fix B_SUBPIXEL_PRECISE usage, animation in BitmapDrawing is smooth again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15635 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -65,6 +65,9 @@ ViewLayer::ViewLayer(BRect frame, const char* name,
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fFrame.top = float((int32)fFrame.top);
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fFrame.top = float((int32)fFrame.top);
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fFrame.right = float((int32)fFrame.right);
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fFrame.right = float((int32)fFrame.right);
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fFrame.bottom = float((int32)fFrame.bottom);
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fFrame.bottom = float((int32)fFrame.bottom);
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if (fDrawState)
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fDrawState->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
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}
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}
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// destructor
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// destructor
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