Got rid of fAdFlags whatever that was meant to be.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15109 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -62,7 +62,6 @@ Layer::Layer(BRect frame, const char* name, int32 token,
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fViewToken(token),
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fViewToken(token),
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fFlags(flags),
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fFlags(flags),
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fAdFlags(0),
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fResizeMode(resize),
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fResizeMode(resize),
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fEventMask(0UL),
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fEventMask(0UL),
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fEventOptions(0UL),
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fEventOptions(0UL),
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@@ -37,10 +37,6 @@ enum {
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B_LAYER_ACTION_RESIZE
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B_LAYER_ACTION_RESIZE
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};
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};
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enum {
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B_LAYER_CHILDREN_DEPENDANT = 0x1000U,
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};
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class ServerApp;
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class ServerApp;
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class RootLayer;
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class RootLayer;
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class DrawingEngine;
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class DrawingEngine;
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@@ -258,7 +254,6 @@ class Layer {
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int32 fViewToken;
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int32 fViewToken;
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uint32 fFlags;
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uint32 fFlags;
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uint16 fAdFlags;
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uint32 fResizeMode;
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uint32 fResizeMode;
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uint32 fEventMask;
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uint32 fEventMask;
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uint32 fEventOptions;
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uint32 fEventOptions;
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@@ -106,7 +106,6 @@ WinBorder::WinBorder(const BRect &frame,
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// unlike BViews, windows start off as hidden
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// unlike BViews, windows start off as hidden
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fHidden = true;
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fHidden = true;
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fWindow = window;
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fWindow = window;
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fAdFlags = fAdFlags | B_LAYER_CHILDREN_DEPENDANT;
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fFlags = B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE;
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fFlags = B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE;
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QuietlySetFeel(feel);
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QuietlySetFeel(feel);
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