Finally implemented BWindow::CenterOnScreen, with associated CenterIn(BRect)

methods as well as Size(). To avoid the problem of centering the window before
it has been resized by the layout system, I force the resizing early. If there
is a better way to do this or some way to avoid doing it repeatedly, let me
know. But I figure the Center* methods should not be called that often.

Updated Screenshot and DiskProbe to use this new method as a test. It certainly
cleaned up DiskProbe. I will update other code over the next few days (if
anyone wants to help, please do :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32612 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ryan Leavengood
2009-08-22 14:17:29 +00:00
parent f277acc9cd
commit 2ff62714d0
5 changed files with 47 additions and 24 deletions
+6
View File
@@ -14,6 +14,7 @@
#include <List.h>
#include <Looper.h>
#include <Rect.h>
#include <Size.h>
#include <StorageDefs.h>
#include <View.h>
@@ -167,6 +168,10 @@ public:
void ResizeBy(float dx, float dy);
void ResizeTo(float width, float height);
void CenterIn(BRect* rect);
void CenterIn(BRect rect);
void CenterOnScreen();
virtual void Show();
virtual void Hide();
bool IsHidden() const;
@@ -188,6 +193,7 @@ public:
BRect Bounds() const;
BRect Frame() const;
BRect DecoratorFrame() const;
BSize Size() const;
const char* Title() const;
void SetTitle(const char* title);
bool IsFront() const;
+1 -15
View File
@@ -57,22 +57,8 @@ OpenWindow::OpenWindow()
.Add(probeDeviceButton, 2, 1)
.SetInsets(8, 8, 8, 8)
);
BScreen screen(this);
// move the window offscreen..
MoveTo(screen.Frame().right+20, screen.Frame().top);
fCentered = true;
}
void
OpenWindow::FrameResized(float width, float height)
{
if (fCentered) {
BScreen screen(this);
MoveTo(screen.Frame().left + (screen.Frame().Width() - width) / 2,
screen.Frame().top + (screen.Frame().Height() - height) / 2);
}
fCentered = false;
CenterOnScreen();
}
-3
View File
@@ -20,14 +20,11 @@ public:
virtual void MessageReceived(BMessage* message);
virtual bool QuitRequested();
virtual void FrameResized(float width, float height);
static void CollectDevices(BMenu* menu,
BEntry* startEntry = NULL);
private:
BMenu* fDevicesMenu;
bool fCentered;
};
#endif /* OPEN_WINDOW_H */
+1 -6
View File
@@ -492,12 +492,7 @@ ScreenshotWindow::_AddItemToPathMenu(const char* path, BString& label,
void
ScreenshotWindow::_CenterAndShow()
{
BSize size = GetLayout()->PreferredSize();
ResizeTo(size.Width(), size.Height());
BRect frame(BScreen(this).Frame());
MoveTo((frame.Width() - size.Width()) / 2.0,
(frame.Height() - size.Height()) / 2.0);
CenterOnScreen();
Show();
}
+39
View File
@@ -21,6 +21,8 @@
#include <Bitmap.h>
#include <Button.h>
#include <FindDirectory.h>
#include <Layout.h>
#include <LayoutUtils.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <MessageQueue.h>
@@ -2026,6 +2028,13 @@ BWindow::DecoratorFrame() const
}
BSize
BWindow::Size() const
{
return BSize(fFrame.Width(), fFrame.Height());
}
const char*
BWindow::Title() const
{
@@ -2448,6 +2457,36 @@ BWindow::ResizeTo(float width, float height)
}
void
BWindow::CenterIn(BRect rect)
{
// Force layout resizing if needed
if (GetLayout() != NULL) {
BSize size = GetLayout()->PreferredSize();
ResizeTo(size.Width(), size.Height());
}
MoveTo(BLayoutUtils::AlignInFrame(rect, Size(),
BAlignment(B_ALIGN_HORIZONTAL_CENTER,
B_ALIGN_VERTICAL_CENTER)).LeftTop());
}
void
BWindow::CenterIn(BRect* rect)
{
CenterIn(*rect);
}
void
BWindow::CenterOnScreen()
{
BScreen screen(this);
CenterIn(screen.Frame());
}
void
BWindow::Show()
{