Finally implemented BWindow::CenterOnScreen, with associated CenterIn(BRect)
methods as well as Size(). To avoid the problem of centering the window before it has been resized by the layout system, I force the resizing early. If there is a better way to do this or some way to avoid doing it repeatedly, let me know. But I figure the Center* methods should not be called that often. Updated Screenshot and DiskProbe to use this new method as a test. It certainly cleaned up DiskProbe. I will update other code over the next few days (if anyone wants to help, please do :) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32612 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -14,6 +14,7 @@
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#include <List.h>
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#include <Looper.h>
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#include <Rect.h>
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#include <Size.h>
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#include <StorageDefs.h>
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#include <View.h>
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@@ -167,6 +168,10 @@ public:
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void ResizeBy(float dx, float dy);
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void ResizeTo(float width, float height);
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void CenterIn(BRect* rect);
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void CenterIn(BRect rect);
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void CenterOnScreen();
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virtual void Show();
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virtual void Hide();
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bool IsHidden() const;
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@@ -188,6 +193,7 @@ public:
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BRect Bounds() const;
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BRect Frame() const;
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BRect DecoratorFrame() const;
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BSize Size() const;
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const char* Title() const;
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void SetTitle(const char* title);
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bool IsFront() const;
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