* Fixed off by one error in the number of clicks to finish the game (it can

hardly be odd).
* Fixed spelling error Genarate -> Generate.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26941 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2008-08-12 13:03:36 +00:00
parent fb6d782320
commit 0eb592d7fe
3 changed files with 49 additions and 50 deletions
+22 -23
View File
@@ -2,6 +2,7 @@
* Copyright 2008, Ralf Schülke, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "PairsView.h"
#include <stdio.h>
@@ -38,8 +39,8 @@ PairsView::PairsView(BRect frame, const char* name, uint32 resizingMode)
}
void
PairsView::CreateGameBoard()
void
PairsView::CreateGameBoard()
{
// Show hidden buttons
for (int32 i = 0; i < CountChildren(); i++) {
@@ -47,7 +48,7 @@ PairsView::CreateGameBoard()
if (child->IsHidden())
child->Show();
}
_GenarateCardPos();
_GenerateCardPos();
}
@@ -55,7 +56,7 @@ PairsView::~PairsView()
{
for (int i = 0; i < 8; i++)
delete fCard[i];
for (int i = 0; i < 16; i++)
delete fDeckCard[i];
}
@@ -133,8 +134,8 @@ PairsView::_ReadRandomIcons()
}
}
// pick eight random bitmaps from the ones we got in the list
srand((unsigned)time(0));
// pick eight random bitmaps from the ones we got in the list
srand((unsigned)time(0));
for (int i = 0; i < 8; i++) {
int32 index = rand() % bitmaps.CountItems();
@@ -156,40 +157,40 @@ PairsView::_ReadRandomIcons()
void
PairsView::_SetPairsBoard()
{
{
for (int i = 0; i < 16; i++) {
fButtonMessage = new BMessage(kMsgCardButton);
fButtonMessage->AddInt32("ButtonNum", i);
int x = i % 4 * (kBitmapSize + 10) + 10;
int y = i / 4 * (kBitmapSize + 10) + 10;
fDeckCard[i] = new TopButton(x, y, fButtonMessage);
AddChild(fDeckCard[i]);
}
}
}
void
PairsView::_GenarateCardPos()
PairsView::_GenerateCardPos()
{
_ReadRandomIcons();
srand((unsigned)time(0));
int positions[16];
srand((unsigned)time(0));
int positions[16];
for (int i = 0; i < 16; i++)
positions[i] = i;
for (int i = 16; i >= 1; i--) {
int index = rand() % i;
fRandPos[16-i] = positions[index];
for (int j = index; j < i - 1; j++)
positions[j] = positions[j + 1];
}
for (int i = 0; i < 16; i++) {
fPosX[i] = (fRandPos[i]) % 4 * (kBitmapSize + 10) + 10;
fPosY[i] = (fRandPos[i]) / 4 * (kBitmapSize + 10) + 10;
@@ -201,17 +202,15 @@ void
PairsView::Draw(BRect updateRect)
{
SetDrawingMode(B_OP_ALPHA);
// draw rand pair 1 & 2
for (int i = 0; i < 16; i++)
DrawBitmap(fCard[i % 8], BPoint(fPosX[i], fPosY[i]));
DrawBitmap(fCard[i % 8], BPoint(fPosX[i], fPosY[i]));
}
int
PairsView::GetIconFromPos(int pos)
{
return fRandPos[pos];
{
return fRandPos[pos];
}
+6 -5
View File
@@ -2,31 +2,32 @@
* Copyright 2008, Ralf Schülke, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef PAIRS_VIEW_H
#define PAIRS_VIEW_H
#include <View.h>
class TopButton;
class PairsView : public BView {
public:
PairsView(BRect frame, const char* name,
uint32 resizingMode);
virtual ~PairsView();
virtual void AttachedToWindow();
virtual void Draw(BRect updateRect);
virtual void CreateGameBoard();
TopButton* fDeckCard[16];
int GetIconFromPos(int pos);
private:
void _SetPairsBoard();
void _ReadRandomIcons();
void _GenarateCardPos();
void _GenerateCardPos();
BMessage* fButtonMessage;
BBitmap* fCard[8];
+21 -22
View File
@@ -3,10 +3,12 @@
* Distributed under the terms of the MIT License.
*/
#include "PairsWindow.h"
#include <stdio.h>
#include <Application.h>
#include <MessageRunner.h>
#include <MessageRunner.h>
#include <Button.h>
#include <Alert.h>
#include <TextView.h>
@@ -14,7 +16,6 @@
#include "Pairs.h"
#include "PairsGlobal.h"
#include "PairsWindow.h"
#include "PairsView.h"
#include "PairsTopButton.h"
@@ -50,24 +51,24 @@ void
PairsWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case kMsgCardButton:
case kMsgCardButton:
if (fIsPairsActive) {
fButtonClicks = fButtonClicks + 1;
fButtonClicks++;
int32 num;
if (message->FindInt32("ButtonNum", &num) < B_OK)
break;
//look what Icon is behind a button
// look what Icon is behind a button
for (int h = 0; h < 16; h++) {
if (fPairsView->GetIconFromPos(h) == num) {
fPairCard = (h % 8);
fButton = fPairsView->GetIconFromPos(h);
break;
}
}
}
//gameplay
// gameplay
fPairsView->fDeckCard[fButton]->Hide();
if (fIsFirstClick) {
@@ -84,9 +85,9 @@ PairsWindow::MessageReceived(BMessage* message)
}
fIsFirstClick = !fIsFirstClick;
}
}
break;
case kMsgPairComparing:
delete fPairComparing;
fPairComparing = NULL;
@@ -100,20 +101,20 @@ PairsWindow::MessageReceived(BMessage* message)
fPairsView->fDeckCard[fButtonTmp]->Show();
}
//game end and results
// game end and results
if (fFinishPairs == 8) {
BString strAbout;
strAbout
strAbout
<< "Pairs\n"
<< "\twritten by Ralf Schülke\n"
<< "\tCopyright 2008, Haiku Inc.\n"
<< "\n"
<< "You completed the game in " << fButtonClicks + 1
<< "You completed the game in " << fButtonClicks
<< " clicks.\n";
BAlert* alert = new BAlert("about", strAbout.String(), "New game",
"Quit game");
BAlert* alert = new BAlert("about", strAbout.String(),
"New game", "Quit game");
BTextView* view = alert->TextView();
BFont font;
@@ -124,23 +125,21 @@ PairsWindow::MessageReceived(BMessage* message)
font.SetFace(B_BOLD_FACE);
view->SetFontAndColor(0, 6, &font);
view->ResizeToPreferred();
if (alert->Go() == 0) {
//New game
// New game
fButtonClicks = 0;
fFinishPairs = 0;
fPairsView->CreateGameBoard();
} else {
//Quit game
// Quit game
be_app->PostMessage(B_QUIT_REQUESTED);
}
}
break;
default:
BWindow::MessageReceived(message);
break;
}
}