* Moved the AutoLocker class out of the kernel/utils/AutoLock.h header
into its own shared/AutoLocker.h. It can be used by userland code too. * Removed headers/private/shared/ObjectLocker.h and replaced all uses of BObjectLocker by AutoLocker. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20432 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -7,160 +7,11 @@
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#include <lock.h>
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#include <lock.h>
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#include <shared/AutoLocker.h>
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namespace BPrivate {
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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private:
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Lockable *fLockable;
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bool fLocked;
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Locking fLocking;
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};
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// #pragma mark -
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// #pragma mark ----- instantiations -----
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// MutexLocking
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// MutexLocking
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class MutexLocking {
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class MutexLocking {
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public:
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public:
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@@ -0,0 +1,162 @@
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/*
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* Copyright 2005-2007, Ingo Weinhold, [email protected].
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_LOCKER_H
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#define _AUTO_LOCKER_H
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable *lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable *lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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: fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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: fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable *lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = alreadyLocked;
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable &lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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|
{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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|
{
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fLockable = NULL;
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|
fLocked = false;
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}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
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|
{
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SetTo(lockable);
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|
return *this;
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|
}
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inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
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|
{
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|
SetTo(&lockable);
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|
return *this;
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|
}
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inline bool IsLocked() const { return fLocked; }
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|
inline operator bool() const { return fLocked; }
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|
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|
private:
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|
Lockable *fLockable;
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|
bool fLocked;
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|
Locking fLocking;
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|
};
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|
} // namespace BPrivate
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using BPrivate::AutoLocker;
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|
#endif // _AUTO_LOCKER_H
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@@ -1,100 +0,0 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
|
|
||||||
//
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
||||||
// copy of this software and associated documentation files (the "Software"),
|
|
||||||
// to deal in the Software without restriction, including without limitation
|
|
||||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
||||||
// and/or sell copies of the Software, and to permit persons to whom the
|
|
||||||
// Software is furnished to do so, subject to the following conditions:
|
|
||||||
//
|
|
||||||
// The above copyright notice and this permission notice shall be included in
|
|
||||||
// all copies or substantial portions of the Software.
|
|
||||||
//
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
// DEALINGS IN THE SOFTWARE.
|
|
||||||
//
|
|
||||||
// File Name: ObjectLocker.h
|
|
||||||
// Author(s): Erik Jaesler ([email protected])
|
|
||||||
// Description: A templatized version of BAutolock. Client class needs to
|
|
||||||
// supply:
|
|
||||||
// bool Lock() -- returns whether lock succeeded
|
|
||||||
// void Unlock() -- unlocks the class
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#ifndef OBJECTLOCKER_H
|
|
||||||
#define OBJECTLOCKER_H
|
|
||||||
|
|
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// Standard Includes -----------------------------------------------------------
|
|
||||||
|
|
||||||
// System Includes -------------------------------------------------------------
|
|
||||||
|
|
||||||
// Project Includes ------------------------------------------------------------
|
|
||||||
|
|
||||||
// Local Includes --------------------------------------------------------------
|
|
||||||
|
|
||||||
// Local Defines ---------------------------------------------------------------
|
|
||||||
|
|
||||||
// Globals ---------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace BPrivate {
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
class BObjectLocker
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
inline BObjectLocker(T* looper);
|
|
||||||
inline BObjectLocker(T& locker);
|
|
||||||
|
|
||||||
inline ~BObjectLocker();
|
|
||||||
|
|
||||||
inline bool IsLocked(void);
|
|
||||||
|
|
||||||
private:
|
|
||||||
T* fLockClient;
|
|
||||||
bool fIsLocked;
|
|
||||||
};
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
BObjectLocker<T>::BObjectLocker(T* client)
|
|
||||||
: fLockClient(client), fIsLocked(client->Lock())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
BObjectLocker<T>::BObjectLocker(T& client)
|
|
||||||
: fLockClient(&client), fIsLocked(client.Lock())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
BObjectLocker<T>::~BObjectLocker()
|
|
||||||
{
|
|
||||||
if (fIsLocked)
|
|
||||||
{
|
|
||||||
fLockClient->Unlock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
bool BObjectLocker<T>::IsLocked(void)
|
|
||||||
{
|
|
||||||
return fIsLocked;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace BPrivate
|
|
||||||
|
|
||||||
#endif //OBJECTLOCKER_H
|
|
||||||
|
|
||||||
/*
|
|
||||||
* $Log $
|
|
||||||
*
|
|
||||||
* $Id $
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
@@ -11,10 +11,10 @@
|
|||||||
|
|
||||||
#include <AppMisc.h>
|
#include <AppMisc.h>
|
||||||
#include <AppServerLink.h>
|
#include <AppServerLink.h>
|
||||||
|
#include <AutoLocker.h>
|
||||||
#include <DraggerPrivate.h>
|
#include <DraggerPrivate.h>
|
||||||
#include <LooperList.h>
|
#include <LooperList.h>
|
||||||
#include <MenuWindow.h>
|
#include <MenuWindow.h>
|
||||||
#include <ObjectLocker.h>
|
|
||||||
#include <PortLink.h>
|
#include <PortLink.h>
|
||||||
#include <RosterPrivate.h>
|
#include <RosterPrivate.h>
|
||||||
#include <ServerMemoryAllocator.h>
|
#include <ServerMemoryAllocator.h>
|
||||||
@@ -810,7 +810,7 @@ BApplication::WindowAt(int32 index) const
|
|||||||
int32
|
int32
|
||||||
BApplication::CountLoopers() const
|
BApplication::CountLoopers() const
|
||||||
{
|
{
|
||||||
BObjectLocker<BLooperList> ListLock(gLooperList);
|
AutoLocker<BLooperList> ListLock(gLooperList);
|
||||||
if (ListLock.IsLocked())
|
if (ListLock.IsLocked())
|
||||||
return gLooperList.CountLoopers();
|
return gLooperList.CountLoopers();
|
||||||
|
|
||||||
@@ -823,7 +823,7 @@ BLooper *
|
|||||||
BApplication::LooperAt(int32 index) const
|
BApplication::LooperAt(int32 index) const
|
||||||
{
|
{
|
||||||
BLooper *looper = NULL;
|
BLooper *looper = NULL;
|
||||||
BObjectLocker<BLooperList> listLock(gLooperList);
|
AutoLocker<BLooperList> listLock(gLooperList);
|
||||||
if (listLock.IsLocked())
|
if (listLock.IsLocked())
|
||||||
looper = gLooperList.LooperAt(index);
|
looper = gLooperList.LooperAt(index);
|
||||||
|
|
||||||
@@ -848,7 +848,7 @@ BApplication::GetAppInfo(app_info *info) const
|
|||||||
BResources *
|
BResources *
|
||||||
BApplication::AppResources()
|
BApplication::AppResources()
|
||||||
{
|
{
|
||||||
BObjectLocker<BLocker> lock(sAppResourcesLock);
|
AutoLocker<BLocker> lock(sAppResourcesLock);
|
||||||
|
|
||||||
// BApplication caches its resources, so check
|
// BApplication caches its resources, so check
|
||||||
// if it already happened.
|
// if it already happened.
|
||||||
@@ -1324,7 +1324,7 @@ BApplication::_WindowQuitLoop(bool quitFilePanels, bool force)
|
|||||||
{
|
{
|
||||||
BList looperList;
|
BList looperList;
|
||||||
{
|
{
|
||||||
BObjectLocker<BLooperList> listLock(gLooperList);
|
AutoLocker<BLooperList> listLock(gLooperList);
|
||||||
if (listLock.IsLocked()) {
|
if (listLock.IsLocked()) {
|
||||||
gLooperList.GetLooperList(&looperList);
|
gLooperList.GetLooperList(&looperList);
|
||||||
|
|
||||||
@@ -1469,7 +1469,7 @@ BApplication::_GetWindowList(BList *list, bool includeMenus) const
|
|||||||
|
|
||||||
// Windows are BLoopers, so we can just check each BLooper to see if it's
|
// Windows are BLoopers, so we can just check each BLooper to see if it's
|
||||||
// a BWindow (or BMenuWindow)
|
// a BWindow (or BMenuWindow)
|
||||||
BObjectLocker<BLooperList> listLock(gLooperList);
|
AutoLocker<BLooperList> listLock(gLooperList);
|
||||||
if (!listLock.IsLocked())
|
if (!listLock.IsLocked())
|
||||||
return B_ERROR;
|
return B_ERROR;
|
||||||
|
|
||||||
|
|||||||
@@ -12,10 +12,10 @@
|
|||||||
/*! BLooper class spawns a thread that runs a message loop. */
|
/*! BLooper class spawns a thread that runs a message loop. */
|
||||||
|
|
||||||
#include <AppMisc.h>
|
#include <AppMisc.h>
|
||||||
|
#include <AutoLocker.h>
|
||||||
#include <DirectMessageTarget.h>
|
#include <DirectMessageTarget.h>
|
||||||
#include <LooperList.h>
|
#include <LooperList.h>
|
||||||
#include <MessagePrivate.h>
|
#include <MessagePrivate.h>
|
||||||
#include <ObjectLocker.h>
|
|
||||||
#include <TokenSpace.h>
|
#include <TokenSpace.h>
|
||||||
|
|
||||||
#include <Autolock.h>
|
#include <Autolock.h>
|
||||||
@@ -53,7 +53,6 @@ static BLocker sDebugPrintLocker("BLooper debug print");
|
|||||||
// Globals ---------------------------------------------------------------------
|
// Globals ---------------------------------------------------------------------
|
||||||
using BPrivate::gDefaultTokens;
|
using BPrivate::gDefaultTokens;
|
||||||
using BPrivate::gLooperList;
|
using BPrivate::gLooperList;
|
||||||
using BPrivate::BObjectLocker;
|
|
||||||
using BPrivate::BLooperList;
|
using BPrivate::BLooperList;
|
||||||
|
|
||||||
port_id _get_looper_port_(const BLooper* looper);
|
port_id _get_looper_port_(const BLooper* looper);
|
||||||
@@ -150,7 +149,7 @@ BLooper::~BLooper()
|
|||||||
// Clean up our filters
|
// Clean up our filters
|
||||||
SetCommonFilterList(NULL);
|
SetCommonFilterList(NULL);
|
||||||
|
|
||||||
BObjectLocker<BLooperList> ListLock(gLooperList);
|
AutoLocker<BLooperList> ListLock(gLooperList);
|
||||||
RemoveHandler(this);
|
RemoveHandler(this);
|
||||||
|
|
||||||
// Remove all the "child" handlers
|
// Remove all the "child" handlers
|
||||||
@@ -824,7 +823,7 @@ status_t
|
|||||||
BLooper::_PostMessage(BMessage *msg, BHandler *handler,
|
BLooper::_PostMessage(BMessage *msg, BHandler *handler,
|
||||||
BHandler *replyTo)
|
BHandler *replyTo)
|
||||||
{
|
{
|
||||||
BObjectLocker<BLooperList> listLocker(gLooperList);
|
AutoLocker<BLooperList> listLocker(gLooperList);
|
||||||
if (!listLocker.IsLocked())
|
if (!listLocker.IsLocked())
|
||||||
return B_ERROR;
|
return B_ERROR;
|
||||||
|
|
||||||
@@ -867,7 +866,7 @@ BLooper::_Lock(BLooper* looper, port_id port, bigtime_t timeout)
|
|||||||
sem_id sem;
|
sem_id sem;
|
||||||
|
|
||||||
{
|
{
|
||||||
BObjectLocker<BLooperList> ListLock(gLooperList);
|
AutoLocker<BLooperList> ListLock(gLooperList);
|
||||||
if (!ListLock.IsLocked())
|
if (!ListLock.IsLocked())
|
||||||
return B_BAD_VALUE;
|
return B_BAD_VALUE;
|
||||||
|
|
||||||
|
|||||||
@@ -8,8 +8,8 @@
|
|||||||
|
|
||||||
|
|
||||||
#include <AppMisc.h>
|
#include <AppMisc.h>
|
||||||
|
#include <AutoLocker.h>
|
||||||
#include <MessageUtils.h>
|
#include <MessageUtils.h>
|
||||||
#include "ObjectLocker.h"
|
|
||||||
#include "TokenSpace.h"
|
#include "TokenSpace.h"
|
||||||
|
|
||||||
#include <Application.h>
|
#include <Application.h>
|
||||||
@@ -36,7 +36,6 @@
|
|||||||
using BPrivate::gDefaultTokens;
|
using BPrivate::gDefaultTokens;
|
||||||
using BPrivate::gLooperList;
|
using BPrivate::gLooperList;
|
||||||
using BPrivate::BLooperList;
|
using BPrivate::BLooperList;
|
||||||
using BPrivate::BObjectLocker;
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
NOT_IMPLEMENTED = B_ERROR,
|
NOT_IMPLEMENTED = B_ERROR,
|
||||||
@@ -114,7 +113,7 @@ BMessenger::BMessenger(const BHandler* handler, const BLooper* looper,
|
|||||||
}
|
}
|
||||||
// set port, token,...
|
// set port, token,...
|
||||||
if (error == B_OK) {
|
if (error == B_OK) {
|
||||||
BObjectLocker<BLooperList> locker(gLooperList);
|
AutoLocker<BLooperList> locker(gLooperList);
|
||||||
if (locker.IsLocked() && gLooperList.IsLooperValid(looper)) {
|
if (locker.IsLocked() && gLooperList.IsLooperValid(looper)) {
|
||||||
fPort = looper->fMsgPort;
|
fPort = looper->fMsgPort;
|
||||||
fHandlerToken = (handler
|
fHandlerToken = (handler
|
||||||
|
|||||||
@@ -6,21 +6,19 @@
|
|||||||
* Ingo Weinhold, bonefish@users.sf.net
|
* Ingo Weinhold, bonefish@users.sf.net
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#include <DiskDevice.h>
|
|
||||||
#include <DiskDeviceList.h>
|
#include <DiskDeviceList.h>
|
||||||
|
|
||||||
|
#include <AutoLocker.h>
|
||||||
|
#include <DiskDevice.h>
|
||||||
#include <DiskDevicePrivate.h>
|
#include <DiskDevicePrivate.h>
|
||||||
#include <DiskDeviceRoster.h>
|
#include <DiskDeviceRoster.h>
|
||||||
#include <Locker.h>
|
#include <Locker.h>
|
||||||
#include <Looper.h>
|
#include <Looper.h>
|
||||||
#include <ObjectLocker.h>
|
|
||||||
#include <Partition.h>
|
#include <Partition.h>
|
||||||
|
|
||||||
#include <new>
|
#include <new>
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
using BPrivate::BObjectLocker;
|
|
||||||
|
|
||||||
// constructor
|
// constructor
|
||||||
/*! \brief Creates an empty BDiskDeviceList object.
|
/*! \brief Creates an empty BDiskDeviceList object.
|
||||||
*/
|
*/
|
||||||
@@ -48,7 +46,7 @@ BDiskDeviceList::~BDiskDeviceList()
|
|||||||
void
|
void
|
||||||
BDiskDeviceList::MessageReceived(BMessage *message)
|
BDiskDeviceList::MessageReceived(BMessage *message)
|
||||||
{
|
{
|
||||||
BObjectLocker<BDiskDeviceList> _(this);
|
AutoLocker<BDiskDeviceList> _(this);
|
||||||
switch (message->what) {
|
switch (message->what) {
|
||||||
case B_DEVICE_UPDATE:
|
case B_DEVICE_UPDATE:
|
||||||
{
|
{
|
||||||
@@ -110,7 +108,7 @@ void
|
|||||||
BDiskDeviceList::SetNextHandler(BHandler *handler)
|
BDiskDeviceList::SetNextHandler(BHandler *handler)
|
||||||
{
|
{
|
||||||
if (!handler) {
|
if (!handler) {
|
||||||
BObjectLocker<BDiskDeviceList> _(this);
|
AutoLocker<BDiskDeviceList> _(this);
|
||||||
if (fSubscribed)
|
if (fSubscribed)
|
||||||
_StopWatching();
|
_StopWatching();
|
||||||
}
|
}
|
||||||
@@ -136,7 +134,7 @@ status_t
|
|||||||
BDiskDeviceList::Fetch()
|
BDiskDeviceList::Fetch()
|
||||||
{
|
{
|
||||||
Unset();
|
Unset();
|
||||||
BObjectLocker<BDiskDeviceList> _(this);
|
AutoLocker<BDiskDeviceList> _(this);
|
||||||
// register for notifications
|
// register for notifications
|
||||||
status_t error = B_OK;
|
status_t error = B_OK;
|
||||||
if (Looper())
|
if (Looper())
|
||||||
@@ -172,7 +170,7 @@ BDiskDeviceList::Fetch()
|
|||||||
void
|
void
|
||||||
BDiskDeviceList::Unset()
|
BDiskDeviceList::Unset()
|
||||||
{
|
{
|
||||||
BObjectLocker<BDiskDeviceList> _(this);
|
AutoLocker<BDiskDeviceList> _(this);
|
||||||
// unsubscribe from notification services
|
// unsubscribe from notification services
|
||||||
_StopWatching();
|
_StopWatching();
|
||||||
// empty the list
|
// empty the list
|
||||||
|
|||||||
Reference in New Issue
Block a user