* Moved all handling of threads from TeamDebugger into new class ThreadHandler.
* Added new job to get the initial state of a thread. * Now we also get the states of new threads correctly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31221 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -59,6 +59,13 @@ TeamDebugger::~TeamDebugger()
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if (fDebugEventListener >= 0)
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wait_for_thread(fDebugEventListener, NULL);
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ThreadHandler* threadHandler = fThreadHandlers.Clear(true);
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while (threadHandler != NULL) {
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ThreadHandler* next = threadHandler->fNext;
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threadHandler->RemoveReference();
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threadHandler = next;
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}
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delete fDebuggerInterface;
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delete fWorker;
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delete fDebugModel;
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@@ -92,6 +99,11 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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fTeam->AddListener(this);
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// init thread handler table
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error = fThreadHandlers.Init();
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if (error != B_OK)
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return error;
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// create our worker
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fWorker = new(std::nothrow) Worker;
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if (fWorker == NULL)
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@@ -136,7 +148,14 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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if (error != B_OK)
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return error;
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_UpdateThreadState(thread);
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ThreadHandler* handler = new(std::nothrow) ThreadHandler(
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fDebugModel, thread, fWorker, fDebuggerInterface);
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if (handler == NULL)
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return B_NO_MEMORY;
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fThreadHandlers.Insert(handler);
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handler->Init();
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}
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}
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@@ -204,7 +223,10 @@ TeamDebugger::MessageReceived(BMessage* message)
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleThreadAction(threadID, message->what);
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if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
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handler->HandleThreadAction(message->what);
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handler->RemoveReference();
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}
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break;
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}
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@@ -232,7 +254,10 @@ TeamDebugger::MessageReceived(BMessage* message)
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleThreadStateChanged(threadID);
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if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
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handler->HandleThreadStateChanged();
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handler->RemoveReference();
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}
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break;
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}
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case MSG_THREAD_CPU_STATE_CHANGED:
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@@ -241,7 +266,10 @@ TeamDebugger::MessageReceived(BMessage* message)
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleCpuStateChanged(threadID);
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if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
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handler->HandleCpuStateChanged();
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handler->RemoveReference();
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}
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break;
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}
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case MSG_THREAD_STACK_TRACE_CHANGED:
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@@ -250,7 +278,10 @@ TeamDebugger::MessageReceived(BMessage* message)
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if (message->FindInt32("thread", &threadID) != B_OK)
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break;
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_HandleStackTraceChanged(threadID);
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if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
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handler->HandleStackTraceChanged();
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handler->RemoveReference();
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}
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break;
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}
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@@ -448,35 +479,51 @@ TeamDebugger::_HandleDebuggerMessage(DebugEvent* event)
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printf("TeamDebugger::_HandleDebuggerMessage(): %d\n", event->EventType());
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bool handled = false;
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ThreadHandler* handler = _GetThreadHandler(event->Thread());
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Reference<ThreadHandler> handlerReference(handler);
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switch (event->EventType()) {
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case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
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printf("B_DEBUGGER_MESSAGE_THREAD_DEBUGGED: thread: %ld\n", event->Thread());
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handled = _HandleThreadDebugged(
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dynamic_cast<ThreadDebuggedEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleThreadDebugged(
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dynamic_cast<ThreadDebuggedEvent*>(event));
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}
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break;
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case B_DEBUGGER_MESSAGE_DEBUGGER_CALL:
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printf("B_DEBUGGER_MESSAGE_DEBUGGER_CALL: thread: %ld\n", event->Thread());
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handled = _HandleDebuggerCall(
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dynamic_cast<DebuggerCallEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleDebuggerCall(
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dynamic_cast<DebuggerCallEvent*>(event));
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}
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break;
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case B_DEBUGGER_MESSAGE_BREAKPOINT_HIT:
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printf("B_DEBUGGER_MESSAGE_BREAKPOINT_HIT: thread: %ld\n", event->Thread());
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handled = _HandleBreakpointHit(
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dynamic_cast<BreakpointHitEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleBreakpointHit(
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dynamic_cast<BreakpointHitEvent*>(event));
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}
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break;
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case B_DEBUGGER_MESSAGE_WATCHPOINT_HIT:
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printf("B_DEBUGGER_MESSAGE_WATCHPOINT_HIT: thread: %ld\n", event->Thread());
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handled = _HandleWatchpointHit(
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dynamic_cast<WatchpointHitEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleWatchpointHit(
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dynamic_cast<WatchpointHitEvent*>(event));
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}
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break;
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case B_DEBUGGER_MESSAGE_SINGLE_STEP:
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printf("B_DEBUGGER_MESSAGE_SINGLE_STEP: thread: %ld\n", event->Thread());
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handled = _HandleSingleStep(dynamic_cast<SingleStepEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleSingleStep(
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dynamic_cast<SingleStepEvent*>(event));
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}
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break;
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case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
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printf("B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED: thread: %ld\n", event->Thread());
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handled = _HandleExceptionOccurred(
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dynamic_cast<ExceptionOccurredEvent*>(event));
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if (handler != NULL) {
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handled = handler->HandleExceptionOccurred(
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dynamic_cast<ExceptionOccurredEvent*>(event));
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}
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break;
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// case B_DEBUGGER_MESSAGE_TEAM_CREATED:
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//printf("B_DEBUGGER_MESSAGE_TEAM_CREATED: team: %ld\n", message.team_created.new_team);
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@@ -523,63 +570,6 @@ printf("B_DEBUGGER_MESSAGE_TEAM_EXEC: team: %ld\n", event->Team());
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}
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bool
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TeamDebugger::_HandleThreadStopped(thread_id threadID, CpuState* cpuState)
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{
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// get the thread
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AutoLocker< ::Team> locker(fTeam);
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::Thread* thread = fTeam->ThreadByID(threadID);
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if (thread == NULL)
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return false;
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_SetThreadState(thread, THREAD_STATE_STOPPED, cpuState);
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return true;
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}
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bool
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TeamDebugger::_HandleThreadDebugged(ThreadDebuggedEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), NULL);
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}
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bool
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TeamDebugger::_HandleDebuggerCall(DebuggerCallEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), NULL);
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}
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bool
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TeamDebugger::_HandleBreakpointHit(BreakpointHitEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), event->GetCpuState());
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}
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bool
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TeamDebugger::_HandleWatchpointHit(WatchpointHitEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), event->GetCpuState());
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}
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bool
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TeamDebugger::_HandleSingleStep(SingleStepEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), event->GetCpuState());
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}
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bool
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TeamDebugger::_HandleExceptionOccurred(ExceptionOccurredEvent* event)
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{
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return _HandleThreadStopped(event->Thread(), NULL);
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}
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bool
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TeamDebugger::_HandleThreadCreated(ThreadCreatedEvent* event)
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{
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@@ -588,8 +578,17 @@ TeamDebugger::_HandleThreadCreated(ThreadCreatedEvent* event)
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ThreadInfo info;
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status_t error = fDebuggerInterface->GetThreadInfo(event->NewThread(),
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info);
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if (error == B_OK)
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fTeam->AddThread(info);
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if (error == B_OK) {
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::Thread* thread;
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fTeam->AddThread(info, &thread);
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ThreadHandler* handler = new(std::nothrow) ThreadHandler(
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fDebugModel, thread, fWorker, fDebuggerInterface);
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if (handler != NULL) {
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fThreadHandlers.Insert(handler);
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handler->Init();
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}
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}
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return false;
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}
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@@ -599,6 +598,10 @@ bool
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TeamDebugger::_HandleThreadDeleted(ThreadDeletedEvent* event)
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{
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AutoLocker< ::Team> locker(fTeam);
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if (ThreadHandler* handler = fThreadHandlers.Lookup(event->Thread())) {
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fThreadHandlers.Remove(handler);
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handler->RemoveReference();
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}
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fTeam->RemoveThread(event->Thread());
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return false;
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}
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@@ -622,32 +625,6 @@ TeamDebugger::_HandleImageDeleted(ImageDeletedEvent* event)
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}
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void
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TeamDebugger::_UpdateThreadState(::Thread* thread)
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{
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CpuState* cpuState = NULL;
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status_t error = fDebuggerInterface->GetCpuState(thread->ID(), cpuState);
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uint32 newState = THREAD_STATE_UNKNOWN;
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if (error == B_OK) {
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newState = THREAD_STATE_STOPPED;
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cpuState->RemoveReference();
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} else if (error == B_BAD_THREAD_STATE)
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newState = THREAD_STATE_RUNNING;
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_SetThreadState(thread, newState, cpuState);
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}
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void
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TeamDebugger::_SetThreadState(::Thread* thread, uint32 state,
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CpuState* cpuState)
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{
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thread->SetState(state);
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thread->SetCpuState(cpuState);
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}
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status_t
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TeamDebugger::_SetUserBreakpoint(target_addr_t address, bool enabled)
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{
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@@ -715,56 +692,6 @@ printf("-> breakpoint %sinstalled successfully!\n", install ? "" : "un");
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}
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void
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TeamDebugger::_HandleThreadAction(thread_id threadID, uint32 action)
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{
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AutoLocker< ::Team> locker(fTeam);
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::Thread* thread = fTeam->ThreadByID(threadID);
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if (thread == NULL || thread->State() == THREAD_STATE_UNKNOWN)
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return;
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// When stop is requested, thread must be running, otherwise stopped.
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if (action == MSG_THREAD_STOP
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? thread->State() != THREAD_STATE_RUNNING
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: thread->State() != THREAD_STATE_STOPPED) {
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return;
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}
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// When continuing the thread update thread state before actually issuing
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// the command, since we need to unlock.
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if (action != MSG_THREAD_STOP)
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_SetThreadState(thread, THREAD_STATE_RUNNING, NULL);
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locker.Unlock();
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switch (action) {
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case MSG_THREAD_RUN:
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printf("MSG_THREAD_RUN\n");
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fDebuggerInterface->ContinueThread(threadID);
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break;
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case MSG_THREAD_STOP:
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printf("MSG_THREAD_STOP\n");
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fDebuggerInterface->StopThread(threadID);
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break;
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case MSG_THREAD_STEP_OVER:
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printf("MSG_THREAD_STEP_OVER\n");
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fDebuggerInterface->SingleStepThread(threadID);
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break;
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case MSG_THREAD_STEP_INTO:
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printf("MSG_THREAD_STEP_INTO\n");
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fDebuggerInterface->SingleStepThread(threadID);
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break;
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case MSG_THREAD_STEP_OUT:
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printf("MSG_THREAD_STEP_OUT\n");
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fDebuggerInterface->SingleStepThread(threadID);
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break;
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// TODO: Handle stepping correctly!
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}
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}
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void
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TeamDebugger::_HandleSetUserBreakpoint(target_addr_t address, bool enabled)
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{
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@@ -806,55 +733,15 @@ printf("TeamDebugger::_HandleClearUserBreakpoint(%#llx)\n", address);
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}
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void
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TeamDebugger::_HandleThreadStateChanged(thread_id threadID)
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ThreadHandler*
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TeamDebugger::_GetThreadHandler(thread_id threadID)
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{
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AutoLocker< ::Team> teamLocker(fTeam);
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AutoLocker<TeamDebugModel> locker(fDebugModel);
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::Thread* thread = fTeam->ThreadByID(threadID);
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if (thread == NULL)
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return;
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// cancel jobs for this thread
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fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_CPU_STATE));
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fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
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// If the thread is stopped and has no CPU state yet, schedule a job.
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if (thread->State() == THREAD_STATE_STOPPED
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&& thread->GetCpuState() == NULL) {
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fWorker->ScheduleJob(
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new(std::nothrow) GetCpuStateJob(fDebuggerInterface, thread),
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this);
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}
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}
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void
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TeamDebugger::_HandleCpuStateChanged(thread_id threadID)
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{
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AutoLocker< ::Team> teamLocker(fTeam);
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::Thread* thread = fTeam->ThreadByID(threadID);
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if (thread == NULL)
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return;
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// cancel stack trace job for this thread
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fWorker->AbortJob(JobKey(thread, JOB_TYPE_GET_STACK_TRACE));
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// If the thread has a CPU state, but no stack trace yet, schedule a job.
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if (thread->GetCpuState() != NULL && thread->GetStackTrace() == NULL) {
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fWorker->ScheduleJob(
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new(std::nothrow) GetStackTraceJob(fDebuggerInterface,
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fDebuggerInterface->GetArchitecture(), thread),
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this);
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}
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}
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void
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TeamDebugger::_HandleStackTraceChanged(thread_id threadID)
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{
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printf("TeamDebugger::_HandleStackTraceChanged()\n");
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ThreadHandler* handler = fThreadHandlers.Lookup(threadID);
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if (handler != NULL)
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handler->AddReference();
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return handler;
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}
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Block a user