swrast: Header style cleanup

* Functions are pushed out one tab due to
  very long types
This commit is contained in:
Alexander von Gluck IV
2012-03-30 13:07:53 -05:00
parent 065cba5314
commit 21e0911b7d
@@ -29,68 +29,68 @@ extern "C" {
class MesaSoftwareRenderer : public BGLRenderer { class MesaSoftwareRenderer : public BGLRenderer {
public: public:
MesaSoftwareRenderer(BGLView* view, MesaSoftwareRenderer(BGLView* view,
ulong bgl_options, ulong bgl_options,
BGLDispatcher* dispatcher); BGLDispatcher* dispatcher);
virtual ~MesaSoftwareRenderer(); virtual ~MesaSoftwareRenderer();
virtual void LockGL(); virtual void LockGL();
virtual void UnlockGL(); virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false); virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect); virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest); virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest); virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
virtual void FrameResized(float width, float height); virtual void FrameResized(float width, float height);
virtual void EnableDirectMode(bool enabled); virtual void EnableDirectMode(bool enabled);
virtual void DirectConnected(direct_buffer_info* info); virtual void DirectConnected(direct_buffer_info* info);
private: private:
static void _Error(gl_context* ctx); static void _Error(gl_context* ctx);
static const GLubyte* _GetString(gl_context* ctx, GLenum name); static const GLubyte* _GetString(gl_context* ctx, GLenum name);
static void _Viewport(gl_context* ctx, GLint x, GLint y, static void _Viewport(gl_context* ctx, GLint x, GLint y,
GLsizei w, GLsizei h); GLsizei w, GLsizei h);
void _CheckResize(); void _CheckResize();
static void _UpdateState(gl_context* ctx, GLuint newState); static void _UpdateState(gl_context* ctx, GLuint newState);
static void _ClearFront(gl_context* ctx); static void _ClearFront(gl_context* ctx);
static void _Flush(gl_context *ctx); static void _Flush(gl_context *ctx);
struct swrast_renderbuffer* _NewRenderBuffer(bool front); struct swrast_renderbuffer* _NewRenderBuffer(bool front);
status_t _SetupRenderBuffer(struct gl_renderbuffer* rb, status_t _SetupRenderBuffer(struct gl_renderbuffer* rb,
color_space colorSpace); color_space colorSpace);
/* Mesa callbacks */ /* Mesa callbacks */
static void _RenderBufferDelete(struct gl_renderbuffer* rb); static void _RenderBufferDelete(struct gl_renderbuffer* rb);
static GLboolean _RenderBufferStorage(gl_context* ctx, static GLboolean _RenderBufferStorage(gl_context* ctx,
struct gl_renderbuffer* render, struct gl_renderbuffer* render,
GLenum internalFormat, GLenum internalFormat,
GLuint width, GLuint height); GLuint width, GLuint height);
void _AllocateBitmap(); void _AllocateBitmap();
void _CopyToDirect(); void _CopyToDirect();
BBitmap* fBitmap; BBitmap* fBitmap;
bool fDirectModeEnabled; bool fDirectModeEnabled;
direct_buffer_info* fInfo; direct_buffer_info* fInfo;
BLocker fInfoLocker; BLocker fInfoLocker;
ulong fOptions; ulong fOptions;
gl_context* fContext; gl_context* fContext;
gl_config* fVisual; gl_config* fVisual;
struct gl_framebuffer* fFrameBuffer; struct gl_framebuffer* fFrameBuffer;
struct swrast_renderbuffer* fFrontRenderBuffer; struct swrast_renderbuffer* fFrontRenderBuffer;
struct swrast_renderbuffer* fBackRenderBuffer; struct swrast_renderbuffer* fBackRenderBuffer;
GLchan fClearColor[4]; // buffer clear color GLchan fClearColor[4]; // buffer clear color
GLuint fClearIndex; // buffer clear color index GLuint fClearIndex; // buffer clear color index
GLuint fWidth, fNewWidth;
GLuint fHeight, fNewHeight;
color_space fColorSpace;
//GLvoid* fRowAddr[MAX_HEIGHT]; GLuint fWidth;
// address of first pixel in each image row GLuint fHeight;
GLuint fNewWidth;
GLuint fNewHeight;
color_space fColorSpace;
}; };
#endif // MESASOFTWARERENDERER_H #endif // MESASOFTWARERENDERER_H