* Moved the AutoLocker class out of the kernel/utils/AutoLock.h header
into its own shared/AutoLocker.h. It can be used by userland code too. * Removed headers/private/shared/ObjectLocker.h and replaced all uses of BObjectLocker by AutoLocker. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20432 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -7,160 +7,11 @@
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#include <lock.h>
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#include <shared/AutoLocker.h>
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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// #pragma mark -
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// #pragma mark ----- instantiations -----
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// MutexLocking
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class MutexLocking {
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public:
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@@ -0,0 +1,162 @@
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/*
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* Copyright 2005-2007, Ingo Weinhold, [email protected].
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_LOCKER_H
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#define _AUTO_LOCKER_H
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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} // namespace BPrivate
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using BPrivate::AutoLocker;
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#endif // _AUTO_LOCKER_H
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@@ -1,100 +0,0 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ObjectLocker.h
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// Author(s): Erik Jaesler ([email protected])
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// Description: A templatized version of BAutolock. Client class needs to
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// supply:
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// bool Lock() -- returns whether lock succeeded
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// void Unlock() -- unlocks the class
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//------------------------------------------------------------------------------
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#ifndef OBJECTLOCKER_H
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#define OBJECTLOCKER_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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namespace BPrivate {
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template<class T>
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class BObjectLocker
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{
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public:
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inline BObjectLocker(T* looper);
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inline BObjectLocker(T& locker);
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inline ~BObjectLocker();
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inline bool IsLocked(void);
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private:
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T* fLockClient;
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bool fIsLocked;
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};
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template<class T>
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BObjectLocker<T>::BObjectLocker(T* client)
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: fLockClient(client), fIsLocked(client->Lock())
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{
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}
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template<class T>
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BObjectLocker<T>::BObjectLocker(T& client)
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: fLockClient(&client), fIsLocked(client.Lock())
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{
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}
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template<class T>
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BObjectLocker<T>::~BObjectLocker()
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{
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if (fIsLocked)
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{
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fLockClient->Unlock();
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}
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}
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template<class T>
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bool BObjectLocker<T>::IsLocked(void)
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{
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return fIsLocked;
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}
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} // namespace BPrivate
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#endif //OBJECTLOCKER_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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