the dark border is now drawn without holes at the edges, as on R5, also fixed the BBox being used as separator, like NetPositive does

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17112 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2006-04-12 16:51:40 +00:00
parent 84b53ca7a0
commit 196144a56c
+58 -32
View File
@@ -498,19 +498,26 @@ BBox::_DrawPlain(BRect labelBox)
BRect rect = Bounds();
rect.top += TopBorderOffset();
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
rgb_color shadow = tint_color(ViewColor(), B_DARKEN_3_TINT);
BeginLineArray(4);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), shadow);
EndLineArray();
if (rect.Height() == 0.0 || rect.Width() == 0.0) {
// used as separator
SetHighColor(shadow);
StrokeLine(rect.LeftTop(),rect.RightBottom());
} else {
// used as box
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
BeginLineArray(4);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), shadow);
EndLineArray();
}
}
@@ -523,27 +530,46 @@ BBox::_DrawFancy(BRect labelBox)
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
rgb_color shadow = tint_color(ViewColor(), B_DARKEN_3_TINT);
BeginLineArray(8);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), shadow);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), shadow);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), light);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), light);
rect.InsetBy(1.0, 1.0);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), shadow);
EndLineArray();
if (rect.Height() == 1.0) {
// used as horizontal separator
BeginLineArray(2);
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.right, rect.top), shadow);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.right, rect.bottom), light);
EndLineArray();
} else if (rect.Width() == 1.0) {
// used as vertical separator
BeginLineArray(2);
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.top),
BPoint(rect.right, rect.bottom), light);
EndLineArray();
} else {
// used as box
BeginLineArray(8);
AddLine(BPoint(rect.left, rect.bottom - 1.0),
BPoint(rect.left, rect.top), shadow);
AddLine(BPoint(rect.left + 1.0, rect.top),
BPoint(rect.right - 1.0, rect.top), shadow);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.right, rect.bottom), light);
AddLine(BPoint(rect.right, rect.bottom - 1.0),
BPoint(rect.right, rect.top), light);
rect.InsetBy(1.0, 1.0);
AddLine(BPoint(rect.left, rect.bottom - 1.0),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0, rect.top),
BPoint(rect.right - 1.0, rect.top), light);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0),
BPoint(rect.right, rect.top), shadow);
EndLineArray();
}
}