TextEncoding: add Encode/Decode methods.

This replaces convert_from/to_utf8 in a way that doesn't leak memory.

Use the new method in StyledEdit.

Fixes #6252, #3065.
This commit is contained in:
Adrien Destugues
2016-09-25 23:16:19 +02:00
parent fbb725bbdc
commit 08e5249142
3 changed files with 182 additions and 20 deletions
+18 -2
View File
@@ -13,16 +13,32 @@
#include <stddef.h>
struct UConverter;
class TextEncoding
{
public:
TextEncoding(BString name);
TextEncoding(const char* data, size_t length);
BString GetName();
~TextEncoding();
status_t InitCheck();
BString GetName();
status_t Encode(const char* input, size_t& inputLength, char* output,
size_t& outputLength);
status_t Decode(const char* input, size_t& inputLength, char* output,
size_t& outputLength);
status_t Flush(char* output, size_t& outputLength);
private:
BString fName;
UConverter* fUtf8Converter;
UConverter* fConverter;
};
#endif /* !TEXTENCODING_H */
#endif /* TEXTENCODING_H */
+21 -18
View File
@@ -522,40 +522,40 @@ translate_from_text(BPositionIO* source, const char* encoding, bool forceEncodin
size_t fSize;
} encodingBuffer;
BMallocIO encodingIO;
uint32 encodingID = 0;
// defaults to UTF-8 or no encoding
BNode* node = dynamic_cast<BNode*>(source);
if (node != NULL) {
// determine encoding, if available
const BCharacterSet* characterSet = NULL;
bool hasAttribute = false;
if (encoding != NULL && !forceEncoding) {
BString name;
if (node->ReadAttrString("be:encoding", &name) == B_OK) {
if ((node->ReadAttrString("be:encoding", &name) == B_OK)
&& (name.Length() > 0)) {
encoding = name.String();
hasAttribute = true;
} else {
// Try the BeOS version of the atribute, which used an int32
// and a well-known list of encodings.
int32 value;
ssize_t bytesRead = node->ReadAttr("be:encoding", B_INT32_TYPE, 0,
&value, sizeof(value));
if (bytesRead == (ssize_t)sizeof(value)) {
hasAttribute = true;
if (value != 65535)
if (value != 65535) {
const BCharacterSet* characterSet = NULL;
characterSet = BCharacterSetRoster::GetCharacterSetByConversionID(value);
if (characterSet != NULL)
encoding = characterSet->GetName();
}
}
}
} else {
hasAttribute = true;
// we don't write the encoding in this case
}
if (characterSet == NULL && encoding != NULL)
characterSet = BCharacterSetRoster::FindCharacterSetByName(encoding);
if (characterSet != NULL) {
encodingID = characterSet->GetConversionID();
if (encoding != NULL)
encodingBuffer.Allocate(READ_BUFFER_SIZE * 4);
}
if (!hasAttribute && encoding != NULL) {
// add encoding attribute, so that someone opening the file can
@@ -567,7 +567,8 @@ translate_from_text(BPositionIO* source, const char* encoding, bool forceEncodin
off_t outputSize = 0;
ssize_t bytesRead;
int32 state = 0;
TextEncoding codec(encoding);
// output the actual text part of the data
do {
@@ -591,22 +592,24 @@ translate_from_text(BPositionIO* source, const char* encoding, bool forceEncodin
outputSize += bytesRead;
} else {
// decode text file to UTF-8
char* pos = (char*)buffer;
int32 encodingLength = encodingIO.BufferLength();
const char* pos = (char*)buffer;
size_t encodingLength = encodingIO.BufferLength();
int32 bytesLeft = bytesRead;
int32 bytes;
size_t bytes;
do {
encodingLength = READ_BUFFER_SIZE * 4;
bytes = bytesLeft;
status = convert_to_utf8(encodingID, pos, &bytes,
(char*)encodingBuffer.Buffer(), &encodingLength, &state);
if (status < B_OK)
status = codec.Decode(pos, bytes,
(char*)encodingBuffer.Buffer(), encodingLength);
if (status < B_OK) {
puts("oops");
return status;
}
ssize_t bytesWritten = destination->Write(encodingBuffer.Buffer(),
encodingLength);
if (bytesWritten < encodingLength) {
if (bytesWritten < (ssize_t)encodingLength) {
if (bytesWritten < B_OK)
return bytesWritten;
+143
View File
@@ -6,10 +6,25 @@
#include "TextEncoding.h"
#include <unicode/ucnv.h>
#include <unicode/ucsdet.h>
#include <algorithm>
TextEncoding::TextEncoding(BString name)
:
fName(name),
fUtf8Converter(NULL),
fConverter(NULL)
{
}
TextEncoding::TextEncoding(const char* data, size_t length)
:
fUtf8Converter(NULL),
fConverter(NULL)
{
UErrorCode error = U_ZERO_ERROR;
@@ -22,6 +37,134 @@ TextEncoding::TextEncoding(const char* data, size_t length)
}
TextEncoding::~TextEncoding()
{
if (fUtf8Converter != NULL)
ucnv_close(fUtf8Converter);
if (fConverter != NULL)
ucnv_close(fConverter);
}
status_t
TextEncoding::InitCheck()
{
if (fName.IsEmpty())
return B_NO_INIT;
else
return B_OK;
}
status_t
TextEncoding::Decode(const char* input, size_t& inputLength, char* output,
size_t& outputLength)
{
const char* base = input;
char* target = output;
// Optimize the easy case.
// Note: we don't check the input to be valid UTF-8 when doing that.
if (fName == "UTF-8") {
outputLength = std::min(inputLength, outputLength);
inputLength = outputLength;
memcpy(output, input, inputLength);
return B_OK;
}
UErrorCode error = U_ZERO_ERROR;
if (fUtf8Converter == NULL)
fUtf8Converter = ucnv_open("UTF-8", &error);
if (fConverter == NULL)
fConverter = ucnv_open(fName.String(), &error);
ucnv_convertEx(fUtf8Converter, fConverter, &target, output + outputLength,
&base, input + inputLength, NULL, NULL, NULL, NULL, FALSE, TRUE,
&error);
if (!U_SUCCESS(error)) {
printf("zz %s\n", u_errorName(error));
}
// inputLength is set to the number of bytes consumed. We may not use all of
// the input data (for example if it is cut in the middle of an utf-8 char).
inputLength = base - input;
outputLength = target - output;
if (!U_SUCCESS(error))
return B_ERROR;
return B_OK;
}
status_t
TextEncoding::Encode(const char* input, size_t& inputLength, char* output,
size_t& outputLength)
{
const char* base = input;
char* target = output;
// Optimize the easy case.
// Note: we don't check the input to be valid UTF-8 when doing that.
if (fName == "UTF-8") {
outputLength = std::min(inputLength, outputLength);
inputLength = outputLength;
memcpy(output, input, inputLength);
return B_OK;
}
UErrorCode error = U_ZERO_ERROR;
if (fUtf8Converter == NULL)
fUtf8Converter = ucnv_open("UTF-8", &error);
if (fConverter == NULL)
fConverter = ucnv_open(fName.String(), &error);
ucnv_convertEx(fConverter, fUtf8Converter, &target, output + outputLength,
&base, input + inputLength, NULL, NULL, NULL, NULL, FALSE, TRUE,
&error);
// inputLength is set to the number of bytes consumed. We may not use all of
// the input data (for example if it is cut in the middle of an utf-8 char).
inputLength = base - input;
outputLength = target - output;
if (!U_SUCCESS(error))
return B_ERROR;
return B_OK;
}
status_t
TextEncoding::Flush(char* output, size_t& outputLength)
{
char* target = output;
if (fName == "UTF-8")
return B_OK;
if (fUtf8Converter == NULL || fConverter == NULL)
return B_NO_INIT;
UErrorCode error = U_ZERO_ERROR;
ucnv_convertEx(fConverter, fUtf8Converter, &target, output + outputLength,
NULL, NULL, NULL, NULL, NULL, NULL, FALSE, TRUE,
&error);
if (!U_SUCCESS(error))
return B_ERROR;
return B_OK;
}
BString
TextEncoding::GetName()
{