* Update header indentation.

* Added BScrollBar::SetOrientation().
* Improved _DrawArrowButton() to have a good visual result even when the
  scroll bar does not have the standard width or height.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27494 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-09-13 19:20:18 +00:00
parent 65785bf7fd
commit 21bb6bd22b
2 changed files with 108 additions and 88 deletions
+87 -81
View File
@@ -28,106 +28,112 @@
class BScrollBar : public BView {
public:
BScrollBar(BRect frame, const char* name,
BView* target, float min, float max,
orientation direction);
BScrollBar(const char* name, BView* target,
float min, float max, orientation direction);
BScrollBar(BMessage* data);
virtual ~BScrollBar();
static BArchivable *Instantiate(BMessage* data);
virtual status_t Archive(BMessage *data, bool deep = true) const;
BScrollBar(BRect frame, const char* name,
BView* target, float min, float max,
orientation direction);
BScrollBar(const char* name, BView* target,
float min, float max, orientation direction);
BScrollBar(BMessage* data);
virtual ~BScrollBar();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void AttachedToWindow();
void SetValue(float value);
float Value() const;
void SetProportion(float);
float Proportion() const;
virtual void ValueChanged(float newValue);
virtual void AttachedToWindow();
void SetValue(float value);
float Value() const;
void SetProportion(float);
float Proportion() const;
virtual void ValueChanged(float newValue);
void SetRange(float min, float max);
void GetRange(float *min, float *max) const;
void SetSteps(float smallStep, float largeStep);
void GetSteps(float *smallStep, float *largeStep) const;
void SetTarget(BView *target);
void SetTarget(const char *targetName);
BView *Target() const;
orientation Orientation() const;
void SetRange(float min, float max);
void GetRange(float* _min, float* _max) const;
void SetSteps(float smallStep, float largeStep);
void GetSteps(float* _smallStep,
float* _largeStep) const;
void SetTarget(BView *target);
void SetTarget(const char* targetName);
BView* Target() const;
void SetOrientation(enum orientation orientation);
orientation Orientation() const;
virtual void MessageReceived(BMessage *msg);
virtual void MouseDown(BPoint pt);
virtual void MouseUp(BPoint pt);
virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg);
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
virtual void FrameMoved(BPoint new_position);
virtual void FrameResized(float new_width, float new_height);
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint pt);
virtual void MouseUp(BPoint pt);
virtual void MouseMoved(BPoint pt, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
virtual void FrameMoved(BPoint new_position);
virtual void FrameResized(float newWidth, float newHeight);
virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 form, const char* property);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float *width, float *height);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage *data);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* data);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual status_t Perform(perform_code d, void *arg);
virtual status_t Perform(perform_code d, void* arg);
#if DISABLES_ON_WINDOW_DEACTIVATION
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
#endif
private:
class Private;
friend class Private;
private:
class Private;
friend class Private;
friend status_t control_scrollbar(scroll_bar_info *info, BScrollBar *bar);
// for use within the preflet
friend status_t control_scrollbar(scroll_bar_info* info,
BScrollBar *bar);
// for use within the preflet
virtual void _ReservedScrollBar1();
virtual void _ReservedScrollBar2();
virtual void _ReservedScrollBar3();
virtual void _ReservedScrollBar4();
virtual void _ReservedScrollBar1();
virtual void _ReservedScrollBar2();
virtual void _ReservedScrollBar3();
virtual void _ReservedScrollBar4();
BScrollBar &operator=(const BScrollBar &);
// disabled
BScrollBar& operator=(const BScrollBar& other);
bool _DoubleArrows() const;
void _UpdateThumbFrame();
float _ValueFor(BPoint where) const;
int32 _ButtonFor(BPoint where) const;
BRect _ButtonRectFor(int32 button) const;
void _UpdateTargetValue(BPoint where);
void _UpdateArrowButtons();
void _DrawDisabledBackground(BRect area,
const rgb_color& light, const rgb_color& dark,
const rgb_color& fill);
void _DrawArrowButton(int32 direction,
bool doubleArrows, BRect frame,
const BRect& updateRect,
bool enabled, bool down);
bool _DoubleArrows() const;
void _UpdateThumbFrame();
float _ValueFor(BPoint where) const;
int32 _ButtonFor(BPoint where) const;
BRect _ButtonRectFor(int32 button) const;
void _UpdateTargetValue(BPoint where);
void _UpdateArrowButtons();
void _DrawDisabledBackground(BRect area,
const rgb_color& light,
const rgb_color& dark,
const rgb_color& fill);
void _DrawArrowButton(int32 direction,
bool doubleArrows, BRect frame,
const BRect& updateRect,
bool enabled, bool down);
BSize _MinSize() const;
BSize _MinSize() const;
float fMin;
float fMax;
float fSmallStep;
float fLargeStep;
float fValue;
float fProportion;
BView* fTarget;
orientation fOrientation;
char* fTargetName;
float fMin;
float fMax;
float fSmallStep;
float fLargeStep;
float fValue;
float fProportion;
BView* fTarget;
orientation fOrientation;
char* fTargetName;
Private* fPrivateData;
Private* fPrivateData;
uint32 _reserved[3];
uint32 _reserved[3];
};
#endif // _SCROLL_BAR_H
+21 -7
View File
@@ -563,6 +563,18 @@ BScrollBar::Target() const
}
void
BScrollBar::SetOrientation(enum orientation orientation)
{
if (fOrientation == orientation)
return;
fOrientation = orientation;
InvalidateLayout();
Invalidate();
}
orientation
BScrollBar::Orientation() const
{
@@ -1610,27 +1622,29 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
}
BPoint tri1, tri2, tri3;
r.InsetBy(4, 4);
float hInset = r.Width() / 3;
float vInset = r.Height() / 3;
r.InsetBy(hInset, vInset);
switch (direction) {
case ARROW_LEFT:
tri1.Set(r.right, r.top);
tri2.Set(r.left + 1, (r.top + r.bottom + 1) /2 );
tri2.Set(r.right - r.Width() / 1.33, (r.top + r.bottom + 1) /2 );
tri3.Set(r.right, r.bottom + 1);
break;
case ARROW_RIGHT:
tri1.Set(r.left, r.bottom + 1);
tri2.Set(r.right - 1, (r.top + r.bottom + 1) / 2);
tri2.Set(r.left + r.Width() / 1.33, (r.top + r.bottom + 1) / 2);
tri3.Set(r.left, r.top);
break;
case ARROW_UP:
tri1.Set(r.left, r.bottom);
tri2.Set((r.left + r.right + 1) / 2, r.top + 1);
tri2.Set((r.left + r.right + 1) / 2, r.bottom - r.Height() / 1.33);
tri3.Set(r.right + 1, r.bottom);
break;
default:
tri1.Set(r.left, r.top);
tri2.Set((r.left + r.right + 1) / 2, r.bottom - 1);
tri2.Set((r.left + r.right + 1) / 2, r.top + r.Height() / 1.33);
tri3.Set(r.right + 1, r.top);
break;
}
@@ -1642,7 +1656,7 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
tri3 = tri3 + offset;
}
r.InsetBy(-3, -3);
r.InsetBy(-(hInset - 1), -(vInset - 1));
SetHighColor(normal);
FillRect(r);
@@ -1652,7 +1666,7 @@ BScrollBar::_DrawArrowButton(int32 direction, bool doubleArrows, BRect r,
arrowShape.LineTo(tri3);
SetHighColor(arrow);
SetPenSize(2.0);
SetPenSize(ceilf(hInset / 2.0));
StrokeShape(&arrowShape);
SetPenSize(1.0);