* Rewrote MenuItem.h (we're no longer using Be's header).
* Renamed private SetSysTrigger() to SetAutomaticTrigger(). * Added the '_' prefix to private methods that aren't called by anything outside BMenuItem (ie. no friend classes either). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17005 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,124 +1,107 @@
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/*******************************************************************************
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/
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/ File: MenuItem.h
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/
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/ Description: BMenuItem represents a single item in a BMenu.
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/ BSeparatorItem is a cosmetic menu item that demarcates
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/ groups of other items.
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/
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/ Copyright 1994-98, Be Incorporated, All Rights Reserved
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/
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*******************************************************************************/
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/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _MENU_ITEM_H
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#define _MENU_ITEM_H
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#include <BeBuild.h>
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#include <InterfaceDefs.h>
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#include <Archivable.h>
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#include <InterfaceDefs.h>
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#include <Invoker.h>
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#include <Menu.h> /* For convenience */
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#include <Menu.h>
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class BMessage;
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class BWindow;
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/*----------------------------------------------------------------*/
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/*----- BMenuItem class ------------------------------------------*/
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class BMenuItem : public BArchivable, public BInvoker {
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public:
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BMenuItem( const char *label,
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BMessage *message,
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char shortcut = 0,
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uint32 modifiers = 0);
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BMenuItem(BMenu *menu, BMessage *message = NULL);
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BMenuItem(BMessage *data);
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virtual ~BMenuItem();
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void SetLabel(const char *name);
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virtual void SetEnabled(bool state);
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virtual void SetMarked(bool state);
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virtual void SetTrigger(char ch);
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virtual void SetShortcut(char ch, uint32 modifiers);
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public:
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BMenuItem(const char* label, BMessage* message,
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char shortcut = 0, uint32 modifiers = 0);
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BMenuItem(BMenu* menu, BMessage* message = NULL);
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BMenuItem(BMessage* data);
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virtual ~BMenuItem();
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const char *Label() const;
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bool IsEnabled() const;
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bool IsMarked() const;
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char Trigger() const;
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char Shortcut(uint32 *modifiers = NULL) const;
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BMenu *Submenu() const;
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BMenu *Menu() const;
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BRect Frame() const;
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive, bool deep = true) const;
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protected:
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virtual void SetLabel(const char* name);
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virtual void SetEnabled(bool enabled);
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virtual void SetMarked(bool marked);
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virtual void SetTrigger(char trigger);
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virtual void SetShortcut(char shortcut, uint32 modifiers);
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virtual void GetContentSize(float *width, float *height);
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virtual void TruncateLabel(float max, char *new_label);
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virtual void DrawContent();
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virtual void Draw();
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virtual void Highlight(bool on);
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bool IsSelected() const;
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BPoint ContentLocation() const;
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const char* Label() const;
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bool IsEnabled() const;
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bool IsMarked() const;
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char Trigger() const;
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char Shortcut(uint32* _modifiers = NULL) const;
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/*----- Private or reserved -----------------------------------------*/
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private:
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friend class BMenu;
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friend class BPopUpMenu;
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friend class BMenuBar;
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BMenu* Submenu() const;
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BMenu* Menu() const;
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BRect Frame() const;
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virtual void _ReservedMenuItem1();
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virtual void _ReservedMenuItem2();
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virtual void _ReservedMenuItem3();
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virtual void _ReservedMenuItem4();
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protected:
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virtual void GetContentSize(float* _width, float* _height);
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virtual void TruncateLabel(float maxWidth, char* newLabel);
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virtual void DrawContent();
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virtual void Draw();
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virtual void Highlight(bool enabled);
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bool IsSelected() const;
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BPoint ContentLocation() const;
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BMenuItem(const BMenuItem &);
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BMenuItem &operator=(const BMenuItem &);
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private:
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friend class BMenu;
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friend class BPopUpMenu;
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friend class BMenuBar;
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void InitData();
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void InitMenuData(BMenu *menu);
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void Install(BWindow *window);
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virtual void _ReservedMenuItem1();
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virtual void _ReservedMenuItem2();
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virtual void _ReservedMenuItem3();
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virtual void _ReservedMenuItem4();
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/*----- Protected function -----------------------------------------*/
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protected:
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virtual status_t Invoke(BMessage *msg = NULL);
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void Install(BWindow* window);
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void Uninstall();
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void SetSuper(BMenu* superMenu);
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void Select(bool select);
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void SetAutomaticTrigger(char trigger);
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/*----- Private or reserved -----------------------------------------*/
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private:
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void Uninstall();
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void SetSuper(BMenu *super);
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void Select(bool on);
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void DrawMarkSymbol(rgb_color bgColor);
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void DrawShortcutSymbol();
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void DrawSubmenuSymbol(rgb_color bgColor);
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void _DrawControlChar(char shortcut, BPoint where);
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void SetSysTrigger(char ch);
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protected:
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virtual status_t Invoke(BMessage *msg = NULL);
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char *fLabel;
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BMenu *fSubmenu;
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BWindow *fWindow;
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BMenu *fSuper;
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BRect fBounds;
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uint32 fModifiers;
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float fCachedWidth;
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int16 fTriggerIndex;
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char fUserTrigger;
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char fSysTrigger;
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char fShortcutChar;
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bool fMark;
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bool fEnabled;
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bool fSelected;
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private:
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BMenuItem(const BMenuItem& other);
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BMenuItem& operator=(const BMenuItem& other);
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uint32 _reserved[4];
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void _InitData();
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void _InitMenuData(BMenu* menu);
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void _DrawMarkSymbol(rgb_color backgroundColor);
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void _DrawShortcutSymbol();
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void _DrawSubmenuSymbol(rgb_color backgroundColor);
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void _DrawControlChar(char shortcut, BPoint where);
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char* fLabel;
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BMenu* fSubmenu;
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BWindow* fWindow;
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BMenu* fSuper;
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BRect fBounds;
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uint32 fModifiers;
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float fCachedWidth;
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int16 fTriggerIndex;
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char fUserTrigger;
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char fAutomaticTrigger;
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char fShortcutChar;
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bool fMark;
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bool fEnabled;
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bool fSelected;
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uint32 _reserved[4];
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};
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/*-------------------------------------------------------------*/
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/*-------------------------------------------------------------*/
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// We moved BSeparatorItem's declaration to its own file, but for source
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// compatibility we have to export that class from here too.
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// BSeparatorItem now has its own declaration file, but for source
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// compatibility we're exporting that class from here too.
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#include <SeparatorItem.h>
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#endif /* _MENU_ITEM_H */
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@@ -1805,7 +1805,7 @@ BMenu::CalcTriggers()
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if (item->Trigger() == 0) {
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const char *newTrigger = ChooseTrigger(item->Label(), &triggersList);
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if (newTrigger != NULL) {
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item->SetSysTrigger(*newTrigger);
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item->SetAutomaticTrigger(*newTrigger);
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// TODO: This is crap. I'd prefer to have
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// BMenuItem::SetSysTrigger(const char *) update fTriggerIndex.
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// This isn't the case on beos, but it will probably be like that on haiku.
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@@ -89,7 +89,7 @@ const float kLightBGTint = (B_LIGHTEN_1_TINT + B_LIGHTEN_1_TINT + B_NO_TINT) / 3
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BMenuItem::BMenuItem(const char *label, BMessage *message, char shortcut,
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uint32 modifiers)
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{
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InitData();
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_InitData();
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if (label != NULL)
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fLabel = strdup(label);
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@@ -106,15 +106,15 @@ BMenuItem::BMenuItem(const char *label, BMessage *message, char shortcut,
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BMenuItem::BMenuItem(BMenu *menu, BMessage *message)
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{
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InitData();
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_InitData();
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SetMessage(message);
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InitMenuData(menu);
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_InitMenuData(menu);
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}
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BMenuItem::BMenuItem(BMessage *data)
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{
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InitData();
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_InitData();
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if (data->HasString("_label")) {
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const char *string;
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@@ -163,7 +163,7 @@ BMenuItem::BMenuItem(BMessage *data)
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BMenu *menu = dynamic_cast<BMenu *>(object);
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if (menu != NULL)
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InitMenuData(menu);
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_InitMenuData(menu);
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}
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}
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}
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@@ -174,8 +174,8 @@ BMenuItem::Instantiate(BMessage *data)
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{
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if (validate_instantiation(data, "BMenuItem"))
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return new BMenuItem(data);
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else
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return NULL;
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return NULL;
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}
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@@ -249,7 +249,7 @@ BMenuItem::SetEnabled(bool state)
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return;
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fEnabled = state;
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if (fSubmenu != NULL)
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fSubmenu->SetEnabled(state);
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@@ -272,14 +272,14 @@ BMenuItem::SetMarked(bool state)
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void
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BMenuItem::SetTrigger(char ch)
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BMenuItem::SetTrigger(char trigger)
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{
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fUserTrigger = ch;
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fUserTrigger = trigger;
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if (strchr(fLabel, ch) != 0)
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fSysTrigger = ch;
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if (strchr(fLabel, trigger) != 0)
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fAutomaticTrigger = trigger;
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else
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fSysTrigger = -1;
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fAutomaticTrigger = -1;
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if (fSuper != NULL)
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fSuper->InvalidateLayout();
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@@ -482,13 +482,13 @@ BMenuItem::Draw()
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// draw extra symbols
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if (fSuper->Layout() == B_ITEMS_IN_COLUMN) {
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if (IsMarked())
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DrawMarkSymbol(bgColor);
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_DrawMarkSymbol(bgColor);
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if (fShortcutChar)
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DrawShortcutSymbol();
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_DrawShortcutSymbol();
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if (Submenu())
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DrawSubmenuSymbol(bgColor);
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_DrawSubmenuSymbol(bgColor);
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}
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}
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@@ -534,7 +534,7 @@ BMenuItem::operator=(const BMenuItem &)
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void
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BMenuItem::InitData()
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BMenuItem::_InitData()
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{
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fLabel = NULL;
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fSubmenu = NULL;
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@@ -544,7 +544,7 @@ BMenuItem::InitData()
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fCachedWidth = 0;
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fTriggerIndex = -1;
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fUserTrigger = 0;
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fSysTrigger = 0;
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fAutomaticTrigger = 0;
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fShortcutChar = 0;
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fMark = false;
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fEnabled = true;
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@@ -553,7 +553,7 @@ BMenuItem::InitData()
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void
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BMenuItem::InitMenuData(BMenu *menu)
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BMenuItem::_InitMenuData(BMenu *menu)
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{
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fSubmenu = menu;
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fSubmenu->fSuperitem = this;
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@@ -665,7 +665,7 @@ BMenuItem::Select(bool selected)
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void
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BMenuItem::DrawMarkSymbol(rgb_color bgColor)
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BMenuItem::_DrawMarkSymbol(rgb_color bgColor)
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{
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fSuper->PushState();
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@@ -700,7 +700,7 @@ BMenuItem::DrawMarkSymbol(rgb_color bgColor)
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void
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BMenuItem::DrawShortcutSymbol()
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BMenuItem::_DrawShortcutSymbol()
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{
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// TODO: Review this
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BPoint where = ContentLocation();
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@@ -760,7 +760,7 @@ BMenuItem::DrawShortcutSymbol()
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void
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BMenuItem::DrawSubmenuSymbol(rgb_color bgColor)
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BMenuItem::_DrawSubmenuSymbol(rgb_color bgColor)
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{
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fSuper->PushState();
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@@ -821,7 +821,7 @@ BMenuItem::_DrawControlChar(char shortcut, BPoint where)
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void
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BMenuItem::SetSysTrigger(char ch)
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BMenuItem::SetAutomaticTrigger(char ch)
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{
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fSysTrigger = ch;
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fAutomaticTrigger = ch;
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}
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