kits: Fix a few missed spelling issues

This commit is contained in:
Alexander von Gluck IV
2012-02-08 18:06:03 -06:00
parent 2066acfbc5
commit 2c3ab1bed6
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -98,7 +98,7 @@ GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format)
} }
// Play must stop before the distructor is called; otherwise, a fatel // Play must stop before the distructor is called; otherwise, a fatal
// error occures if the playback is in a subclass. // error occures if the playback is in a subclass.
GameSoundBuffer::~GameSoundBuffer() GameSoundBuffer::~GameSoundBuffer()
{ {
+1 -1
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@@ -195,7 +195,7 @@ BGameSoundDevice::ReleaseBuffer(gs_id sound)
if (fSounds[sound - 1]) { if (fSounds[sound - 1]) {
// We must stop playback befor destroying the sound or else // We must stop playback befor destroying the sound or else
// we may receive fatel errors. // we may receive fatal errors.
fSounds[sound - 1]->StopPlaying(); fSounds[sound - 1]->StopPlaying();
delete fSounds[sound - 1]; delete fSounds[sound - 1];
+1 -1
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@@ -83,7 +83,7 @@ Unregister(const BMessenger& notifyHandler, const media_node& node,
} }
/*! Transmits the error code specified by \a what to anyone whose receiving /*! Transmits the error code specified by \a what to anyone who's receiving
notifications from this node. If \a info isn't \c NULL, it's used as a notifications from this node. If \a info isn't \c NULL, it's used as a
model message for the error notification message. model message for the error notification message.
The message field "be:node_id" will contain the node ID. The message field "be:node_id" will contain the node ID.