Initial implementation of CopyBitmap - more work is needed
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8667 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -603,8 +603,8 @@ void BitmapDriver::DrawBitmap(ServerBitmap *sourcebmp, const BRect &source,
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memcpy(dest_bits,src_bits,line_length);
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// Increment offsets
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src_bits += src_width;
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dest_bits += dest_width;
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src_bits += src_width;
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dest_bits += dest_width;
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}
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break;
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}
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@@ -772,10 +772,114 @@ void BitmapDriver::StrokeSolidRect(const BRect &rect, const RGBColor &color)
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{
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}
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void BitmapDriver::CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d)
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/*!
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\brief Copy a ServerBitmap to the BitmapDriver's internal ServerBitmap
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\param bitmap The ServerBitmap source of the copy
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\param sourcerect The source rectangle of the copy
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\param dest The destination position of the copy (no scaling occurs)
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\param d The DrawData (currently unused)
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*/
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// TODO: dest should really become a BPoint to avoid confusion
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// TODO: can we unify CopyBitmap and CopyToBitmap somehow, to avoid the
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// near-total code duplication?
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void BitmapDriver::CopyBitmap(ServerBitmap *bitmap, const BRect &sourcerect, const BRect &dest, const DrawData *d)
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{
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if(!bitmap)
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{
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printf("CopyBitmap returned - not init or NULL bitmap\n");
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return;
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}
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if(((uint32)bitmap->ColorSpace() & 0x000F) != (_displaymode.space & 0x000F))
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{
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printf("CopyBitmap returned - unequal buffer pixel depth\n");
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return;
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}
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// dest shows position only, not size (i.e. no scaling), so we
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// emphasize that point by using the source rect and offsetting it
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BRect destrect(sourcerect), source(sourcerect);
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destrect.OffsetTo(dest.left, dest.top);
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uint8 colorspace_size=bitmap->BitsPerPixel()/8;
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// First, clip source rect to destination
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if(source.Width() > destrect.Width())
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source.right=source.left+destrect.Width();
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if(source.Height() > destrect.Height())
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source.bottom=source.top+destrect.Height();
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// Second, check rectangle bounds against their own bitmaps
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BRect work_rect(_target->Bounds());
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if( !(work_rect.Contains(destrect)) )
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{
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// something in selection must be clipped
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if(destrect.left < 0)
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destrect.left = 0;
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if(destrect.right > work_rect.right)
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destrect.right = work_rect.right;
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if(destrect.top < 0)
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destrect.top = 0;
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if(destrect.bottom > work_rect.bottom)
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destrect.bottom = work_rect.bottom;
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}
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work_rect.Set(0,0,_displaymode.virtual_width-1,_displaymode.virtual_height-1);
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if(!work_rect.Contains(sourcerect))
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return;
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if( !(work_rect.Contains(source)) )
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{
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// something in selection must be clipped
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if(source.left < 0)
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source.left = 0;
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if(source.right > work_rect.right)
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source.right = work_rect.right;
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if(source.top < 0)
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source.top = 0;
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if(source.bottom > work_rect.bottom)
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source.bottom = work_rect.bottom;
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}
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// Set pointers to the actual data
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uint8 *dest_bits = (uint8*) _target->Bits();
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uint8 *src_bits = (uint8*) bitmap->Bits();
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// Get row widths for offset looping
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uint32 dest_width = uint32 (_target->BytesPerRow());
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uint32 src_width = uint32 (bitmap->BytesPerRow());
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// Offset bitmap pointers to proper spot in each bitmap
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src_bits += uint32 ( (source.top * src_width) + (source.left * colorspace_size) );
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dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
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uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
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uint32 lines = uint32 (source.bottom-source.top+1);
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for (uint32 pos_y=0; pos_y<lines; pos_y++)
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{
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memcpy(dest_bits,src_bits,line_length);
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// Increment offsets
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src_bits += src_width;
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dest_bits += dest_width;
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}
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}
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/*!
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\brief Copy from the BitmapDriver's internal ServerBitmap to a ServerBitmap
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\param destbmp The ServerBitmap destination of the copy
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\param sourcerect The source rectangle of the copy
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*/
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void BitmapDriver::CopyToBitmap(ServerBitmap *destbmp, const BRect &sourcerect)
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{
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if(!destbmp)
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