* Moved the AutoLocker class out of the kernel/utils/AutoLock.h header
into its own shared/AutoLocker.h. It can be used by userland code too. * Removed headers/private/shared/ObjectLocker.h and replaced all uses of BObjectLocker by AutoLocker. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20432 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -7,160 +7,11 @@
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#include <lock.h>
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#include <shared/AutoLocker.h>
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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// #pragma mark -
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// #pragma mark ----- instantiations -----
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// MutexLocking
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class MutexLocking {
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public:
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@@ -0,0 +1,162 @@
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/*
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* Copyright 2005-2007, Ingo Weinhold, [email protected].
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_LOCKER_H
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#define _AUTO_LOCKER_H
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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} // namespace BPrivate
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using BPrivate::AutoLocker;
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#endif // _AUTO_LOCKER_H
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@@ -1,100 +0,0 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ObjectLocker.h
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// Author(s): Erik Jaesler ([email protected])
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// Description: A templatized version of BAutolock. Client class needs to
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// supply:
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// bool Lock() -- returns whether lock succeeded
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// void Unlock() -- unlocks the class
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//------------------------------------------------------------------------------
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#ifndef OBJECTLOCKER_H
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#define OBJECTLOCKER_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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namespace BPrivate {
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template<class T>
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class BObjectLocker
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{
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public:
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inline BObjectLocker(T* looper);
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inline BObjectLocker(T& locker);
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inline ~BObjectLocker();
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inline bool IsLocked(void);
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private:
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T* fLockClient;
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bool fIsLocked;
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};
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template<class T>
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BObjectLocker<T>::BObjectLocker(T* client)
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: fLockClient(client), fIsLocked(client->Lock())
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{
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}
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template<class T>
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BObjectLocker<T>::BObjectLocker(T& client)
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: fLockClient(&client), fIsLocked(client.Lock())
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{
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}
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template<class T>
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BObjectLocker<T>::~BObjectLocker()
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{
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if (fIsLocked)
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{
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fLockClient->Unlock();
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}
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}
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template<class T>
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bool BObjectLocker<T>::IsLocked(void)
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{
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return fIsLocked;
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}
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} // namespace BPrivate
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#endif //OBJECTLOCKER_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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@@ -11,10 +11,10 @@
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#include <AppMisc.h>
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#include <AppServerLink.h>
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#include <AutoLocker.h>
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#include <DraggerPrivate.h>
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#include <LooperList.h>
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#include <MenuWindow.h>
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#include <ObjectLocker.h>
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#include <PortLink.h>
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#include <RosterPrivate.h>
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#include <ServerMemoryAllocator.h>
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@@ -810,7 +810,7 @@ BApplication::WindowAt(int32 index) const
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int32
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BApplication::CountLoopers() const
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{
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BObjectLocker<BLooperList> ListLock(gLooperList);
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AutoLocker<BLooperList> ListLock(gLooperList);
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if (ListLock.IsLocked())
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return gLooperList.CountLoopers();
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@@ -823,7 +823,7 @@ BLooper *
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BApplication::LooperAt(int32 index) const
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{
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BLooper *looper = NULL;
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BObjectLocker<BLooperList> listLock(gLooperList);
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AutoLocker<BLooperList> listLock(gLooperList);
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if (listLock.IsLocked())
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looper = gLooperList.LooperAt(index);
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@@ -848,7 +848,7 @@ BApplication::GetAppInfo(app_info *info) const
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BResources *
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BApplication::AppResources()
|
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{
|
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BObjectLocker<BLocker> lock(sAppResourcesLock);
|
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AutoLocker<BLocker> lock(sAppResourcesLock);
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// BApplication caches its resources, so check
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// if it already happened.
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@@ -1324,7 +1324,7 @@ BApplication::_WindowQuitLoop(bool quitFilePanels, bool force)
|
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{
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BList looperList;
|
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{
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BObjectLocker<BLooperList> listLock(gLooperList);
|
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AutoLocker<BLooperList> listLock(gLooperList);
|
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if (listLock.IsLocked()) {
|
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gLooperList.GetLooperList(&looperList);
|
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|
||||
@@ -1469,7 +1469,7 @@ BApplication::_GetWindowList(BList *list, bool includeMenus) const
|
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|
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// Windows are BLoopers, so we can just check each BLooper to see if it's
|
||||
// a BWindow (or BMenuWindow)
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BObjectLocker<BLooperList> listLock(gLooperList);
|
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AutoLocker<BLooperList> listLock(gLooperList);
|
||||
if (!listLock.IsLocked())
|
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return B_ERROR;
|
||||
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
/*! BLooper class spawns a thread that runs a message loop. */
|
||||
|
||||
#include <AppMisc.h>
|
||||
#include <AutoLocker.h>
|
||||
#include <DirectMessageTarget.h>
|
||||
#include <LooperList.h>
|
||||
#include <MessagePrivate.h>
|
||||
#include <ObjectLocker.h>
|
||||
#include <TokenSpace.h>
|
||||
|
||||
#include <Autolock.h>
|
||||
@@ -53,7 +53,6 @@ static BLocker sDebugPrintLocker("BLooper debug print");
|
||||
// Globals ---------------------------------------------------------------------
|
||||
using BPrivate::gDefaultTokens;
|
||||
using BPrivate::gLooperList;
|
||||
using BPrivate::BObjectLocker;
|
||||
using BPrivate::BLooperList;
|
||||
|
||||
port_id _get_looper_port_(const BLooper* looper);
|
||||
@@ -150,7 +149,7 @@ BLooper::~BLooper()
|
||||
// Clean up our filters
|
||||
SetCommonFilterList(NULL);
|
||||
|
||||
BObjectLocker<BLooperList> ListLock(gLooperList);
|
||||
AutoLocker<BLooperList> ListLock(gLooperList);
|
||||
RemoveHandler(this);
|
||||
|
||||
// Remove all the "child" handlers
|
||||
@@ -824,7 +823,7 @@ status_t
|
||||
BLooper::_PostMessage(BMessage *msg, BHandler *handler,
|
||||
BHandler *replyTo)
|
||||
{
|
||||
BObjectLocker<BLooperList> listLocker(gLooperList);
|
||||
AutoLocker<BLooperList> listLocker(gLooperList);
|
||||
if (!listLocker.IsLocked())
|
||||
return B_ERROR;
|
||||
|
||||
@@ -867,7 +866,7 @@ BLooper::_Lock(BLooper* looper, port_id port, bigtime_t timeout)
|
||||
sem_id sem;
|
||||
|
||||
{
|
||||
BObjectLocker<BLooperList> ListLock(gLooperList);
|
||||
AutoLocker<BLooperList> ListLock(gLooperList);
|
||||
if (!ListLock.IsLocked())
|
||||
return B_BAD_VALUE;
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
|
||||
|
||||
#include <AppMisc.h>
|
||||
#include <AutoLocker.h>
|
||||
#include <MessageUtils.h>
|
||||
#include "ObjectLocker.h"
|
||||
#include "TokenSpace.h"
|
||||
|
||||
#include <Application.h>
|
||||
@@ -36,7 +36,6 @@
|
||||
using BPrivate::gDefaultTokens;
|
||||
using BPrivate::gLooperList;
|
||||
using BPrivate::BLooperList;
|
||||
using BPrivate::BObjectLocker;
|
||||
|
||||
enum {
|
||||
NOT_IMPLEMENTED = B_ERROR,
|
||||
@@ -114,7 +113,7 @@ BMessenger::BMessenger(const BHandler* handler, const BLooper* looper,
|
||||
}
|
||||
// set port, token,...
|
||||
if (error == B_OK) {
|
||||
BObjectLocker<BLooperList> locker(gLooperList);
|
||||
AutoLocker<BLooperList> locker(gLooperList);
|
||||
if (locker.IsLocked() && gLooperList.IsLooperValid(looper)) {
|
||||
fPort = looper->fMsgPort;
|
||||
fHandlerToken = (handler
|
||||
|
||||
@@ -6,21 +6,19 @@
|
||||
* Ingo Weinhold, [email protected]
|
||||
*/
|
||||
|
||||
|
||||
#include <DiskDevice.h>
|
||||
#include <DiskDeviceList.h>
|
||||
|
||||
#include <AutoLocker.h>
|
||||
#include <DiskDevice.h>
|
||||
#include <DiskDevicePrivate.h>
|
||||
#include <DiskDeviceRoster.h>
|
||||
#include <Locker.h>
|
||||
#include <Looper.h>
|
||||
#include <ObjectLocker.h>
|
||||
#include <Partition.h>
|
||||
|
||||
#include <new>
|
||||
using namespace std;
|
||||
|
||||
using BPrivate::BObjectLocker;
|
||||
|
||||
// constructor
|
||||
/*! \brief Creates an empty BDiskDeviceList object.
|
||||
*/
|
||||
@@ -48,7 +46,7 @@ BDiskDeviceList::~BDiskDeviceList()
|
||||
void
|
||||
BDiskDeviceList::MessageReceived(BMessage *message)
|
||||
{
|
||||
BObjectLocker<BDiskDeviceList> _(this);
|
||||
AutoLocker<BDiskDeviceList> _(this);
|
||||
switch (message->what) {
|
||||
case B_DEVICE_UPDATE:
|
||||
{
|
||||
@@ -110,7 +108,7 @@ void
|
||||
BDiskDeviceList::SetNextHandler(BHandler *handler)
|
||||
{
|
||||
if (!handler) {
|
||||
BObjectLocker<BDiskDeviceList> _(this);
|
||||
AutoLocker<BDiskDeviceList> _(this);
|
||||
if (fSubscribed)
|
||||
_StopWatching();
|
||||
}
|
||||
@@ -136,7 +134,7 @@ status_t
|
||||
BDiskDeviceList::Fetch()
|
||||
{
|
||||
Unset();
|
||||
BObjectLocker<BDiskDeviceList> _(this);
|
||||
AutoLocker<BDiskDeviceList> _(this);
|
||||
// register for notifications
|
||||
status_t error = B_OK;
|
||||
if (Looper())
|
||||
@@ -172,7 +170,7 @@ BDiskDeviceList::Fetch()
|
||||
void
|
||||
BDiskDeviceList::Unset()
|
||||
{
|
||||
BObjectLocker<BDiskDeviceList> _(this);
|
||||
AutoLocker<BDiskDeviceList> _(this);
|
||||
// unsubscribe from notification services
|
||||
_StopWatching();
|
||||
// empty the list
|
||||
|
||||
Reference in New Issue
Block a user