swrast: Header style cleanup

* Functions are pushed out one tab due to
  very long types
This commit is contained in:
Alexander von Gluck IV
2012-03-30 13:07:53 -05:00
parent 065cba5314
commit 21e0911b7d
@@ -29,68 +29,68 @@ extern "C" {
class MesaSoftwareRenderer : public BGLRenderer {
public:
MesaSoftwareRenderer(BGLView* view,
ulong bgl_options,
BGLDispatcher* dispatcher);
virtual ~MesaSoftwareRenderer();
MesaSoftwareRenderer(BGLView* view,
ulong bgl_options,
BGLDispatcher* dispatcher);
virtual ~MesaSoftwareRenderer();
virtual void LockGL();
virtual void UnlockGL();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void EnableDirectMode(bool enabled);
virtual void DirectConnected(direct_buffer_info* info);
virtual void EnableDirectMode(bool enabled);
virtual void DirectConnected(direct_buffer_info* info);
private:
static void _Error(gl_context* ctx);
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
static void _Viewport(gl_context* ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
void _CheckResize();
static void _UpdateState(gl_context* ctx, GLuint newState);
static void _ClearFront(gl_context* ctx);
static void _Flush(gl_context *ctx);
static void _Error(gl_context* ctx);
static const GLubyte* _GetString(gl_context* ctx, GLenum name);
static void _Viewport(gl_context* ctx, GLint x, GLint y,
GLsizei w, GLsizei h);
void _CheckResize();
static void _UpdateState(gl_context* ctx, GLuint newState);
static void _ClearFront(gl_context* ctx);
static void _Flush(gl_context *ctx);
struct swrast_renderbuffer* _NewRenderBuffer(bool front);
status_t _SetupRenderBuffer(struct gl_renderbuffer* rb,
color_space colorSpace);
struct swrast_renderbuffer* _NewRenderBuffer(bool front);
status_t _SetupRenderBuffer(struct gl_renderbuffer* rb,
color_space colorSpace);
/* Mesa callbacks */
static void _RenderBufferDelete(struct gl_renderbuffer* rb);
static GLboolean _RenderBufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
static void _RenderBufferDelete(struct gl_renderbuffer* rb);
static GLboolean _RenderBufferStorage(gl_context* ctx,
struct gl_renderbuffer* render,
GLenum internalFormat,
GLuint width, GLuint height);
void _AllocateBitmap();
void _CopyToDirect();
void _AllocateBitmap();
void _CopyToDirect();
BBitmap* fBitmap;
bool fDirectModeEnabled;
direct_buffer_info* fInfo;
BLocker fInfoLocker;
ulong fOptions;
BBitmap* fBitmap;
bool fDirectModeEnabled;
direct_buffer_info* fInfo;
BLocker fInfoLocker;
ulong fOptions;
gl_context* fContext;
gl_config* fVisual;
gl_context* fContext;
gl_config* fVisual;
struct gl_framebuffer* fFrameBuffer;
struct swrast_renderbuffer* fFrontRenderBuffer;
struct swrast_renderbuffer* fBackRenderBuffer;
struct gl_framebuffer* fFrameBuffer;
struct swrast_renderbuffer* fFrontRenderBuffer;
struct swrast_renderbuffer* fBackRenderBuffer;
GLchan fClearColor[4]; // buffer clear color
GLuint fClearIndex; // buffer clear color index
GLuint fWidth, fNewWidth;
GLuint fHeight, fNewHeight;
color_space fColorSpace;
GLchan fClearColor[4]; // buffer clear color
GLuint fClearIndex; // buffer clear color index
//GLvoid* fRowAddr[MAX_HEIGHT];
// address of first pixel in each image row
GLuint fWidth;
GLuint fHeight;
GLuint fNewWidth;
GLuint fNewHeight;
color_space fColorSpace;
};
#endif // MESASOFTWARERENDERER_H