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// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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//
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// Copyright (c) 2004, Haiku
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//
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// This software is part of the Haiku distribution and is covered
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// by the Haiku license.
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//
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//
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// File: Keymap.cpp
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// Author: Jérôme Duval
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// Description: keymap bin
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// Created : July 29, 2004
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//
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// ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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#include "Keymap.h"
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#include <stdio.h>
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#include <string.h>
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#include <ByteOrder.h>
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#include <File.h>
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void
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Keymap::GetKey( char *chars, int32 offset, char* string)
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{
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int size = chars[offset++];
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char str[32];
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memset(str, 0, 32);
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memset(string, 0, 32);
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switch( size ) {
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case 0:
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// Not mapped
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sprintf(str, "''");
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break;
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case 1:
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// 1-byte UTF-8/ASCII character
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if ((uint8)chars[offset] < 0x20
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|| (uint8)chars[offset] > 0x7e)
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sprintf(str, "0x%02x", (uint8)chars[offset]);
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else
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sprintf(str, "'%s%c'",
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(chars[offset] == '\\' || chars[offset] == '\'') ? "\\" : "", chars[offset]);
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break;
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default:
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// n-byte UTF-8/ASCII character
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sprintf(str, "0x");
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for (int i=0; i<size; i++)
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sprintf(str + 2*(i+1), "%02x", (uint8)chars[offset+i]);
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break;
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}
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strncpy(string, str, (strlen(str) < 12) ? strlen(str) : 12);
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}
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void
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Keymap::Dump()
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{
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printf(
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"#!/bin/keymap -l\n"
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"#\n"
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"#\tRaw key numbering for 101 keyboard...\n"
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"# [sys] [brk]\n"
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"# 0x7e 0x7f\n"
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"# [esc] [ f1] [ f2] [ f3] [ f4] [ f5] [ f6] [ f7] [ f8] [ f9] [f10] [f11] [f12] [prn] [scr] [pau]\n"
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"# 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0a 0x0b 0x0c 0x0d 0x0e 0x0f 0x10 K E Y P A D K E Y S\n"
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"#\n"
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"# [ ` ] [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ] [ 9 ] [ 0 ] [ - ] [ = ] [bck] [ins] [hme] [pup] [num] [ / ] [ * ] [ - ]\n"
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"# 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x1e 0x1f 0x20 0x21 0x22 0x23 0x24 0x25\n"
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"#\n"
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"# [tab] [ q ] [ w ] [ e ] [ r ] [ t ] [ y ] [ u ] [ i ] [ o ] [ p ] [ [ ] [ ] ] [ \\ ] [del] [end] [pdn] [ 7 ] [ 8 ] [ 9 ] [ + ]\n"
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"# 0x26 0x27 0x28 0x29 0x2a 0x2b 0x2c 0x2d 0x2e 0x2f 0x30 0x31 0x32 0x33 0x34 0x35 0x36 0x37 0x38 0x39 0x3a\n"
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"#\n"
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"# [cap] [ a ] [ s ] [ d ] [ f ] [ g ] [ h ] [ j ] [ k ] [ l ] [ ; ] [ ' ] [ enter ] [ 4 ] [ 5 ] [ 6 ]\n"
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"# 0x3b 0x3c 0x3d 0x3e 0x3f 0x40 0x41 0x42 0x43 0x44 0x45 0x46 0x47 0x48 0x49 0x4a\n"
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"#\n"
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"# [shift] [ z ] [ x ] [ c ] [ v ] [ b ] [ n ] [ m ] [ , ] [ . ] [ / ] [shift] [ up] [ 1 ] [ 2 ] [ 3 ] [ent]\n"
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"# 0x4b 0x4c 0x4d 0x4e 0x4f 0x50 0x51 0x52 0x53 0x54 0x55 0x56 0x57 0x58 0x59 0x5a 0x5b\n"
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"#\n"
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"# [ctr] [cmd] [ space ] [cmd] [ctr] [lft] [dwn] [rgt] [ 0 ] [ . ]\n"
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"# 0x5c 0x5d 0x5e 0x5f 0x60 0x61 0x62 0x63 0x64 0x65\n"
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"#\n"
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"#\tNOTE: On a Microsoft Natural Keyboard:\n"
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"#\t\t\tleft option = 0x66\n"
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"#\t\t\tright option = 0x67\n"
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"#\t\t\tmenu key = 0x68\n"
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"#\tNOTE: On an Apple Extended Keyboard:\n"
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"#\t\t\tleft option = 0x66\n"
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"#\t\t\tright option = 0x67\n"
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"#\t\t\tkeypad '=' = 0x6a\n"
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"#\t\t\tpower key = 0x6b\n");
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printf("Version = %ld\n", fKeys.version);
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printf("CapsLock = 0x%02lx\n", fKeys.caps_key);
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printf("ScrollLock = 0x%02lx\n", fKeys.scroll_key);
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printf("NumLock = 0x%02lx\n", fKeys.num_key);
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printf("LShift = 0x%02lx\n", fKeys.left_shift_key);
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printf("RShift = 0x%02lx\n", fKeys.right_shift_key);
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printf("LCommand = 0x%02lx\n", fKeys.left_command_key);
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printf("RCommand = 0x%02lx\n", fKeys.right_command_key);
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printf("LControl = 0x%02lx\n", fKeys.left_control_key);
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printf("RControl = 0x%02lx\n", fKeys.right_control_key);
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printf("LOption = 0x%02lx\n", fKeys.left_option_key);
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printf("ROption = 0x%02lx\n", fKeys.right_option_key);
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printf("Menu = 0x%02lx\n", fKeys.menu_key);
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printf(
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"#\n"
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"# Lock settings\n"
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"# To set NumLock, do the following:\n"
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"# LockSettings = NumLock\n"
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"#\n"
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"# To set everything, do the following:\n"
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"# LockSettings = CapsLock NumLock ScrollLock\n"
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"#\n");
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printf("LockSettings = ");
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if (fKeys.lock_settings & B_CAPS_LOCK)
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printf("CapsLock ");
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if (fKeys.lock_settings & B_NUM_LOCK)
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printf("NumLock ");
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if (fKeys.lock_settings & B_SCROLL_LOCK)
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printf("ScrollLock ");
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printf("\n");
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printf(
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"# Legend:\n"
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"# n = Normal\n"
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"# s = Shift\n"
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"# c = Control\n"
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"# C = CapsLock\n"
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"# o = Option\n"
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"# Key n s c o os C Cs Co Cos \n");
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for( int idx = 0; idx < 128; idx++ ) {
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char normalKey[32];
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char shiftKey[32];
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char controlKey[32];
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char optionKey[32];
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char optionShiftKey[32];
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char capsKey[32];
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char capsShiftKey[32];
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char optionCapsKey[32];
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char optionCapsShiftKey[32];
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GetKey( fChars, fKeys.normal_map[idx], normalKey);
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GetKey( fChars, fKeys.shift_map[idx], shiftKey);
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GetKey( fChars, fKeys.control_map[idx], controlKey);
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GetKey( fChars, fKeys.option_map[idx], optionKey);
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GetKey( fChars, fKeys.option_shift_map[idx], optionShiftKey);
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GetKey( fChars, fKeys.caps_map[idx], capsKey);
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GetKey( fChars, fKeys.caps_shift_map[idx], capsShiftKey);
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GetKey( fChars, fKeys.option_caps_map[idx], optionCapsKey);
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GetKey( fChars, fKeys.option_caps_shift_map[idx], optionCapsShiftKey);
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printf("Key 0x%02x = %-9s%-9s%-9s%-9s%-9s%-9s%-9s%-9s%-9s\n", idx, normalKey, shiftKey, controlKey,
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optionKey, optionShiftKey, capsKey, capsShiftKey, optionCapsKey, optionCapsShiftKey);
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}
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int32* deadOffsets[] = {
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fKeys.acute_dead_key,
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fKeys.grave_dead_key,
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fKeys.circumflex_dead_key,
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fKeys.dieresis_dead_key,
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fKeys.tilde_dead_key
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};
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char labels[][12] = {
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"Acute",
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"Grave",
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"Circumflex",
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"Diaeresis",
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"Tilde"
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};
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uint32 deadTables[] = {
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fKeys.acute_tables,
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fKeys.grave_tables,
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fKeys.circumflex_tables,
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fKeys.dieresis_tables,
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fKeys.tilde_tables
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};
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for (int i = 0; i<5; i++) {
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for (int idx = 0; idx < 32; idx++ ) {
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char deadKey[32];
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char secondKey[32];
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GetKey( fChars, deadOffsets[i][idx++], deadKey);
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GetKey( fChars, deadOffsets[i][idx], secondKey);
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printf("%s %-9s = %-9s\n", labels[i], deadKey, secondKey);
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}
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printf("%sTab = ", labels[i]);
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if (deadTables[i] & B_NORMAL_TABLE)
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printf("Normal ");
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if (deadTables[i] & B_SHIFT_TABLE)
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printf("Shift ");
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if (deadTables[i] & B_CONTROL_TABLE)
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printf("Control ");
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if (deadTables[i] & B_OPTION_TABLE)
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printf("Option ");
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if (deadTables[i] & B_OPTION_SHIFT_TABLE)
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printf("Option-Shift ");
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if (deadTables[i] & B_CAPS_TABLE)
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printf("CapsLock ");
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if (deadTables[i] & B_CAPS_SHIFT_TABLE)
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printf("CapsLock-Shift ");
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if (deadTables[i] & B_OPTION_CAPS_TABLE)
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printf("CapsLock-Option ");
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if (deadTables[i] & B_OPTION_CAPS_SHIFT_TABLE)
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printf("CapsLock-Option-Shift ");
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printf("\n");
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}
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}
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void
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Keymap::LoadCurrent()
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{
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key_map *keys;
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get_key_map(&keys, &fChars);
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memcpy(&fKeys, keys, sizeof(fKeys));
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delete keys;
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}
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/*
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file format in big endian :
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struct key_map
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uint32 size of following charset
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charset (offsets go into this with size of character followed by character)
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*/
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// we load a map from a file
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status_t
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Keymap::Load(entry_ref &ref)
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{
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status_t err;
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BFile file(&ref, B_READ_ONLY);
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if ((err = file.InitCheck()) != B_OK) {
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printf("error %s\n", strerror(err));
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return err;
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}
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if (file.Read(&fKeys, sizeof(fKeys)) < (ssize_t)sizeof(fKeys)) {
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return B_BAD_VALUE;
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}
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for (uint32 i=0; i<sizeof(fKeys)/4; i++)
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((uint32*)&fKeys)[i] = B_BENDIAN_TO_HOST_INT32(((uint32*)&fKeys)[i]);
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if (file.Read(&fCharsSize, sizeof(uint32)) < (ssize_t)sizeof(uint32)) {
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return B_BAD_VALUE;
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}
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fCharsSize = B_BENDIAN_TO_HOST_INT32(fCharsSize);
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if (!fChars)
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delete[] fChars;
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fChars = new char[fCharsSize];
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err = file.Read(fChars, fCharsSize);
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return B_OK;
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}
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// we save a map from a file
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status_t
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Keymap::Save(entry_ref &ref)
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{
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status_t err;
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BFile file(&ref, B_WRITE_ONLY | B_CREATE_FILE | B_ERASE_FILE );
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if ((err = file.InitCheck()) != B_OK) {
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printf("error %s\n", strerror(err));
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return err;
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}
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for (uint32 i=0; i<sizeof(fKeys)/4; i++)
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((uint32*)&fKeys)[i] = B_HOST_TO_BENDIAN_INT32(((uint32*)&fKeys)[i]);
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if ((err = file.Write(&fKeys, sizeof(fKeys))) < (ssize_t)sizeof(fKeys)) {
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return err;
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}
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for (uint32 i=0; i<sizeof(fKeys)/4; i++)
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((uint32*)&fKeys)[i] = B_BENDIAN_TO_HOST_INT32(((uint32*)&fKeys)[i]);
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fCharsSize = B_HOST_TO_BENDIAN_INT32(fCharsSize);
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if ((err = file.Write(&fCharsSize, sizeof(uint32))) < (ssize_t)sizeof(uint32)) {
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return B_BAD_VALUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fCharsSize = B_BENDIAN_TO_HOST_INT32(fCharsSize);
|
|
|
|
|
|
|
|
|
|
if ((err = file.Write(fChars, fCharsSize)) < (ssize_t)fCharsSize)
|
|
|
|
|
return err;
|
|
|
|
|
|
|
|
|
|
return B_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* we need to know if a key is a modifier key to choose
|
|
|
|
|
a valid key when several are pressed together
|
|
|
|
|
*/
|
|
|
|
|
bool
|
|
|
|
|
Keymap::IsModifierKey(uint32 keyCode)
|
|
|
|
|
{
|
|
|
|
|
if ((keyCode == fKeys.caps_key)
|
|
|
|
|
|| (keyCode == fKeys.num_key)
|
|
|
|
|
|| (keyCode == fKeys.left_shift_key)
|
|
|
|
|
|| (keyCode == fKeys.right_shift_key)
|
|
|
|
|
|| (keyCode == fKeys.left_command_key)
|
|
|
|
|
|| (keyCode == fKeys.right_command_key)
|
|
|
|
|
|| (keyCode == fKeys.left_control_key)
|
|
|
|
|
|| (keyCode == fKeys.right_control_key)
|
|
|
|
|
|| (keyCode == fKeys.left_option_key)
|
|
|
|
|
|| (keyCode == fKeys.right_option_key)
|
|
|
|
|
|| (keyCode == fKeys.menu_key))
|
|
|
|
|
return true;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// tell if a key is a dead key, needed for draw a dead key
|
|
|
|
|
uint8
|
|
|
|
|
Keymap::IsDeadKey(uint32 keyCode, uint32 modifiers)
|
|
|
|
|
{
|
|
|
|
|
int32 offset;
|
|
|
|
|
uint32 tableMask = 0;
|
|
|
|
|
|
|
|
|
|
switch (modifiers & 0xcf) {
|
|
|
|
|
case B_SHIFT_KEY: offset = fKeys.shift_map[keyCode]; tableMask = B_SHIFT_TABLE; break;
|
|
|
|
|
case B_CAPS_LOCK: offset = fKeys.caps_map[keyCode]; tableMask = B_CAPS_TABLE; break;
|
|
|
|
|
case B_CAPS_LOCK|B_SHIFT_KEY: offset = fKeys.caps_shift_map[keyCode]; tableMask = B_CAPS_SHIFT_TABLE; break;
|
|
|
|
|
case B_OPTION_KEY: offset = fKeys.option_map[keyCode]; tableMask = B_OPTION_TABLE; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY: offset = fKeys.option_shift_map[keyCode]; tableMask = B_OPTION_SHIFT_TABLE; break;
|
|
|
|
|
case B_OPTION_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_map[keyCode]; tableMask = B_OPTION_CAPS_TABLE; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_shift_map[keyCode]; tableMask = B_OPTION_CAPS_SHIFT_TABLE; break;
|
|
|
|
|
case B_CONTROL_KEY: offset = fKeys.control_map[keyCode]; tableMask = B_CONTROL_TABLE; break;
|
|
|
|
|
default: offset = fKeys.normal_map[keyCode]; tableMask = B_NORMAL_TABLE; break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (offset<=0)
|
|
|
|
|
return 0;
|
|
|
|
|
uint32 numBytes = fChars[offset];
|
|
|
|
|
|
|
|
|
|
if (!numBytes)
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
char chars[4];
|
|
|
|
|
strncpy(chars, &(fChars[offset+1]), numBytes );
|
|
|
|
|
chars[numBytes] = 0;
|
|
|
|
|
|
|
|
|
|
int32 deadOffsets[] = {
|
|
|
|
|
fKeys.acute_dead_key[1],
|
|
|
|
|
fKeys.grave_dead_key[1],
|
|
|
|
|
fKeys.circumflex_dead_key[1],
|
|
|
|
|
fKeys.dieresis_dead_key[1],
|
|
|
|
|
fKeys.tilde_dead_key[1]
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
uint32 deadTables[] = {
|
|
|
|
|
fKeys.acute_tables,
|
|
|
|
|
fKeys.grave_tables,
|
|
|
|
|
fKeys.circumflex_tables,
|
|
|
|
|
fKeys.dieresis_tables,
|
|
|
|
|
fKeys.tilde_tables
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
for (int32 i=0; i<5; i++) {
|
|
|
|
|
if ((deadTables[i] & tableMask) == 0)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (offset == deadOffsets[i])
|
|
|
|
|
return i+1;
|
|
|
|
|
|
|
|
|
|
uint32 deadNumBytes = fChars[deadOffsets[i]];
|
|
|
|
|
|
|
|
|
|
if (!deadNumBytes)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (strncmp(chars, &(fChars[deadOffsets[i]+1]), deadNumBytes ) == 0) {
|
|
|
|
|
return i+1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// tell if a key is a dead second key, needed for draw a dead second key
|
|
|
|
|
bool
|
|
|
|
|
Keymap::IsDeadSecondKey(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey)
|
|
|
|
|
{
|
|
|
|
|
if (!activeDeadKey)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
int32 offset;
|
|
|
|
|
|
|
|
|
|
switch (modifiers & 0xcf) {
|
|
|
|
|
case B_SHIFT_KEY: offset = fKeys.shift_map[keyCode]; break;
|
|
|
|
|
case B_CAPS_LOCK: offset = fKeys.caps_map[keyCode]; break;
|
|
|
|
|
case B_CAPS_LOCK|B_SHIFT_KEY: offset = fKeys.caps_shift_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY: offset = fKeys.option_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY: offset = fKeys.option_shift_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_shift_map[keyCode]; break;
|
|
|
|
|
case B_CONTROL_KEY: offset = fKeys.control_map[keyCode]; break;
|
|
|
|
|
default: offset = fKeys.normal_map[keyCode]; break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32 numBytes = fChars[offset];
|
|
|
|
|
|
|
|
|
|
if (!numBytes)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
int32* deadOffsets[] = {
|
|
|
|
|
fKeys.acute_dead_key,
|
|
|
|
|
fKeys.grave_dead_key,
|
|
|
|
|
fKeys.circumflex_dead_key,
|
|
|
|
|
fKeys.dieresis_dead_key,
|
|
|
|
|
fKeys.tilde_dead_key
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int32 *deadOffset = deadOffsets[activeDeadKey-1];
|
|
|
|
|
|
|
|
|
|
for (int32 i=0; i<32; i++) {
|
|
|
|
|
if (offset == deadOffset[i])
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
uint32 deadNumBytes = fChars[deadOffset[i]];
|
|
|
|
|
|
|
|
|
|
if (!deadNumBytes)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (strncmp(&(fChars[offset+1]), &(fChars[deadOffset[i]+1]), deadNumBytes ) == 0)
|
|
|
|
|
return true;
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// get the char for a key given modifiers and active dead key
|
|
|
|
|
void
|
|
|
|
|
Keymap::GetChars(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey, char** chars, int32* numBytes)
|
|
|
|
|
{
|
|
|
|
|
int32 offset;
|
|
|
|
|
|
|
|
|
|
*numBytes = 0;
|
|
|
|
|
*chars = NULL;
|
|
|
|
|
|
|
|
|
|
// here we take NUMLOCK into account
|
|
|
|
|
if (modifiers & B_NUM_LOCK)
|
|
|
|
|
switch (keyCode) {
|
|
|
|
|
case 0x37:
|
|
|
|
|
case 0x38:
|
|
|
|
|
case 0x39:
|
|
|
|
|
case 0x48:
|
|
|
|
|
case 0x49:
|
|
|
|
|
case 0x4a:
|
|
|
|
|
case 0x58:
|
|
|
|
|
case 0x59:
|
|
|
|
|
case 0x5a:
|
|
|
|
|
case 0x64:
|
|
|
|
|
case 0x65:
|
|
|
|
|
modifiers ^= B_SHIFT_KEY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// here we choose the right map given the modifiers
|
|
|
|
|
switch (modifiers & 0xcf) {
|
|
|
|
|
case B_SHIFT_KEY: offset = fKeys.shift_map[keyCode]; break;
|
|
|
|
|
case B_CAPS_LOCK: offset = fKeys.caps_map[keyCode]; break;
|
|
|
|
|
case B_CAPS_LOCK|B_SHIFT_KEY: offset = fKeys.caps_shift_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY: offset = fKeys.option_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY: offset = fKeys.option_shift_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_map[keyCode]; break;
|
|
|
|
|
case B_OPTION_KEY|B_SHIFT_KEY|B_CAPS_LOCK: offset = fKeys.option_caps_shift_map[keyCode]; break;
|
|
|
|
|
case B_CONTROL_KEY: offset = fKeys.control_map[keyCode]; break;
|
|
|
|
|
default: offset = fKeys.normal_map[keyCode]; break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// here we get the char size
|
|
|
|
|
*numBytes = fChars[offset];
|
|
|
|
|
|
|
|
|
|
if (!*numBytes)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// here we take an potential active dead key
|
|
|
|
|
int32 *dead_key;
|
|
|
|
|
switch(activeDeadKey) {
|
|
|
|
|
case 1: dead_key = fKeys.acute_dead_key; break;
|
|
|
|
|
case 2: dead_key = fKeys.grave_dead_key; break;
|
|
|
|
|
case 3: dead_key = fKeys.circumflex_dead_key; break;
|
|
|
|
|
case 4: dead_key = fKeys.dieresis_dead_key; break;
|
|
|
|
|
case 5: dead_key = fKeys.tilde_dead_key; break;
|
|
|
|
|
default:
|
|
|
|
|
{
|
|
|
|
|
// if not dead, we copy and return the char
|
|
|
|
|
char *str = *chars = new char[*numBytes + 1];
|
|
|
|
|
strncpy(str, &(fChars[offset+1]), *numBytes );
|
|
|
|
|
str[*numBytes] = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// if dead key, we search for our current offset char in the dead key offset table
|
|
|
|
|
// string comparison is needed
|
|
|
|
|
for (int32 i=0; i<32; i++) {
|
|
|
|
|
if (strncmp(&(fChars[offset+1]), &(fChars[dead_key[i]+1]), *numBytes ) == 0) {
|
|
|
|
|
*numBytes = fChars[dead_key[i+1]];
|
|
|
|
|
|
|
|
|
|
switch( *numBytes ) {
|
|
|
|
|
case 0:
|
|
|
|
|
// Not mapped
|
|
|
|
|
*chars = NULL;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
// 1-, 2-, 3-, or 4-byte UTF-8 character
|
|
|
|
|
{
|
|
|
|
|
char *str = *chars = new char[*numBytes + 1];
|
|
|
|
|
strncpy(str, &fChars[dead_key[i+1]+1], *numBytes );
|
|
|
|
|
str[*numBytes] = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
i++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// if not found we return the current char mapped
|
|
|
|
|
*chars = new char[*numBytes + 1];
|
|
|
|
|
strncpy(*chars, &(fChars[offset+1]), *numBytes );
|
|
|
|
|
(*chars)[*numBytes] = 0;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
status_t _restore_key_map_();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// we make our input server use the map in /boot/home/config/settings/Keymap
|
|
|
|
|
status_t
|
|
|
|
|
Keymap::Use()
|
|
|
|
|
{
|
|
|
|
|
return _restore_key_map_();
|
|
|
|
|
}
|