radeon_hd: Add simple ring buffer

* Does radeon specific buffer alignment.
* Still very early (and not used yet).
This commit is contained in:
Alexander von Gluck IV
2012-04-10 13:53:14 -05:00
parent cffda6bf03
commit 138f826121
3 changed files with 168 additions and 0 deletions
@@ -23,5 +23,6 @@ Addon radeon_hd.accelerant :
hooks.cpp
mode.cpp
pll.cpp
renderqueue.cpp
: be libaccelerantscommon.a
;
@@ -0,0 +1,134 @@
/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexander von Gluck, [email protected]
*/
#include "renderqueue.h"
#include <stdlib.h>
#include <string.h>
#define TRACE_RENDER_QUEUE
#ifdef TRACE_RENDER_QUEUE
extern "C" void _sPrintf(const char* format, ...);
# define TRACE(x...) _sPrintf("radeon_hd: " x)
#else
# define TRACE(x...) ;
#endif
#define ERROR(x...) _sPrintf("radeon_hd: " x)
static int
compute_order(unsigned long size)
{
int order;
unsigned long tmp;
for (order = 0, tmp = size; tmp >>= 1; ++order);
if (size & ~(1 << order))
++order;
return order;
}
RenderQueue::RenderQueue(size_t sizeBytes)
:
_readPtr(0),
_writePtr(0)
{
TRACE("%s: Requested %d bytes for RenderQueue.\n", __func__, sizeBytes);
size_t renderQueueSize = compute_order(sizeBytes / 8);
_size = (1 << (renderQueueSize + 1)) * 4;
_writeBytesAvail = _size;
_alignMask = 16 - 1;
TRACE("%s: Allocating %d bytes for RenderQueue.\n", __func__, _size);
// Allocate buffer memory
_data = (unsigned char*)malloc(_size);
// Clear buffer
memset(_data, 0, _size);
}
RenderQueue::~RenderQueue()
{
TRACE("%s: Closing RenderQueue.\n", __func__);
free(_data);
}
status_t
RenderQueue::Empty()
{
TRACE("%s: Clearing RenderQueue\n", __func__);
// Clear buffer
memset(_data, 0, _size);
// Reset counters
_readPtr = 0;
_writePtr = 0;
_writeBytesAvail = _size;
return B_OK;
}
size_t
RenderQueue::Read(unsigned char* dataPtr, size_t bytes)
{
// If there is no data or nothing to read, return 0 bytes
if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == _size)
return 0;
size_t readBytesAvail = _size - _writeBytesAvail;
// Set a high threshold of total available bytes available.
if (bytes > readBytesAvail)
bytes = readBytesAvail;
// Keep track of position and pull needed data
if (bytes > _size - _readPtr) {
size_t len = _size - _readPtr;
memcpy(dataPtr, _data + _readPtr, len);
memcpy(dataPtr + len, _data, bytes - len);
} else {
memcpy(dataPtr, _data + _readPtr, bytes);
}
_readPtr = (_readPtr + bytes) % _size;
_writeBytesAvail += bytes;
return bytes;
}
size_t
RenderQueue::Write(unsigned char* dataPtr, size_t bytes)
{
// If there is no data, or no room available, 0 bytes written.
if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == 0)
return 0;
// Set a high threshold of the number of bytes available.
if (bytes > _writeBytesAvail)
bytes = _writeBytesAvail;
// Keep track of position and push needed data
if (bytes > _size - _writePtr) {
size_t len = _size - _writePtr;
memcpy(_data + _writePtr, dataPtr, len);
memcpy(_data, dataPtr + len, bytes - len);
} else
memcpy(_data + _writePtr, dataPtr, bytes);
_writePtr = (_writePtr + bytes) % _size;
_writeBytesAvail -= bytes;
return bytes;
}
@@ -0,0 +1,33 @@
/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexander von Gluck, [email protected]
*/
#include "Accelerant.h"
// A basic ring buffer for passing render data into card.
class RenderQueue {
public:
RenderQueue(size_t bytes);
~RenderQueue();
size_t Read(unsigned char* data, size_t bytes);
size_t Write(unsigned char* data, size_t bytes);
status_t Empty();
size_t GetSize() {return _size;};
size_t GetWriteAvail() {return _writeBytesAvail;}
size_t GetReadAvail() {return _size - _writeBytesAvail;}
private:
unsigned char* _data;
size_t _size;
size_t _writeBytesAvail;
int _readPtr;
int _writePtr;
uint32 _alignMask;
};