We use the same strategy for computing the system time as on x86 now.

The time base conversion factor is the 32 bit value
  2^32 * 1000000 / time base frequency,
so the system time can be computed by
  system time = time base * conversion factor / 2^32.
The expression in system_time() looks more complicated now, but is
actually much faster (factor 2.5 on my Mac mini). I'm positively
surprised, how good the assembly looks, that GCC 4 generates. There's
not that much potential for optimization by hand-coding the function.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15863 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2006-01-07 23:05:56 +00:00
parent 8baf8813c0
commit 262e0a636b
4 changed files with 12 additions and 14 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ extern void reset_dbats(void);
//extern void setl2cr(unsigned int val);
extern long long get_time_base(void);
void __ppc_setup_system_time(vint64 *cvFactor);
void __ppc_setup_system_time(vint32 *cvFactor);
// defined in libroot: os/arch/system_time.c
int64 __ppc_get_time_base(void);
// defined in libroot: os/arch/system_time_asm.S
@@ -15,7 +15,7 @@ struct ppc_real_time_data {
struct arch_real_time_data {
struct ppc_real_time_data data[2];
vint64 system_time_conversion_factor;
vint32 system_time_conversion_factor;
vint32 version;
// Since there're no cheap atomic_{set,get,add}64() on PPC 32 (i.e. one
// that doesn't involve a syscall), we can't have just a single
@@ -22,8 +22,12 @@ arch_rtc_init(kernel_args *args, struct real_time_data *data)
// init the arch specific part of the real_time_data
data->arch_data.data[0].system_time_offset = 0;
// cvFactor = 2^32 * 1000000 / tbFreq
// => (tb * cvFactor) >> 32 = (tb * 2^32 * 1000000 / tbFreq) >> 32
// = tb / tbFreq * 1000000 = time in us
data->arch_data.system_time_conversion_factor
= args->arch_args.time_base_frequency;
= uint32((uint64(1) << 32) * 1000000
/ args->arch_args.time_base_frequency);
data->arch_data.version = 0;
// init spinlock
+5 -11
View File
@@ -10,10 +10,10 @@
#include <real_time_data.h>
static vint64 *sConversionFactor;
static vint32 *sConversionFactor;
void
__ppc_setup_system_time(vint64 *cvFactor)
__ppc_setup_system_time(vint32 *cvFactor)
{
sConversionFactor = cvFactor;
}
@@ -26,13 +26,7 @@ bigtime_t
system_time(void)
{
uint64 timeBase = __ppc_get_time_base();
// TODO: The multiplication doesn't look that nice. The value can easily
// overflow when timeBase gets big enough. The limit for timebase is
// about 2^(64 - 20). This might sound a lot, but the conversion factor
// might be quite big. Assuming a worst case factor of 2^32,
// this would leave us with only about 2^12 = 4096 seconds we can
// represent. The actual factor for my Mac mini is about 40 * 10^6, i.e.
// the overflow limit is ca. 100 times greater, but that isn't more than
// five days either.
return (timeBase * 1000000ULL) / *sConversionFactor;
uint32 cv = *sConversionFactor;
return (timeBase >> 32) * cv + (((timeBase & 0xffffffff) * cv) >> 32);
}