There is a B_CONTROL_TEXT_COLOR after all.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19134 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-10-28 15:46:36 +00:00
parent 1868b512e3
commit 0a5c585a92
2 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -427,7 +427,7 @@ BButton::Draw(BRect updateRect)
255 - buttonBgColor.green,
255 - buttonBgColor.blue);
} else {
SetHighColor(maxShadowColor);
SetHighColor(ui_color(B_CONTROL_TEXT_COLOR));
SetLowColor(buttonBgColor);
}
} else {
+3 -2
View File
@@ -221,7 +221,7 @@ BTab::DrawLabel(BView *owner, BRect frame)
if (label == NULL)
return;
owner->SetHighColor(0, 0, 0);
owner->SetHighColor(ui_color(B_CONTROL_TEXT_COLOR));
float width = owner->StringWidth(label);
// TODO: remove offset
float offset = frame.Height() / 2.0;
@@ -668,10 +668,11 @@ BTabView::Draw(BRect updateRect)
BRect
BTabView::DrawTabs()
{
for (int32 i = 0; i < CountTabs(); i++)
for (int32 i = 0; i < CountTabs(); i++) {
TabAt(i)->DrawTab(this, TabFrame(i),
i == fSelection ? B_TAB_FRONT : (i == 0) ? B_TAB_FIRST : B_TAB_ANY,
i + 1 != fSelection);
}
if (fSelection < CountTabs())
return TabFrame(fSelection);