radeon_hd: Add simple ring buffer
* Does radeon specific buffer alignment. * Still very early (and not used yet).
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@@ -23,5 +23,6 @@ Addon radeon_hd.accelerant :
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hooks.cpp
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mode.cpp
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pll.cpp
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renderqueue.cpp
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: be libaccelerantscommon.a
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;
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@@ -0,0 +1,134 @@
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/*
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* Copyright 2012, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Alexander von Gluck, [email protected]
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*/
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#include "renderqueue.h"
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#include <stdlib.h>
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#include <string.h>
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#define TRACE_RENDER_QUEUE
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#ifdef TRACE_RENDER_QUEUE
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extern "C" void _sPrintf(const char* format, ...);
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# define TRACE(x...) _sPrintf("radeon_hd: " x)
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#else
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# define TRACE(x...) ;
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#endif
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#define ERROR(x...) _sPrintf("radeon_hd: " x)
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static int
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compute_order(unsigned long size)
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{
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int order;
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unsigned long tmp;
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for (order = 0, tmp = size; tmp >>= 1; ++order);
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if (size & ~(1 << order))
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++order;
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return order;
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}
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RenderQueue::RenderQueue(size_t sizeBytes)
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:
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_readPtr(0),
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_writePtr(0)
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{
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TRACE("%s: Requested %d bytes for RenderQueue.\n", __func__, sizeBytes);
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size_t renderQueueSize = compute_order(sizeBytes / 8);
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_size = (1 << (renderQueueSize + 1)) * 4;
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_writeBytesAvail = _size;
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_alignMask = 16 - 1;
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TRACE("%s: Allocating %d bytes for RenderQueue.\n", __func__, _size);
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// Allocate buffer memory
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_data = (unsigned char*)malloc(_size);
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// Clear buffer
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memset(_data, 0, _size);
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}
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RenderQueue::~RenderQueue()
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{
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TRACE("%s: Closing RenderQueue.\n", __func__);
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free(_data);
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}
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status_t
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RenderQueue::Empty()
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{
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TRACE("%s: Clearing RenderQueue\n", __func__);
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// Clear buffer
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memset(_data, 0, _size);
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// Reset counters
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_readPtr = 0;
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_writePtr = 0;
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_writeBytesAvail = _size;
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return B_OK;
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}
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size_t
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RenderQueue::Read(unsigned char* dataPtr, size_t bytes)
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{
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// If there is no data or nothing to read, return 0 bytes
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if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == _size)
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return 0;
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size_t readBytesAvail = _size - _writeBytesAvail;
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// Set a high threshold of total available bytes available.
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if (bytes > readBytesAvail)
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bytes = readBytesAvail;
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// Keep track of position and pull needed data
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if (bytes > _size - _readPtr) {
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size_t len = _size - _readPtr;
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memcpy(dataPtr, _data + _readPtr, len);
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memcpy(dataPtr + len, _data, bytes - len);
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} else {
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memcpy(dataPtr, _data + _readPtr, bytes);
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}
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_readPtr = (_readPtr + bytes) % _size;
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_writeBytesAvail += bytes;
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return bytes;
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}
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size_t
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RenderQueue::Write(unsigned char* dataPtr, size_t bytes)
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{
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// If there is no data, or no room available, 0 bytes written.
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if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == 0)
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return 0;
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// Set a high threshold of the number of bytes available.
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if (bytes > _writeBytesAvail)
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bytes = _writeBytesAvail;
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// Keep track of position and push needed data
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if (bytes > _size - _writePtr) {
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size_t len = _size - _writePtr;
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memcpy(_data + _writePtr, dataPtr, len);
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memcpy(_data, dataPtr + len, bytes - len);
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} else
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memcpy(_data + _writePtr, dataPtr, bytes);
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_writePtr = (_writePtr + bytes) % _size;
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_writeBytesAvail -= bytes;
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return bytes;
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}
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@@ -0,0 +1,33 @@
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/*
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* Copyright 2012, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Alexander von Gluck, [email protected]
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*/
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#include "Accelerant.h"
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// A basic ring buffer for passing render data into card.
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class RenderQueue {
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public:
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RenderQueue(size_t bytes);
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~RenderQueue();
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size_t Read(unsigned char* data, size_t bytes);
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size_t Write(unsigned char* data, size_t bytes);
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status_t Empty();
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size_t GetSize() {return _size;};
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size_t GetWriteAvail() {return _writeBytesAvail;}
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size_t GetReadAvail() {return _size - _writeBytesAvail;}
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private:
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unsigned char* _data;
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size_t _size;
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size_t _writeBytesAvail;
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int _readPtr;
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int _writePtr;
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uint32 _alignMask;
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};
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