Implemented auto horizontal scrolling (by fixed steps for now), moved

auto scrolling to its own method, introduced a new private 
StyledWidthUTF8Safe method.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19694 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2007-01-04 10:44:29 +00:00
parent 3a4269fb0e
commit 25df172b72
2 changed files with 67 additions and 38 deletions
+7 -1
View File
@@ -311,6 +311,11 @@ virtual void _ReservedTextView12();
int32 length,
float *outAscent = NULL,
float *outDescent = NULL) const;
float StyledWidthUTF8Safe(int32 fromOffset,
int32 numChars,
float *outAscent = NULL,
float *outDescent = NULL) const;
float ActualTabWidth(float location) const;
void DoInsertText(const char *inText,
@@ -343,7 +348,8 @@ virtual void _ReservedTextView12();
bool MessageDropped(BMessage *inMessage,
BPoint where,
BPoint offset);
void PerformAutoScrolling();
void UpdateScrollbars();
void AutoResize(bool doredraw=true);
+60 -37
View File
@@ -911,35 +911,8 @@ BTextView::MessageReceived(BMessage *message)
delete fClickRunner;
fClickRunner = NULL;
}
} else {
// Scroll the view a bit if mouse is outside the view bounds
BRect bounds = Bounds();
// TODO: Horizontal scrolling
/*if (fWhere.x > bounds.right)
scrollBy.x = fWhere.x - bounds.right;
else if (fWhere.x < bounds.left)
scrollBy.x = fWhere.x - bounds.left;
*/
float lineHeight = 0;
float diff = 0;
if (fWhere.y > bounds.bottom) {
lineHeight = LineHeight(LineAt(bounds.LeftBottom()));
diff = fWhere.y - bounds.bottom;
} else if (fWhere.y < bounds.top) {
lineHeight = LineHeight(LineAt(bounds.LeftTop()));
diff = fWhere.y - bounds.top; // negative value
}
// Always scroll vertically by multiples of line height,
// based on the distance of the cursor from the border of the view
// TODO: Refine this, I can't even remember how beos works here
BPoint scrollBy;
scrollBy.y = lineHeight > 0 ? lineHeight * (int32)(floorf(diff) / lineHeight) : 0;
if (scrollBy != B_ORIGIN)
ScrollBy(scrollBy.x, scrollBy.y);
}
} else
PerformAutoScrolling();
break;
}
@@ -1690,7 +1663,7 @@ BTextView::PointAt(int32 inOffset, float *outHeight) const
// special case: go down one line if inOffset is a newline
if (inOffset == textLength && (*fText)[inOffset - 1] == B_ENTER) {
float ascent, descent;
StyledWidth(inOffset, 1, &ascent, &descent);
StyledWidthUTF8Safe(inOffset, 1, &ascent, &descent);
result.y += height;
height = ascent + descent;
@@ -1698,23 +1671,23 @@ BTextView::PointAt(int32 inOffset, float *outHeight) const
} else {
int32 offset = line->offset;
int32 length = inOffset - line->offset;
int32 numChars = length;
int32 numBytes = length;
bool foundTab = false;
do {
foundTab = fText->FindChar(B_TAB, offset, &numChars);
foundTab = fText->FindChar(B_TAB, offset, &numBytes);
float width = StyledWidth(offset, numChars);
float width = StyledWidth(offset, numBytes);
result.x += width;
if (foundTab) {
result.x += ActualTabWidth(result.x);
numChars++;
numBytes++;
}
offset += numChars;
length -= numChars;
numChars = length;
offset += numBytes;
length -= numBytes;
numBytes = length;
} while (foundTab && length > 0);
}
}
@@ -3497,6 +3470,21 @@ BTextView::StyledWidth(int32 fromOffset, int32 length, float *outAscent,
}
// Unlike the StyledWidth method, this one takes as parameter
// the number of chars, not the number of bytes.
float
BTextView::StyledWidthUTF8Safe(int32 fromOffset, int32 numChars,
float *outAscent, float *outDescent) const
{
int32 toOffset = fromOffset;
while (numChars--)
toOffset = NextInitialByte(toOffset);
const int32 length = toOffset - fromOffset;
return StyledWidth(fromOffset, length, outAscent, outDescent);
}
/*! \brief Calculate the actual tab width for the given location.
\param location The location to calculate the tab width of.
\return The actual tab width for the given location
@@ -4007,6 +3995,41 @@ BTextView::MessageDropped(BMessage *inMessage, BPoint where, BPoint offset)
}
void
BTextView::PerformAutoScrolling()
{
// Scroll the view a bit if mouse is outside the view bounds
BRect bounds = Bounds();
BPoint scrollBy;
// TODO: refine horizontal scrolling, for example by
// scrolling char by char and not using fixed values
if (fWhere.x > bounds.right) {
scrollBy.x = floorf((fWhere.x - bounds.right) / 10);
} else if (fWhere.x < bounds.left) {
scrollBy.x = floorf((fWhere.x - bounds.left) / 10); // negative value
}
float lineHeight = 0;
float vertDiff = 0;
if (fWhere.y > bounds.bottom) {
lineHeight = LineHeight(LineAt(bounds.LeftBottom()));
vertDiff = fWhere.y - bounds.bottom;
} else if (fWhere.y < bounds.top) {
lineHeight = LineHeight(LineAt(bounds.LeftTop()));
vertDiff = fWhere.y - bounds.top; // negative value
}
// Always scroll vertically line by line or by multiples of that
// based on the distance of the cursor from the border of the view
// TODO: Refine this, I can't even remember how beos works here
scrollBy.y = lineHeight > 0 ? lineHeight * (int32)(floorf(vertDiff) / lineHeight) : 0;
if (scrollBy != B_ORIGIN)
ScrollBy(scrollBy.x, scrollBy.y);
}
/*! \brief Updates the scrollbars associated with the object (if any).
*/
void