registrar: Remove now-unused non-Haiku code.
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@@ -1007,11 +1007,7 @@ ShutdownProcess::_AddShutdownWindowApps(AppInfoList& infos)
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}
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// get the application icons
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#ifdef __HAIKU__
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color_space format = B_RGBA32;
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#else
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color_space format = B_CMAP8;
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#endif
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// mini icon
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BBitmap* miniIcon = new(nothrow) BBitmap(BRect(0, 0, 15, 15), format);
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@@ -1380,13 +1376,10 @@ ShutdownProcess::_WorkerDoShutdown()
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// either there's no GUI or reboot failed: we enter the kernel debugger
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// instead
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#ifdef __HAIKU__
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// TODO: Introduce the syscall.
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// while (true) {
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// _kern_kernel_debugger("The system is shut down. It's now safe to turn "
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// "off the computer.");
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// }
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#endif
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while (true) {
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_kern_kernel_debugger("The system is shut down. It's now safe to turn "
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"off the computer.");
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}
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}
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@@ -1680,13 +1673,8 @@ ShutdownProcess::_QuitNonApps()
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if (fVitalSystemApps.find(teamInfo.team) == fVitalSystemApps.end()) {
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PRINT(" sending team %" B_PRId32 " TERM signal\n", teamInfo.team);
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#ifdef __HAIKU__
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// Note: team ID == team main thread ID under Haiku
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send_signal(teamInfo.team, SIGTERM);
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#else
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// We don't want to do this when testing under R5, since it
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// would kill all teams besides our app server and registrar.
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#endif
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// Note: team ID == team main thread ID under Haiku
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send_signal(teamInfo.team, SIGTERM);
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}
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}
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@@ -1701,12 +1689,7 @@ ShutdownProcess::_QuitNonApps()
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if (fVitalSystemApps.find(teamInfo.team) == fVitalSystemApps.end()) {
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PRINT(" killing team %" B_PRId32 "\n", teamInfo.team);
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#ifdef __HAIKU__
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kill_team(teamInfo.team);
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#else
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// We don't want to do this when testing under R5, since it
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// would kill all teams besides our app server and registrar.
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#endif
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kill_team(teamInfo.team);
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}
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}
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