We can't use OpenGL logo before we obtains a license from SGI.

Meanwhile, let's replace it with a classical glgears one.

BTW, we need an icon for this preflet, currently it's the Network preflet one!
People more fluent with Icon-O-Matic than me (aka everybody) are welcome. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33390 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Philippe Houdoin
2009-10-01 07:45:06 +00:00
parent 37e6de5d4c
commit 32be844cec
4 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ LogoView::LogoView(const BRect& frame)
fLogo(NULL)
{
SetViewColor(255, 255, 255);
fLogo = BTranslationUtils::GetBitmap(B_PNG_FORMAT, "OpenGL_logo.png");
fLogo = BTranslationUtils::GetBitmap(B_PNG_FORMAT, "logo.png");
if (fLogo) {
SetExplicitMinSize(
BSize(fLogo->Bounds().Width(), fLogo->Bounds().Height() + 6));
+1 -1
View File
@@ -15,7 +15,7 @@ resource app_version {
long_info = "OpenGL ©2009 Haiku"
};
resource(1, "OpenGL_logo.png") #'PNG ' import "OpenGL_logo.png";
resource(1, "logo.png") #'PNG ' import "logo.png";
resource vector_icon {
$"6E6369660B0500020016023A3D24339506B715A93DDB134A79084A1A1100D7FF"
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