virtualkeyboard: use US international keys for now

Update TODO list.
This commit is contained in:
Freeman Lou
2014-11-13 17:51:11 +01:00
committed by François Revol
parent 48af6b9693
commit 0f451a9464
4 changed files with 5 additions and 5 deletions
@@ -309,7 +309,6 @@ void
KeyboardLayoutView::MouseMoved(BPoint point, uint32 transit,
const BMessage* dragMessage)
{
}
@@ -1,3 +1,5 @@
-Improve the drawing of both Keymap and VirtualKeyboard (Same code)
-Create a handler class so that Keyboard View does not know about input device
-Add a window to change layout, font, and maps. The functions to load the items are already there! Just need to create a settings directory for preferences.
-Add a window to change layout, font, and maps. The functions to load the items are already there! Just need to create a settings directory for preferences.
-The held down keys (ctrl, caps, shift, alt, etc) have an issue where they stay down. To replicate click one of the listed keys. Click an alphabet key. Then try click the held down key again. The key will stay stuck
-Add deskbar option to open the keyboard
@@ -55,9 +55,10 @@ VirtualKeyboardWindow::VirtualKeyboardWindow(BInputServerDevice* dev)
_LoadFonts();
KeymapListItem* current =
static_cast<KeymapListItem*>(fMapListView->FirstItem());
static_cast<KeymapListItem*>(fMapListView->LastItem());
fCurrentKeymap.Load(current->EntryRef());
fKeyboardView = new KeyboardLayoutView("Keyboard",fDevice);
fKeyboardView->GetKeyboardLayout()->SetDefault();
fKeyboardView->SetEditable(false);
@@ -8,8 +8,6 @@
#include <InputServerDevice.h>
#include <Window.h>
#include <vector.h>
#include "Keymap.h"
class KeyboardLayoutView;