rewrote the object cache (slab) implementation a bit, preparing for further integration.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20887 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -9,170 +9,44 @@
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#ifndef _SLAB_BASE_SLAB_H_
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#define _SLAB_BASE_SLAB_H_
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#include <stdint.h>
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#include <KernelExport.h>
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#include <OS.h>
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#include <lock.h>
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#include <vm_low_memory.h>
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#include <util/AutoLock.h>
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#include <util/list.h>
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#ifdef __cplusplus
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#include <utility> // pair<>
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extern "C" {
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#endif
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/* create_object_cache_etc flags */
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enum {
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CACHE_DONT_SLEEP = 1 << 0,
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CACHE_ALIGN_TO_TOTAL = 1 << 16,
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CACHE_NO_DEPOT = 1 << 0,
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};
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static const int kMinimumSlabItems = 32;
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/* object_cache_alloc flags */
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enum {
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CACHE_DONT_SLEEP = 1 << 0,
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};
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typedef status_t (*base_cache_constructor)(void *cookie, void *object);
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typedef void (*base_cache_destructor)(void *cookie, void *object);
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typedef struct object_cache object_cache;
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/* base Slab implementation, opaque to the backend used.
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*
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* NOTE: the caller is responsible for the Cache's locking.
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* Cache<> below handles it as well. */
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typedef status_t (*object_cache_constructor)(void *cookie, void *object);
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typedef void (*object_cache_destructor)(void *cookie, void *object);
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typedef void (*object_cache_reclaimer)(void *cookie, void *object);
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typedef struct base_cache {
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char name[32];
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size_t object_size;
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size_t cache_color_cycle;
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struct list empty, partial, full;
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size_t empty_count, pressure;
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base_cache_constructor constructor;
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base_cache_destructor destructor;
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void *cookie;
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} base_cache;
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object_cache *create_object_cache(const char *name, size_t object_size,
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size_t alignment, void *cookie, object_cache_constructor constructor,
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object_cache_destructor);
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object_cache *create_object_cache_etc(const char *name, size_t object_size,
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size_t alignment, size_t max_byte_usage, uint32 flags, void *cookie,
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object_cache_constructor constructor, object_cache_destructor destructor,
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object_cache_reclaimer reclaimer);
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typedef struct cache_slab {
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void *pages;
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size_t count, size;
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size_t offset;
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struct cache_object_link *free;
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struct list_link link;
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} cache_slab;
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void delete_object_cache(object_cache *cache);
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// TODO add reclaim method to base_cache to be called under severe memory
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// pressure so the slab owner can free as much buffers as possible.
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void base_cache_init(base_cache *cache, const char *name, size_t object_size,
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size_t alignment, base_cache_constructor constructor,
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base_cache_destructor destructor, void *cookie);
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void base_cache_destroy(base_cache *cache,
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void (*return_slab)(base_cache *, cache_slab *));
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void base_cache_low_memory(base_cache *cache, int32 level,
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void (*return_slab)(base_cache *, cache_slab *));
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void *base_cache_allocate_object(base_cache *cache);
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void *base_cache_allocate_object_with_new_slab(base_cache *cache,
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cache_slab *slab);
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int base_cache_return_object(base_cache *cache, cache_slab *slab,
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void *object);
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typedef status_t (*base_cache_owner_prepare)(void *parent,
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cache_slab *slab, void *object);
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typedef void (*base_cache_owner_unprepare)(void *parent, cache_slab *slab,
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void *object);
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cache_slab *base_cache_construct_slab(base_cache *cache, cache_slab *slab,
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void *pages, size_t byte_count, void *parent,
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base_cache_owner_prepare prepare, base_cache_owner_unprepare unprepare);
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void base_cache_destruct_slab(base_cache *cache, cache_slab *slab,
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void *parent, base_cache_owner_unprepare unprepare);
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void *object_cache_alloc(object_cache *cache, uint32 flags);
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void object_cache_free(object_cache *cache, void *object);
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#ifdef __cplusplus
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}
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// Slab implementation, glues together the frontend, backend as
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// well as the Slab strategy used.
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template<typename Strategy>
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class Cache : protected base_cache {
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public:
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typedef Cache<Strategy> ThisCache;
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typedef base_cache_constructor Constructor;
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typedef base_cache_destructor Destructor;
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Cache(const char *name, size_t objectSize, size_t alignment,
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Constructor constructor, Destructor destructor, void *cookie)
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: fStrategy(this)
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{
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if (benaphore_init(&fLock, name) >= B_OK) {
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base_cache_init(this, name, objectSize, alignment, constructor,
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destructor, cookie);
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register_low_memory_handler(_LowMemory, this, 0);
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}
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}
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~Cache()
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{
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if (fLock.sem >= B_OK) {
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benaphore_lock(&fLock);
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unregister_low_memory_handler(_LowMemory, this);
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base_cache_destroy(this, _ReturnSlab);
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benaphore_destroy(&fLock);
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}
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}
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status_t InitCheck() const { return fLock.sem; }
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void *AllocateObject(uint32_t flags)
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{
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BenaphoreLocker _(fLock);
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void *object = base_cache_allocate_object(this);
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// if the cache is returning NULL it is because it ran out of slabs
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if (object == NULL) {
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cache_slab *newSlab = fStrategy.NewSlab(flags);
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if (newSlab == NULL)
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return NULL;
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object = base_cache_allocate_object_with_new_slab(this, newSlab);
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if (object == NULL)
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panic("cache: failed to allocate with an empty slab");
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}
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return object;
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}
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void ReturnObject(void *object)
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{
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BenaphoreLocker _(fLock);
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cache_slab *slab = fStrategy.ObjectSlab(object);
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if (base_cache_return_object(this, slab, object))
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fStrategy.ReturnSlab(slab);
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}
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private:
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static void _ReturnSlab(base_cache *self, cache_slab *slab)
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{
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// Already locked, ~Cache() -> base_cache_destroy -> _ReturnSlab
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((ThisCache *)self)->fStrategy.ReturnSlab(slab);
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}
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static void _LowMemory(void *_self, int32 level)
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{
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if (level == B_NO_LOW_MEMORY)
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return;
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ThisCache *self = (ThisCache *)_self;
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BenaphoreLocker _(self->fLock);
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base_cache_low_memory(self, level, _ReturnSlab);
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}
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benaphore fLock;
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Strategy fStrategy;
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};
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#endif /* __cplusplus */
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#endif
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#endif
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