeSource* timeSource);
OpenSoundNode *fNode;
int32 fEngineId;
OpenSoundDeviceEngine *fRealEngine; // engine it's connected to. can be a shadow one (!= fEngineId)
int fAFmt; // AFMT_* for this one
int32 fChannelId;
media_input fInput;
media_format fPreferredFormat;
media_format fFormat;
// BBufferConsumer interface
protected:
virtual status_t AcceptFormat(
const media_destination& dest,
media_format* format);
// Someone, probably the producer, is asking you about this format.
// Give your honest opinion, possibly modifying *format. Do not ask
// upstream producer about the format, since he's synchronously
// waiting for your reply.
virtual status_t GetNextInput(int32* cookie,
media_input* out_input);
virtual void DisposeInputCookie(int32 cookie);
virtual void BufferReceived(BBuffer* buffer);
virtual void ProducerDataStatus(
const media_destination& for_whom,
int32 status,
bigtime_t at_performance_time);
virtual status_t GetLatencyFor(
const media_destination& for_whom,
bigtime_t* out_latency,
media_node_id* out_timesource);
virtual status_t Connected(const media_source& producer,
const media_destination& where,
const media_format& with_format,
media_input* out_input);
// here's a good place to request buffer group usage
thread_id fThread;
uint32 fBufferCycle;
// multi_buffer_info fOldMBI;
// BBuffer *fBuffer;
BList fBuffers; // of (BBuffer *)
};
virtual void Disconnected(const media_source& producer,
const media_destination& where);
class node_output
{
public:
node_output(media_output &output, media_format format);
~node_output();
virtual status_t FormatChanged(const media_source& producer,
const media_destination& consumer,
int32 change_tag,
const media_format& format);
OpenSoundNode *fNode;
int32 fEngineId;
OpenSoundDeviceEngine *fRealEngine; // engine it's connected to. can be a shadow one (!= fEngineId)
int fAFmt; // AFMT_* for this one
int32 fChannelId;
media_output fOutput;
media_format fPreferredFormat;
media_format fFormat;
virtual status_t SeekTagRequested(
const media_destination& destination,
bigtime_t in_target_time,
uint32 in_flags,
media_seek_tag* out_seek_tag,
bigtime_t* out_tagged_time,
uint32* out_flags);
// BBufferProducer interface
protected:
virtual status_t FormatSuggestionRequested(media_type type,
int32 quality, media_format* format);
thread_id fThread;
BBufferGroup *fBufferGroup;
bool fOutputEnabled;
uint64 fSamplesSent;
volatile uint32 fBufferCycle;
// multi_buffer_info fOldMBI;
};
virtual status_t FormatProposal(const media_source& output,
media_format* format);
virtual status_t FormatChangeRequested(
const media_source& source,
const media_destination& destination,
media_format* io_format,
int32* _deprecated_);
virtual status_t GetNextOutput(int32* cookie,
media_output* out_output);
virtual status_t DisposeOutputCookie(int32 cookie);
virtual status_t SetBufferGroup(
const media_source& for_source,
BBufferGroup* group);
virtual status_t PrepareToConnect(const media_source& what,
const media_destination& where,
media_format* format,
media_source* out_source,
char* out_name);
virtual void Connect(status_t error,
const media_source& source,
const media_destination& destination,
const media_format& format,
char* io_name);
virtual void Disconnect(const media_source& what,
const media_destination& where);
virtual void LateNoticeReceived(
const media_source& what,
bigtime_t how_much,
bigtime_t performance_time);
virtual void EnableOutput(const media_source& what,
bool enabled, int32* _deprecated_);
virtual void AdditionalBufferRequested(
const media_source& source,
media_buffer_id prev_buffer,
bigtime_t prev_time,
const media_seek_tag* prev_tag);
class OpenSoundNode :
public BBufferConsumer,
public BBufferProducer,
public BTimeSource,
public BMediaEventLooper,
public BControllable
{
// BMediaEventLooper interface
protected:
virtual ~OpenSoundNode(void);
public:
explicit OpenSoundNode(BMediaAddOn *addon, char* name, OpenSoundDevice *device,
int32 internal_id, BMessage * config);
virtual status_t InitCheck(void) const;
/*************************/
/* begin from BMediaNode */
public:
virtual BMediaAddOn* AddOn(
int32 * internal_id) const; /* Who instantiated you -- or NULL for app class */
protected:
/* These don't return errors; instead, they use the global error condition reporter. */
/* A node is required to have a queue of at least one pending command (plus TimeWarp) */
/* and is recommended to allow for at least one pending command of each type. */
/* Allowing an arbitrary number of outstanding commands might be nice, but apps */
/* cannot depend on that happening. */
virtual void Preroll(void);
public:
virtual status_t HandleMessage(
int32 message,
const void * data,
size_t size);
protected:
virtual void NodeRegistered(void); /* reserved 2 */
virtual status_t RequestCompleted(const media_request_info &info);
virtual void SetTimeSource(BTimeSource *timeSource);
/* end from BMediaNode */
/***********************/
/******************************/
/* begin from BBufferConsumer */
//included from BMediaAddOn
//virtual status_t HandleMessage(
// int32 message,
// const void * data,
// size_t size);
/* Someone, probably the producer, is asking you about this format. Give */
/* your honest opinion, possibly modifying *format. Do not ask upstream */
/* producer about the format, since he's synchronously waiting for your */
/* reply. */
virtual status_t AcceptFormat(
const media_destination & dest,
media_format * format);
virtual status_t GetNextInput(
int32 * cookie,
media_input * out_input);
virtual void DisposeInputCookie(
int32 cookie);
virtual void BufferReceived(
BBuffer * buffer);
virtual void ProducerDataStatus(
const media_destination & for_whom,
int32 status,
bigtime_t at_performance_time);
virtual status_t GetLatencyFor(
const media_destination & for_whom,
bigtime_t * out_latency,
media_node_id * out_timesource);
virtual status_t Connected(
const media_source & producer, /* here's a good place to request buffer group usage */
const media_destination & where,
const media_format & with_format,
media_input * out_input);
virtual void Disconnected(
const media_source & producer,
const media_destination & where);
/* The notification comes from the upstream producer, so he's already cool with */
/* the format; you should not ask him about it in here. */
virtual status_t FormatChanged(
const media_source & producer,
const media_destination & consumer,
int32 change_tag,
const media_format & format);
/* Given a performance time of some previous buffer, retrieve the remembered tag */
/* of the closest (previous or exact) performance time. Set *out_flags to 0; the */
/* idea being that flags can be added later, and the understood flags returned in */
/* *out_flags. */
virtual status_t SeekTagRequested(
const media_destination & destination,
bigtime_t in_target_time,
uint32 in_flags,
media_seek_tag * out_seek_tag,
bigtime_t * out_tagged_time,
uint32 * out_flags);
/* end from BBufferConsumer */
/****************************/
/******************************/
/* begin from BBufferProducer */
virtual status_t FormatSuggestionRequested( media_type type,
int32 quality,
media_format* format);
virtual status_t FormatProposal( const media_source& output,
media_format* format);
virtual status_t FormatChangeRequested( const media_source& source,
const media_destination& destination,
media_format* io_format,
int32* _deprecated_);
virtual status_t GetNextOutput( int32* cookie,
media_output* out_output);
virtual status_t DisposeOutputCookie( int32 cookie);
virtual status_t SetBufferGroup( const media_source& for_source,
BBufferGroup* group);
virtual status_t PrepareToConnect( const media_source& what,
const media_destination& where,
media_format* format,
media_source* out_source,
char* out_name);
virtual void Connect( status_t error,
const media_source& source,
const media_destination& destination,
const media_format& format,
char* io_name);
virtual void Disconnect( const media_source& what,
const media_destination& where);
virtual void LateNoticeReceived( const media_source& what,
bigtime_t how_much,
bigtime_t performance_time);
virtual void EnableOutput( const media_source & what,
bool enabled,
int32* _deprecated_);
virtual void AdditionalBufferRequested( const media_source& source,
media_buffer_id prev_buffer,
bigtime_t prev_time,
const media_seek_tag* prev_tag);
/* end from BBufferProducer */
/****************************/
/*****************/
/* BControllable */
/*****************/
/********************************/
/* start from BMediaEventLooper */
protected:
/* you must override to handle your events! */
/* you should not call HandleEvent directly */
virtual void HandleEvent( const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
/* end from BMediaEventLooper */
/******************************/
/********************************/
/* start from BTimeSource */
protected:
virtual void SetRunMode( run_mode mode);
virtual status_t TimeSourceOp( const time_source_op_info &op,
void *_reserved);
/* end from BTimeSource */
/******************************/
/********************************/
/* start from BControllable */
protected:
virtual status_t GetParameterValue( int32 id,
bigtime_t* last_change,
void* value,
size_t* ioSize);
virtual void SetParameterValue( int32 id,
bigtime_t when,
const void* value,
size_t size);
virtual BParameterWeb* MakeParameterWeb();
status_t PropagateParameterChanges(int from, int type, const char *id);
/* end from BControllable */
/******************************/
virtual void HandleEvent(const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
// BTimeSource interface
protected:
virtual void SetRunMode(run_mode mode);
virtual status_t TimeSourceOp(const time_source_op_info& op,
void* _reserved);
virtual status_t HandleStart(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleSeek(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleWarp(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleStop(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleBuffer(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleDataStatus(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleParameter(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
// BControllable interface
protected:
virtual status_t GetParameterValue(int32 id,
bigtime_t* last_change,
void* value, size_t* ioSize);
virtual void SetParameterValue(int32 id,
bigtime_t when, const void* value,
size_t size);
virtual BParameterWeb* MakeParameterWeb();
private:
void _ProcessGroup(BParameterGroup* group,
int32 index, int32& _parameters);
void _ProcessMux(BDiscreteParameter* parameter,
int32 index);
status_t _PropagateParameterChanges(int from,
int type, const char* id);
protected:
virtual status_t HandleStart(const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleSeek(const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleWarp(const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleStop(const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleBuffer(
const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleDataStatus(
const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleParameter(
const media_timed_event* event,
bigtime_t lateness,
bool realTimeEvent = false);
public:
static void GetFlavor(flavor_info* outInfo, int32 id);
static void GetFormat(media_format* outFormat);
static void GetFlavor(flavor_info * outInfo, int32 id);
static void GetFormat(media_format * outFormat);
status_t GetConfigurationFor(BMessage * into_message);
status_t GetConfigurationFor(BMessage* intoMessage);
private:
OpenSoundNode( /* private unimplemented */
const OpenSoundNode & clone);
OpenSoundNode & operator=(
const OpenSoundNode & clone);
OpenSoundNode(const OpenSoundNode& clone);
// private unimplemented
OpenSoundNode& operator=(const OpenSoundNode& clone);
//void WriteBuffer( BBuffer *buffer, node_input &input );
//void WriteZeros(node_input &input, uint32 bufferCycle);
void WriteZeros(node_input &input, size_t len);
void FillWithZeros(node_input &input);
void FillNextBuffer(node_input &channel, BBuffer* buffer);
private:
static void _SignalHandler(int sig);
static int32 _run_thread_( void *data );
int32 RunThread();
status_t StartThread();
status_t StopThread();
static void _sig_handler_(int sig);
static int32 _engine_play_thread_( void *data );
static int32 _engine_rec_thread_( void *data );
int32 EnginePlayThread(node_input *input);
int32 EngineRecThread(node_output *output);
static int32 _PlayThreadEntry(void* data);
static int32 _RecThreadEntry(void* data);
int32 _PlayThread(NodeInput* input);
int32 _RecThread(NodeOutput* output);
status_t StartPlayThread(node_input *input);
status_t StopPlayThread(node_input *input);
status_t StartRecThread(node_output *output);
status_t StopRecThread(node_output *output);
status_t _StartPlayThread(NodeInput* input);
status_t _StopPlayThread(NodeInput* input);
status_t _StartRecThread(NodeOutput* output);
status_t _StopRecThread(NodeOutput* output);
void AllocateBuffers(node_output &channel);
BBuffer* FillNextBuffer(audio_buf_info *abinfo, node_output &channel);
// BBuffer* FillNextBuffer( multi_buffer_info &MBI,
// node_output &channel);
// void UpdateTimeSource(multi_buffer_info &MBI,
// multi_buffer_info &oldMBI,
// node_input &input);
void UpdateTimeSource(audio_buf_info *abinfo,
node_input &input);
void _AllocateBuffers(NodeOutput& channel);
BBuffer* _FillNextBuffer(audio_buf_info* abinfo,
NodeOutput& channel);
void _UpdateTimeSource(audio_buf_info* abinfo,
NodeInput& input);
node_output* FindOutput(media_source source);
node_input* FindInput(media_destination dest);
node_input* FindInput(int32 destinationId);
NodeOutput* _FindOutput(
const media_source& source) const;
NodeInput* _FindInput(
const media_destination& dest) const;
NodeInput* _FindInput(int32 destinationId);
void ProcessGroup(BParameterGroup *group, int32 index, int32 &nbParameters);
void ProcessMux(BDiscreteParameter *parameter, int32 index);
status_t fInitCheckStatus;
private:
status_t fInitCheckStatus;
BMediaAddOn *fAddOn;
int32 fId;
BMediaAddOn* fAddOn;
int32 fId;
BList fInputs;
BList fInputs;
BList fOutputs;
bigtime_t fLatency;
BList fOutputs;
#if 1
media_format fPreferredFormat;
// TODO: remove and use use a preferred format
// per NodeInput/NodeOutput channel
media_format fPreferredFormat;
#endif
bigtime_t fInternalLatency;
// this is computed from the real (negotiated) chunk size and bit rate,
// not the defaults that are in the parameters
bigtime_t fBufferPeriod;
//volatile uint32 fBufferCycle;
sem_id fBufferAvailableSem;
thread_id fThread;
OpenSoundDevice *fDevice;
//multi_description MD;
//multi_format_info MFI;
//multi_buffer_list MBL;
//multi_mix_control_info MMCI;
//multi_mix_control MMC[MAX_CONTROLS];
bool fTimeSourceStarted;
int64 fOldPlayedFramesCount;
bigtime_t fOldPlayedRealTime;
BParameterWeb *fWeb;
BMessage fConfig;
bigtime_t fLatency;
bigtime_t fInternalLatency;
// this is computed from the real (negotiated) chunk size
// and bit rate, not the defaults that are in the
// parameters
OpenSoundDevice* fDevice;
bool fTimeSourceStarted;
int64 fOldPlayedFramesCount;
bigtime_t fOldPlayedRealTime;
BParameterWeb* fWeb;
BMessage fConfig;
};
#endif /* _OPENSOUNDNODE_H */
#endif // _OPENSOUNDNODE_H