Don't fail when the runtime loader debug area can't be found. When we

can load the image files, we can still do symbol lookups just fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27774 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2008-09-29 00:41:31 +00:00
parent 99409ebb19
commit 366f546e67
+10 -8
View File
@@ -476,21 +476,23 @@ SymbolLookup::Init()
}
}
if (!remoteDebugArea) {
if (remoteDebugArea) {
TRACE(("SymbolLookup::Init(): found debug area, translating "
"address...\n"));
} else {
TRACE(("SymbolLookup::Init(): Couldn't find debug area!\n"));
return B_ERROR;
}
TRACE(("SymbolLookup::Init(): found debug area, translating address...\n"));
// translate the address
try {
fDebugArea = &Read(*remoteDebugArea);
if (remoteDebugArea != NULL) {
fDebugArea = &Read(*remoteDebugArea);
TRACE(("SymbolLookup::Init(): translated debug area is at: %p, "
"loaded_images: %p\n", fDebugArea, fDebugArea->loaded_images));
TRACE(("SymbolLookup::Init(): translated debug area is at: %p, "
"loaded_images: %p\n", fDebugArea, fDebugArea->loaded_images));
}
} catch (Exception exception) {
return exception.Error();
// we can live without the debug area
}
}