kits: Fix a few missed spelling issues
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@@ -98,7 +98,7 @@ GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format)
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}
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}
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// Play must stop before the distructor is called; otherwise, a fatel
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// Play must stop before the distructor is called; otherwise, a fatal
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// error occures if the playback is in a subclass.
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// error occures if the playback is in a subclass.
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GameSoundBuffer::~GameSoundBuffer()
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GameSoundBuffer::~GameSoundBuffer()
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{
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{
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@@ -195,7 +195,7 @@ BGameSoundDevice::ReleaseBuffer(gs_id sound)
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if (fSounds[sound - 1]) {
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if (fSounds[sound - 1]) {
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// We must stop playback befor destroying the sound or else
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// We must stop playback befor destroying the sound or else
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// we may receive fatel errors.
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// we may receive fatal errors.
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fSounds[sound - 1]->StopPlaying();
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fSounds[sound - 1]->StopPlaying();
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delete fSounds[sound - 1];
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delete fSounds[sound - 1];
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@@ -83,7 +83,7 @@ Unregister(const BMessenger& notifyHandler, const media_node& node,
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}
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}
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/*! Transmits the error code specified by \a what to anyone whose receiving
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/*! Transmits the error code specified by \a what to anyone who's receiving
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notifications from this node. If \a info isn't \c NULL, it's used as a
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notifications from this node. If \a info isn't \c NULL, it's used as a
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model message for the error notification message.
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model message for the error notification message.
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The message field "be:node_id" will contain the node ID.
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The message field "be:node_id" will contain the node ID.
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