* Moved all handling of threads from TeamDebugger into new class ThreadHandler.

* Added new job to get the initial state of a thread.
* Now we also get the states of new threads correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31221 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2009-06-24 01:46:38 +00:00
parent 74558e1c42
commit 194b3b719a
7 changed files with 448 additions and 222 deletions
+1
View File
@@ -25,6 +25,7 @@ Application Debugger :
# ElfFile.cpp
Jobs.cpp
TeamDebugger.cpp
ThreadHandler.cpp
Worker.cpp
# arch
+50
View File
@@ -22,6 +22,56 @@
#include "Thread.h"
// #pragma mark - GetThreadStateJob
GetThreadStateJob::GetThreadStateJob(DebuggerInterface* debuggerInterface,
Thread* thread)
:
fDebuggerInterface(debuggerInterface),
fThread(thread)
{
fThread->AddReference();
}
GetThreadStateJob::~GetThreadStateJob()
{
fThread->RemoveReference();
}
JobKey
GetThreadStateJob::Key() const
{
return JobKey(fThread, JOB_TYPE_GET_THREAD_STATE);
}
status_t
GetThreadStateJob::Do()
{
CpuState* state = NULL;
status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
Reference<CpuState> reference(state, true);
AutoLocker<Team> locker(fThread->GetTeam());
if (fThread->State() != THREAD_STATE_UNKNOWN)
return B_OK;
if (error == B_OK) {
fThread->SetState(THREAD_STATE_STOPPED);
fThread->SetCpuState(state);
} else if (error == B_BAD_THREAD_STATE) {
fThread->SetState(THREAD_STATE_RUNNING);
} else
return error;
return B_OK;
}
// #pragma mark - GetCpuStateJob
+17
View File
@@ -20,6 +20,7 @@ class Thread;
// job types
enum {
JOB_TYPE_GET_THREAD_STATE,
JOB_TYPE_GET_CPU_STATE,
JOB_TYPE_GET_STACK_TRACE,
JOB_TYPE_LOAD_IMAGE_DEBUG_INFO,
@@ -27,6 +28,22 @@ enum {
};
class GetThreadStateJob : public Job {
public:
GetThreadStateJob(
DebuggerInterface* debuggerInterface,
Thread* thread);
virtual ~GetThreadStateJob();
virtual JobKey Key() const;
virtual status_t Do();
private:
DebuggerInterface* fDebuggerInterface;
Thread* fThread;
};
class GetCpuStateJob : public Job {
public:
GetCpuStateJob(
+85 -198
View File
@@ -59,6 +59,13 @@ TeamDebugger::~TeamDebugger()
if (fDebugEventListener >= 0)
wait_for_thread(fDebugEventListener, NULL);
ThreadHandler* threadHandler = fThreadHandlers.Clear(true);
while (threadHandler != NULL) {
ThreadHandler* next = threadHandler->fNext;
threadHandler->RemoveReference();
threadHandler = next;
}
delete fDebuggerInterface;
delete fWorker;
delete fDebugModel;
@@ -92,6 +99,11 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
fTeam->AddListener(this);
// init thread handler table
error = fThreadHandlers.Init();
if (error != B_OK)
return error;
// create our worker
fWorker = new(std::nothrow) Worker;
if (fWorker == NULL)
@@ -136,7 +148,14 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
if (error != B_OK)
return error;
_UpdateThreadState(thread);
ThreadHandler* handler = new(std::nothrow) ThreadHandler(
fDebugModel, thread, fWorker, fDebuggerInterface);
if (handler == NULL)
return B_NO_MEMORY;
fThreadHandlers.Insert(handler);
handler->Init();
}
}
@@ -204,7 +223,10 @@ TeamDebugger::MessageReceived(BMessage* message)
if (message->FindInt32("thread", &threadID) != B_OK)
break;
_HandleThreadAction(threadID, message->what);
if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
handler->HandleThreadAction(message->what);
handler->RemoveReference();
}
break;
}
@@ -232,7 +254,10 @@ TeamDebugger::MessageReceived(BMessage* message)
if (message->FindInt32("thread", &threadID) != B_OK)
break;
_HandleThreadStateChanged(threadID);
if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
handler->HandleThreadStateChanged();
handler->RemoveReference();
}
break;
}
case MSG_THREAD_CPU_STATE_CHANGED:
@@ -241,7 +266,10 @@ TeamDebugger::MessageReceived(BMessage* message)
if (message->FindInt32("thread", &threadID) != B_OK)
break;
_HandleCpuStateChanged(threadID);
if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
handler->HandleCpuStateChanged();
handler->RemoveReference();
}
break;
}
case MSG_THREAD_STACK_TRACE_CHANGED:
@@ -250,7 +278,10 @@ TeamDebugger::MessageReceived(BMessage* message)
if (message->FindInt32("thread", &threadID) != B_OK)
break;
_HandleStackTraceChanged(threadID);
if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
handler->HandleStackTraceChanged();
handler->RemoveReference();
}
break;
}
@@ -448,35 +479,51 @@ TeamDebugger::_HandleDebuggerMessage(DebugEvent* event)
printf("TeamDebugger::_HandleDebuggerMessage(): %d\n", event->EventType());
bool handled = false;
ThreadHandler* handler = _GetThreadHandler(event->Thread());
Reference<ThreadHandler> handlerReference(handler);
switch (event->EventType()) {
case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
printf("B_DEBUGGER_MESSAGE_THREAD_DEBUGGED: thread: %ld\n", event->Thread());
handled = _HandleThreadDebugged(
dynamic_cast<ThreadDebuggedEvent*>(event));
if (handler != NULL) {
handled = handler->HandleThreadDebugged(
dynamic_cast<ThreadDebuggedEvent*>(event));
}
break;
case B_DEBUGGER_MESSAGE_DEBUGGER_CALL:
printf("B_DEBUGGER_MESSAGE_DEBUGGER_CALL: thread: %ld\n", event->Thread());
handled = _HandleDebuggerCall(
dynamic_cast<DebuggerCallEvent*>(event));
if (handler != NULL) {
handled = handler->HandleDebuggerCall(
dynamic_cast<DebuggerCallEvent*>(event));
}
break;
case B_DEBUGGER_MESSAGE_BREAKPOINT_HIT:
printf("B_DEBUGGER_MESSAGE_BREAKPOINT_HIT: thread: %ld\n", event->Thread());
handled = _HandleBreakpointHit(
dynamic_cast<BreakpointHitEvent*>(event));
if (handler != NULL) {
handled = handler->HandleBreakpointHit(
dynamic_cast<BreakpointHitEvent*>(event));
}
break;
case B_DEBUGGER_MESSAGE_WATCHPOINT_HIT:
printf("B_DEBUGGER_MESSAGE_WATCHPOINT_HIT: thread: %ld\n", event->Thread());
handled = _HandleWatchpointHit(
dynamic_cast<WatchpointHitEvent*>(event));
if (handler != NULL) {
handled = handler->HandleWatchpointHit(
dynamic_cast<WatchpointHitEvent*>(event));
}
break;
case B_DEBUGGER_MESSAGE_SINGLE_STEP:
printf("B_DEBUGGER_MESSAGE_SINGLE_STEP: thread: %ld\n", event->Thread());
handled = _HandleSingleStep(dynamic_cast<SingleStepEvent*>(event));
if (handler != NULL) {
handled = handler->HandleSingleStep(
dynamic_cast<SingleStepEvent*>(event));
}
break;
case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
printf("B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED: thread: %ld\n", event->Thread());
handled = _HandleExceptionOccurred(
dynamic_cast<ExceptionOccurredEvent*>(event));
if (handler != NULL) {
handled = handler->HandleExceptionOccurred(
dynamic_cast<ExceptionOccurredEvent*>(event));
}
break;
// case B_DEBUGGER_MESSAGE_TEAM_CREATED:
//printf("B_DEBUGGER_MESSAGE_TEAM_CREATED: team: %ld\n", message.team_created.new_team);
@@ -523,63 +570,6 @@ printf("B_DEBUGGER_MESSAGE_TEAM_EXEC: team: %ld\n", event->Team());
}
bool
TeamDebugger::_HandleThreadStopped(thread_id threadID, CpuState* cpuState)
{
// get the thread
AutoLocker< ::Team> locker(fTeam);
::Thread* thread = fTeam->ThreadByID(threadID);
if (thread == NULL)
return false;
_SetThreadState(thread, THREAD_STATE_STOPPED, cpuState);
return true;
}
bool
TeamDebugger::_HandleThreadDebugged(ThreadDebuggedEvent* event)
{
return _HandleThreadStopped(event->Thread(), NULL);
}
bool
TeamDebugger::_HandleDebuggerCall(DebuggerCallEvent* event)
{
return _HandleThreadStopped(event->Thread(), NULL);
}
bool
TeamDebugger::_HandleBreakpointHit(BreakpointHitEvent* event)
{
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
}
bool
TeamDebugger::_HandleWatchpointHit(WatchpointHitEvent* event)
{
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
}
bool
TeamDebugger::_HandleSingleStep(SingleStepEvent* event)
{
return _HandleThreadStopped(event->Thread(), event->GetCpuState());
}
bool
TeamDebugger::_HandleExceptionOccurred(ExceptionOccurredEvent* event)
{
return _HandleThreadStopped(event->Thread(), NULL);
}
bool
TeamDebugger::_HandleThreadCreated(ThreadCreatedEvent* event)
{
@@ -588,8 +578,17 @@ TeamDebugger::_HandleThreadCreated(ThreadCreatedEvent* event)
ThreadInfo info;
status_t error = fDebuggerInterface->GetThreadInfo(event->NewThread(),
info);
if (error == B_OK)
fTeam->AddThread(info);
if (error == B_OK) {
::Thread* thread;
fTeam->AddThread(info, &thread);
ThreadHandler* handler = new(std::nothrow) ThreadHandler(
fDebugModel, thread, fWorker, fDebuggerInterface);
if (handler != NULL) {
fThreadHandlers.Insert(handler);
handler->Init();
}
}
return false;
}
@@ -599,6 +598,10 @@ bool
TeamDebugger::_HandleThreadDeleted(ThreadDeletedEvent* event)
{
AutoLocker< ::Team> locker(fTeam);
if (ThreadHandler* handler = fThreadHandlers.Lookup(event->Thread())) {
fThreadHandlers.Remove(handler);
handler->RemoveReference();
}
fTeam->RemoveThread(event->Thread());
return false;
}
@@ -622,32 +625,6 @@ TeamDebugger::_HandleImageDeleted(ImageDeletedEvent* event)
}
void
TeamDebugger::_UpdateThreadState(::Thread* thread)
{
CpuState* cpuState = NULL;
status_t error = fDebuggerInterface->GetCpuState(thread->ID(), cpuState);
uint32 newState = THREAD_STATE_UNKNOWN;
if (error == B_OK) {
newState = THREAD_STATE_STOPPED;
cpuState->RemoveReference();
} else if (error == B_BAD_THREAD_STATE)
newState = THREAD_STATE_RUNNING;
_SetThreadState(thread, newState, cpuState);
}
void
TeamDebugger::_SetThreadState(::Thread* thread, uint32 state,
CpuState* cpuState)
{
thread->SetState(state);
thread->SetCpuState(cpuState);
}
status_t
TeamDebugger::_SetUserBreakpoint(target_addr_t address, bool enabled)
{
@@ -715,56 +692,6 @@ printf("-> breakpoint %sinstalled successfully!\n", install ? "" : "un");
}
void
TeamDebugger::_HandleThreadAction(thread_id threadID, uint32 action)
{
AutoLocker< ::Team> locker(fTeam);
::Thread* thread = fTeam->ThreadByID(threadID);
if (thread == NULL || thread->State() == THREAD_STATE_UNKNOWN)
return;
// When stop is requested, thread must be running, otherwise stopped.
if (action == MSG_THREAD_STOP
? thread->State() != THREAD_STATE_RUNNING
: thread->State() != THREAD_STATE_STOPPED) {
return;
}
// When continuing the thread update thread state before actually issuing
// the command, since we need to unlock.
if (action != MSG_THREAD_STOP)
_SetThreadState(thread, THREAD_STATE_RUNNING, NULL);
locker.Unlock();
switch (action) {
case MSG_THREAD_RUN:
printf("MSG_THREAD_RUN\n");
fDebuggerInterface->ContinueThread(threadID);
break;
case MSG_THREAD_STOP:
printf("MSG_THREAD_STOP\n");
fDebuggerInterface->StopThread(threadID);
break;
case MSG_THREAD_STEP_OVER:
printf("MSG_THREAD_STEP_OVER\n");
fDebuggerInterface->SingleStepThread(threadID);
break;
case MSG_THREAD_STEP_INTO:
printf("MSG_THREAD_STEP_INTO\n");
fDebuggerInterface->SingleStepThread(threadID);
break;
case MSG_THREAD_STEP_OUT:
printf("MSG_THREAD_STEP_OUT\n");
fDebuggerInterface->SingleStepThread(threadID);
break;
// TODO: Handle stepping correctly!
}
}
void
TeamDebugger::_HandleSetUserBreakpoint(target_addr_t address, bool enabled)
{
@@ -806,55 +733,15 @@ printf("TeamDebugger::_HandleClearUserBreakpoint(%#llx)\n", address);
}
void
TeamDebugger::_HandleThreadStateChanged(thread_id threadID)
ThreadHandler*
TeamDebugger::_GetThreadHandler(thread_id threadID)
{
AutoLocker< ::Team> teamLocker(fTeam);
AutoLocker<TeamDebugModel> locker(fDebugModel);
::Thread* thread = fTeam->ThreadByID(threadID);
if (thread == NULL)
return;
// cancel jobs for this thread
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_CPU_STATE));
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
// If the thread is stopped and has no CPU state yet, schedule a job.
if (thread->State() == THREAD_STATE_STOPPED
&& thread->GetCpuState() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetCpuStateJob(fDebuggerInterface, thread),
this);
}
}
void
TeamDebugger::_HandleCpuStateChanged(thread_id threadID)
{
AutoLocker< ::Team> teamLocker(fTeam);
::Thread* thread = fTeam->ThreadByID(threadID);
if (thread == NULL)
return;
// cancel stack trace job for this thread
fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
// If the thread has a CPU state, but no stack trace yet, schedule a job.
if (thread->GetCpuState() != NULL && thread->GetStackTrace() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetStackTraceJob(fDebuggerInterface,
fDebuggerInterface->GetArchitecture(), thread),
this);
}
}
void
TeamDebugger::_HandleStackTraceChanged(thread_id threadID)
{
printf("TeamDebugger::_HandleStackTraceChanged()\n");
ThreadHandler* handler = fThreadHandlers.Lookup(threadID);
if (handler != NULL)
handler->AddReference();
return handler;
}
+5 -24
View File
@@ -13,6 +13,7 @@
#include "DebugEvent.h"
#include "Team.h"
#include "TeamWindow.h"
#include "ThreadHandler.h"
#include "Worker.h"
@@ -66,21 +67,6 @@ private:
void _HandleDebuggerMessage(DebugEvent* event);
bool _HandleThreadStopped(thread_id threadID,
CpuState* cpuState);
bool _HandleThreadDebugged(
ThreadDebuggedEvent* event);
bool _HandleDebuggerCall(
DebuggerCallEvent* event);
bool _HandleBreakpointHit(
BreakpointHitEvent* event);
bool _HandleWatchpointHit(
WatchpointHitEvent* event);
bool _HandleSingleStep(
SingleStepEvent* event);
bool _HandleExceptionOccurred(
ExceptionOccurredEvent* event);
bool _HandleThreadCreated(
ThreadCreatedEvent* event);
bool _HandleThreadDeleted(
@@ -90,23 +76,17 @@ private:
bool _HandleImageDeleted(
ImageDeletedEvent* event);
void _UpdateThreadState(::Thread* thread);
void _SetThreadState(::Thread* thread, uint32 state,
CpuState* cpuState);
status_t _SetUserBreakpoint(target_addr_t address,
bool enabled);
void _HandleThreadAction(thread_id threadID,
uint32 action);
void _HandleSetUserBreakpoint(target_addr_t address,
bool enabled);
void _HandleClearUserBreakpoint(
target_addr_t address);
void _HandleThreadStateChanged(thread_id threadID);
void _HandleCpuStateChanged(thread_id threadID);
void _HandleStackTraceChanged(thread_id threadID);
ThreadHandler* _GetThreadHandler(thread_id threadID);
void _NotifyUser(const char* title,
const char* text,...);
@@ -116,7 +96,8 @@ private:
::Team* fTeam;
TeamDebugModel* fDebugModel;
team_id fTeamID;
port_id fNubPort;
ThreadHandlerTable fThreadHandlers;
// protected by the team lock
DebuggerInterface* fDebuggerInterface;
Worker* fWorker;
thread_id fDebugEventListener;
+196
View File
@@ -0,0 +1,196 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#include "ThreadHandler.h"
#include <stdio.h>
#include <new>
#include <AutoLocker.h>
#include "CpuState.h"
#include "DebuggerInterface.h"
#include "Jobs.h"
#include "MessageCodes.h"
#include "Team.h"
#include "TeamDebugModel.h"
#include "Worker.h"
ThreadHandler::ThreadHandler(TeamDebugModel* debugModel, Thread* thread,
Worker* worker, DebuggerInterface* debuggerInterface)
:
fDebugModel(debugModel),
fThread(thread),
fWorker(worker),
fDebuggerInterface(debuggerInterface)
{
}
ThreadHandler::~ThreadHandler()
{
}
void
ThreadHandler::Init()
{
fWorker->ScheduleJob(new(std::nothrow) GetThreadStateJob(fDebuggerInterface,
fThread));
}
bool
ThreadHandler::HandleThreadDebugged(ThreadDebuggedEvent* event)
{
return _HandleThreadStopped(NULL);
}
bool
ThreadHandler::HandleDebuggerCall(DebuggerCallEvent* event)
{
return _HandleThreadStopped(NULL);
}
bool
ThreadHandler::HandleBreakpointHit(BreakpointHitEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleWatchpointHit(WatchpointHitEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleSingleStep(SingleStepEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleExceptionOccurred(ExceptionOccurredEvent* event)
{
return _HandleThreadStopped(NULL);
}
void
ThreadHandler::HandleThreadAction(uint32 action)
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
if (fThread->State() == THREAD_STATE_UNKNOWN)
return;
// When stop is requested, thread must be running, otherwise stopped.
if (action == MSG_THREAD_STOP
? fThread->State() != THREAD_STATE_RUNNING
: fThread->State() != THREAD_STATE_STOPPED) {
return;
}
// When continuing the thread update thread state before actually issuing
// the command, since we need to unlock.
if (action != MSG_THREAD_STOP)
_SetThreadState(THREAD_STATE_RUNNING, NULL);
locker.Unlock();
switch (action) {
case MSG_THREAD_RUN:
printf("MSG_THREAD_RUN\n");
fDebuggerInterface->ContinueThread(ThreadID());
break;
case MSG_THREAD_STOP:
printf("MSG_THREAD_STOP\n");
fDebuggerInterface->StopThread(ThreadID());
break;
case MSG_THREAD_STEP_OVER:
printf("MSG_THREAD_STEP_OVER\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
case MSG_THREAD_STEP_INTO:
printf("MSG_THREAD_STEP_INTO\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
case MSG_THREAD_STEP_OUT:
printf("MSG_THREAD_STEP_OUT\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
// TODO: Handle stepping correctly!
}
}
void
ThreadHandler::HandleThreadStateChanged()
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
// cancel jobs for this thread
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_CPU_STATE));
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_STACK_TRACE));
// If the thread is stopped and has no CPU state yet, schedule a job.
if (fThread->State() == THREAD_STATE_STOPPED
&& fThread->GetCpuState() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetCpuStateJob(fDebuggerInterface, fThread));
}
}
void
ThreadHandler::HandleCpuStateChanged()
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
// cancel stack trace job for this thread
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_STACK_TRACE));
// If the thread has a CPU state, but no stack trace yet, schedule a job.
if (fThread->GetCpuState() != NULL && fThread->GetStackTrace() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetStackTraceJob(fDebuggerInterface,
fDebuggerInterface->GetArchitecture(), fThread));
}
}
void
ThreadHandler::HandleStackTraceChanged()
{
printf("ThreadHandler::_HandleStackTraceChanged()\n");
}
bool
ThreadHandler::_HandleThreadStopped(CpuState* cpuState)
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
_SetThreadState(THREAD_STATE_STOPPED, cpuState);
return true;
}
void
ThreadHandler::_SetThreadState(uint32 state, CpuState* cpuState)
{
fThread->SetState(state);
fThread->SetCpuState(cpuState);
}
+94
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@@ -0,0 +1,94 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef THREAD_HANDLER_H
#define THREAD_HANDLER_H
#include <Referenceable.h>
#include <util/OpenHashTable.h>
#include "DebugEvent.h"
#include "Thread.h"
class DebuggerInterface;
class TeamDebugModel;
class Worker;
class ThreadHandler : public Referenceable,
public HashTableLink<ThreadHandler> {
public:
ThreadHandler(TeamDebugModel* debugModel,
Thread* thread, Worker* worker,
DebuggerInterface* debuggerInterface);
~ThreadHandler();
void Init();
thread_id ThreadID() const { return fThread->ID(); }
Thread* GetThread() const { return fThread; }
bool HandleThreadDebugged(
ThreadDebuggedEvent* event);
bool HandleDebuggerCall(
DebuggerCallEvent* event);
bool HandleBreakpointHit(
BreakpointHitEvent* event);
bool HandleWatchpointHit(
WatchpointHitEvent* event);
bool HandleSingleStep(
SingleStepEvent* event);
bool HandleExceptionOccurred(
ExceptionOccurredEvent* event);
void HandleThreadAction(uint32 action);
void HandleThreadStateChanged();
void HandleCpuStateChanged();
void HandleStackTraceChanged();
private:
bool _HandleThreadStopped(CpuState* cpuState);
void _SetThreadState(uint32 state,
CpuState* cpuState);
private:
TeamDebugModel* fDebugModel;
Thread* fThread;
Worker* fWorker;
DebuggerInterface* fDebuggerInterface;
};
struct ThreadHandlerHashDefinition {
typedef thread_id KeyType;
typedef ThreadHandler ValueType;
size_t HashKey(thread_id key) const
{
return (size_t)key;
}
size_t Hash(const ThreadHandler* value) const
{
return HashKey(value->ThreadID());
}
bool Compare(thread_id key, ThreadHandler* value) const
{
return value->ThreadID() == key;
}
HashTableLink<ThreadHandler>* GetLink(ThreadHandler* value) const
{
return value;
}
};
typedef OpenHashTable<ThreadHandlerHashDefinition> ThreadHandlerTable;
#endif // THREAD_HANDLER_H