* Moved all handling of threads from TeamDebugger into new class ThreadHandler.

* Added new job to get the initial state of a thread.
* Now we also get the states of new threads correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31221 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2009-06-24 01:46:38 +00:00
parent 74558e1c42
commit 194b3b719a
7 changed files with 448 additions and 222 deletions
+196
View File
@@ -0,0 +1,196 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#include "ThreadHandler.h"
#include <stdio.h>
#include <new>
#include <AutoLocker.h>
#include "CpuState.h"
#include "DebuggerInterface.h"
#include "Jobs.h"
#include "MessageCodes.h"
#include "Team.h"
#include "TeamDebugModel.h"
#include "Worker.h"
ThreadHandler::ThreadHandler(TeamDebugModel* debugModel, Thread* thread,
Worker* worker, DebuggerInterface* debuggerInterface)
:
fDebugModel(debugModel),
fThread(thread),
fWorker(worker),
fDebuggerInterface(debuggerInterface)
{
}
ThreadHandler::~ThreadHandler()
{
}
void
ThreadHandler::Init()
{
fWorker->ScheduleJob(new(std::nothrow) GetThreadStateJob(fDebuggerInterface,
fThread));
}
bool
ThreadHandler::HandleThreadDebugged(ThreadDebuggedEvent* event)
{
return _HandleThreadStopped(NULL);
}
bool
ThreadHandler::HandleDebuggerCall(DebuggerCallEvent* event)
{
return _HandleThreadStopped(NULL);
}
bool
ThreadHandler::HandleBreakpointHit(BreakpointHitEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleWatchpointHit(WatchpointHitEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleSingleStep(SingleStepEvent* event)
{
return _HandleThreadStopped(event->GetCpuState());
}
bool
ThreadHandler::HandleExceptionOccurred(ExceptionOccurredEvent* event)
{
return _HandleThreadStopped(NULL);
}
void
ThreadHandler::HandleThreadAction(uint32 action)
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
if (fThread->State() == THREAD_STATE_UNKNOWN)
return;
// When stop is requested, thread must be running, otherwise stopped.
if (action == MSG_THREAD_STOP
? fThread->State() != THREAD_STATE_RUNNING
: fThread->State() != THREAD_STATE_STOPPED) {
return;
}
// When continuing the thread update thread state before actually issuing
// the command, since we need to unlock.
if (action != MSG_THREAD_STOP)
_SetThreadState(THREAD_STATE_RUNNING, NULL);
locker.Unlock();
switch (action) {
case MSG_THREAD_RUN:
printf("MSG_THREAD_RUN\n");
fDebuggerInterface->ContinueThread(ThreadID());
break;
case MSG_THREAD_STOP:
printf("MSG_THREAD_STOP\n");
fDebuggerInterface->StopThread(ThreadID());
break;
case MSG_THREAD_STEP_OVER:
printf("MSG_THREAD_STEP_OVER\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
case MSG_THREAD_STEP_INTO:
printf("MSG_THREAD_STEP_INTO\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
case MSG_THREAD_STEP_OUT:
printf("MSG_THREAD_STEP_OUT\n");
fDebuggerInterface->SingleStepThread(ThreadID());
break;
// TODO: Handle stepping correctly!
}
}
void
ThreadHandler::HandleThreadStateChanged()
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
// cancel jobs for this thread
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_CPU_STATE));
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_STACK_TRACE));
// If the thread is stopped and has no CPU state yet, schedule a job.
if (fThread->State() == THREAD_STATE_STOPPED
&& fThread->GetCpuState() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetCpuStateJob(fDebuggerInterface, fThread));
}
}
void
ThreadHandler::HandleCpuStateChanged()
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
// cancel stack trace job for this thread
fWorker->AbortJob(JobKey(fThread, JOB_TYPE_GET_STACK_TRACE));
// If the thread has a CPU state, but no stack trace yet, schedule a job.
if (fThread->GetCpuState() != NULL && fThread->GetStackTrace() == NULL) {
fWorker->ScheduleJob(
new(std::nothrow) GetStackTraceJob(fDebuggerInterface,
fDebuggerInterface->GetArchitecture(), fThread));
}
}
void
ThreadHandler::HandleStackTraceChanged()
{
printf("ThreadHandler::_HandleStackTraceChanged()\n");
}
bool
ThreadHandler::_HandleThreadStopped(CpuState* cpuState)
{
AutoLocker<TeamDebugModel> locker(fDebugModel);
_SetThreadState(THREAD_STATE_STOPPED, cpuState);
return true;
}
void
ThreadHandler::_SetThreadState(uint32 state, CpuState* cpuState)
{
fThread->SetState(state);
fThread->SetCpuState(cpuState);
}