refactoring and cleanup
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10921 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -8,6 +8,28 @@
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#include "DrawingMode.h"
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#include "PatternHandler.h"
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inline void
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blend_add(uint8* d1, uint8* d2, uint8* d3, uint8* da,
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uint8 s1, uint8 s2, uint8 s3, uint8 a)
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{
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s1 = min_c(255, *d1 + s1);
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s2 = min_c(255, *d2 + s2);
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s3 = min_c(255, *d3 + s3);
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blend(d1, d2, d3, da, s1, s2, s3, a);
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}
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inline void
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assign_add(uint8* d1, uint8* d2, uint8* d3, uint8* da,
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uint8 s1, uint8 s2, uint8 s3)
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{
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*d1 = min_c(255, *d1 + s1);
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*d2 = min_c(255, *d2 + s2);
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*d3 = min_c(255, *d3 + s3);
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}
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namespace agg
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{
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//====================================================DrawingModeAdd
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@@ -26,30 +48,17 @@ namespace agg
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//--------------------------------------------------------------------
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virtual void blend_pixel(int x, int y, const color_type& c, int8u cover)
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{
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//printf("DrawingModeAdd::blend_pixel()\n");
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if (fPatternHandler->IsHighColor(x, y)) {
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int8u* p = m_rbuf->row(y) + (x << 2);
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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// int alpha = int(cover) * int(c.a);
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int alpha = int(cover) * int(color.alpha);
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if(alpha == 255*255)
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{
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p[Order::R] = min_c(255, p[Order::R] + color.red);
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p[Order::G] = min_c(255, p[Order::G] + color.green);
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p[Order::B] = min_c(255, p[Order::B] + color.blue);
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// p[Order::A] = color.alpha;
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}
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else
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{
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int r = p[Order::R];
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int g = p[Order::G];
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int b = p[Order::B];
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int a = p[Order::A];
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p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
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p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
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p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
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p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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}
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int8u* p = m_rbuf->row(y) + (x << 2);
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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if(cover)
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{
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assign_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue);
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}
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else
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{
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blend_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue, cover);
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}
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}
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@@ -57,41 +66,30 @@ namespace agg
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virtual void blend_hline(int x, int y, unsigned len,
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const color_type& c, int8u cover)
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{
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//printf("DrawingModeAdd::blend_hline()\n");
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int alpha = int(cover) * int(c.a);
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if(alpha == 255*255)
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int8u* p = m_rbuf->row(y) + (x << 2);
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if(cover == 255)
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{
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int32u v;
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int8u* p8 = (int8u*)&v;
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p8[Order::R] = (int8u)c.r;
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p8[Order::G] = (int8u)c.g;
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p8[Order::B] = (int8u)c.b;
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p8[Order::A] = (int8u)c.a;
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int32u* p32 = (int32u*)(m_rbuf->row(y)) + x;
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do
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{
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if (fPatternHandler->IsHighColor(x, y))
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*p32 = v;
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p32++;
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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assign_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue);
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p += 4;
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x++;
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}
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while(--len);
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}
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else
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{
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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if (fPatternHandler->IsHighColor(x, y)) {
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int r = p[Order::R];
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int g = p[Order::G];
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int b = p[Order::B];
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int a = p[Order::A];
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p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
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p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
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p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
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p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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}
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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blend_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue, cover);
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x++;
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p += 4;
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}
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@@ -110,43 +108,21 @@ printf("DrawingModeAdd::blend_vline()\n");
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virtual void blend_solid_hspan(int x, int y, unsigned len,
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const color_type& c, const int8u* covers)
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{
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//printf("DrawingModeAdd::blend_solid_hspan()\n");
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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if (fPatternHandler->IsHighColor(x, y)) {
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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// int alpha = int(*covers++) * c.a;
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int alpha = int(*covers) * color.alpha;
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//int alpha = int(*covers++);
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if(alpha)
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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if(*covers)
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{
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if(*covers == 255)
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{
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if(alpha == 255*255)
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{
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// p[Order::R] = (int8u)c.r;
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// p[Order::G] = (int8u)c.g;
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// p[Order::B] = (int8u)c.b;
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// p[Order::A] = (int8u)c.a;
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p[Order::R] = color.red;
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p[Order::G] = color.green;
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p[Order::B] = color.blue;
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p[Order::A] = color.alpha;
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}
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else
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{
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int r = p[Order::R];
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int g = p[Order::G];
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int b = p[Order::B];
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int a = p[Order::A];
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// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
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// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
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// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
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// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
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p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
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p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
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p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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}
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assign_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue);
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}
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else
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{
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blend_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue, *covers);
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}
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}
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covers++;
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@@ -162,46 +138,23 @@ printf("DrawingModeAdd::blend_vline()\n");
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virtual void blend_solid_vspan(int x, int y, unsigned len,
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const color_type& c, const int8u* covers)
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{
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//printf("DrawingModeAdd::blend_solid_vspan()\n");
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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if (fPatternHandler->IsHighColor(x, y)) {
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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// int alpha = int(*covers++) * c.a;
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int alpha = int(*covers) * color.alpha;
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//int alpha = int(*covers++);
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if(alpha)
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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if(*covers)
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{
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if(*covers == 255)
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{
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if(alpha == 255*255)
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{
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// p[Order::R] = (int8u)c.r;
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// p[Order::G] = (int8u)c.g;
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// p[Order::B] = (int8u)c.b;
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// p[Order::A] = (int8u)c.a;
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p[Order::R] = color.red;
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p[Order::G] = color.green;
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p[Order::B] = color.blue;
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p[Order::A] = color.alpha;
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}
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else
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{
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int r = p[Order::R];
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int g = p[Order::G];
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int b = p[Order::B];
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int a = p[Order::A];
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// p[Order::R] = (int8u)((((c.r - r) * alpha) + (r << 16)) >> 16);
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// p[Order::G] = (int8u)((((c.g - g) * alpha) + (g << 16)) >> 16);
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// p[Order::B] = (int8u)((((c.b - b) * alpha) + (b << 16)) >> 16);
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// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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p[Order::R] = (int8u)((((color.red - r) * alpha) + (r << 16)) >> 16);
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p[Order::G] = (int8u)((((color.green - g) * alpha) + (g << 16)) >> 16);
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p[Order::B] = (int8u)((((color.blue - b) * alpha) + (b << 16)) >> 16);
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p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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}
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assign_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue);
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}
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};
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else
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{
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blend_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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color.red, color.green, color.blue, *covers);
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}
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}
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covers++;
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p += m_rbuf->stride();
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y++;
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@@ -216,31 +169,22 @@ printf("DrawingModeAdd::blend_vline()\n");
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const int8u* covers,
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int8u cover)
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{
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//printf("DrawingModeAdd::blend_color_hspan()\n");
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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int alpha = colors->a * (covers ? int(*covers++) : int(cover));
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uint8 alpha = covers ? *covers++ : cover;
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if(alpha)
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{
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if(alpha == 255*255)
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if(alpha == 255)
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{
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p[Order::R] = min_c(255, (int8u)colors->r + p[Order::R]);
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p[Order::G] = min_c(255, (int8u)colors->g + p[Order::G]);
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p[Order::B] = min_c(255, (int8u)colors->b + p[Order::B]);
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// p[Order::A] = min_c(255, (int8u)colors->a + p[Order::R]);
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assign_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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colors->r, colors->g, colors->b);
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}
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else
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{
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int r = p[Order::R];
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int g = p[Order::G];
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int b = p[Order::B];
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int a = p[Order::A];
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p[Order::R] = (int8u)((((min_c(255, r + colors->r) - r) * alpha) + (r << 16)) >> 16);
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p[Order::G] = (int8u)((((min_c(255, g + colors->g) - g) * alpha) + (g << 16)) >> 16);
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p[Order::B] = (int8u)((((min_c(255, b + colors->b) - b) * alpha) + (b << 16)) >> 16);
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p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
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blend_add(&p[Order::R], &p[Order::G], &p[Order::B], &p[Order::A],
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colors->r, colors->g, colors->b, alpha);
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}
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}
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p += 4;
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@@ -64,9 +64,9 @@ namespace agg
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{
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//printf("DrawingModeCopy::blend_hline()\n");
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int alpha = int(cover) * int(c.a);
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int8u* p = m_rbuf->row(y) + (x << 2);
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if(alpha == 255*255)
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{
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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@@ -81,7 +81,6 @@ namespace agg
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}
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else
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{
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int8u* p = m_rbuf->row(y) + (x << 2);
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do
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{
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rgb_color color = fPatternHandler->R5ColorAt(x, y);
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