kits: Some spelling cleanup of common mistyped words
* Little whitespace cleanup * No functional change
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@@ -402,7 +402,7 @@ BApplication::_InitData(const char *signature, bool initGUI, status_t *_error)
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// TODO: When BLooper::AddMessage() is done, use that instead of
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// PostMessage().
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DBG(OUT("info: BApplication sucessfully registered.\n"));
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DBG(OUT("info: BApplication successfully registered.\n"));
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if (__libc_argc > 1) {
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BMessage argvMessage(B_ARGV_RECEIVED);
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@@ -203,7 +203,7 @@ BMessenger::Target(BLooper** _looper) const
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\see BLooper::Lock() for details.
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\return \c true, if the looper could be locked sucessfully, \c false, if
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\return \c true, if the looper could be locked successfully, \c false, if
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the messenger is not properly initialized, the target is remote,
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or the targeted looper is invalid.
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*/
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@@ -232,7 +232,7 @@ BMessenger::LockTarget() const
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\see BLooper::LockWithTimeout() for details.
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\return
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- \c B_OK, if the looper could be locked sucessfully,
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- \c B_OK, if the looper could be locked successfully,
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- \c B_BAD_VALUE, if the messenger is not properly initialized,
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the target is remote, or the targeted looper is invalid,
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- other error codes returned by BLooper::LockWithTimeout().
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@@ -137,7 +137,7 @@ BGameSoundDevice::SetInitError(status_t error)
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status_t
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BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
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BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
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const void* data, int64 frames)
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{
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if (frames <= 0 || !sound)
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@@ -160,7 +160,7 @@ BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
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status_t
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BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
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BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
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const gs_audio_format* format, size_t inBufferFrameCount,
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size_t inBufferCount)
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{
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@@ -179,7 +179,7 @@ BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
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}
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if (err == B_OK)
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*sound = gs_id(position+1);
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*sound = gs_id(position + 1);
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return err;
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}
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@@ -192,7 +192,7 @@ BGameSoundDevice::ReleaseBuffer(gs_id sound)
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if (fSounds[sound - 1]) {
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// We must stop playback befor destroying the sound or else
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// we may recieve fatel errors.
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// we may receive fatel errors.
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fSounds[sound - 1]->StopPlaying();
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delete fSounds[sound - 1];
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@@ -207,10 +207,10 @@ BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
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if (!format || sound <= 0)
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return B_BAD_VALUE;
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memcpy(format, &fSounds[sound-1]->Format(), sizeof(gs_audio_format));
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if (fSounds[sound-1]->Data()) {
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memcpy(format, &fSounds[sound - 1]->Format(), sizeof(gs_audio_format));
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if (fSounds[sound - 1]->Data()) {
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data = malloc(format->buffer_size);
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memcpy(data, fSounds[sound-1]->Data(), format->buffer_size);
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memcpy(data, fSounds[sound - 1]->Data(), format->buffer_size);
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} else
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data = NULL;
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@@ -858,7 +858,7 @@ BTextView::FrameResized(float width, float height)
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/*! \brief Highlight/unhighlight the selection when the view gets
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or looses the focus.
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or loses the focus.
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\param focusState The focus state: true, if the view is getting the focus,
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false otherwise.
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*/
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@@ -35,7 +35,7 @@ static const mail_header_field gDefaultFields[] = {
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{ "Reply-To", B_MAIL_ATTR_REPLY, B_STRING_TYPE },
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{ "Subject", B_MAIL_ATTR_SUBJECT, B_STRING_TYPE },
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{ "X-Priority", B_MAIL_ATTR_PRIORITY, B_STRING_TYPE },
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// Priorities with prefered
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// Priorities with preferred
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{ "Priority", B_MAIL_ATTR_PRIORITY, B_STRING_TYPE },
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// one first - the numeric
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{ "X-Msmail-Priority", B_MAIL_ATTR_PRIORITY, B_STRING_TYPE },
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@@ -83,7 +83,7 @@ Unregister(const BMessenger& notifyHandler, const media_node& node,
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}
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/*! Transmits the error code specified by \a what to anyone who's receiving
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/*! Transmits the error code specified by \a what to anyone whose receiving
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notifications from this node. If \a info isn't \c NULL, it's used as a
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model message for the error notification message.
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The message field "be:node_id" will contain the node ID.
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@@ -57,7 +57,7 @@ public:
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/* Get or set the minimum delay between sending out successive buffers.
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* Although the StreamManager automatically shuts down when there
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* are no more subscribers, setting the minumum delay can prevent
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* are no more subscribers, setting the minimum delay can prevent
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* prevent runaway streams. A zero or negative value means no
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* delay.
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*/
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@@ -6,11 +6,11 @@
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/*!
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\class DragTrackingFilter
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\brief A simple mouse drag detection filter
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*
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*
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* A simple mouse filter that detects the start of a mouse drag over a
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* threshold distance and sends a message with the 'what' field of your
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* choice. Especially usefull for drag and drop.
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* Allows you to free your code of encumbering mouse tracking details.
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* choice. Especially useful for drag and drop.
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* Allows you to free your code of encumbering mouse tracking details.
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*
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* It can detect fast drags spanning outside of a small view by temporarily
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* setting the B_POINTER_EVENTS flag on the view.
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@@ -444,7 +444,7 @@ BIconButton::SetIcon(const unsigned char* bitsFromQuickRes,
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if (status >= B_OK) {
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// It doesn't look right to copy BitsLength() bytes, but bitmaps
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// exported from QuickRes still contain their padding, so it is
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// alright.
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// all right.
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memcpy(quickResBitmap->Bits(), bitsFromQuickRes,
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quickResBitmap->BitsLength());
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if (format != B_RGB32 && format != B_RGBA32
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@@ -454,7 +454,7 @@ BIconButton::SetIcon(const unsigned char* bitsFromQuickRes,
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quickResBitmap->Bounds(), B_RGB32, true);
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if (bitmap && bitmap->IsValid()) {
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BView* helper = new BView(bitmap->Bounds(), "helper",
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B_FOLLOW_NONE, B_WILL_DRAW);
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B_FOLLOW_NONE, B_WILL_DRAW);
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if (bitmap->Lock()) {
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bitmap->AddChild(helper);
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helper->SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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@@ -786,7 +786,7 @@ find_instantiation_func(BMessage* archive)
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}
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// BArchivable binary compatability
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// BArchivable binary compatibility
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#if __GNUC__ == 2
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