Don't fail when the runtime loader debug area can't be found. When we
can load the image files, we can still do symbol lookups just fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27774 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -476,21 +476,23 @@ SymbolLookup::Init()
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}
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}
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}
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}
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if (!remoteDebugArea) {
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if (remoteDebugArea) {
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TRACE(("SymbolLookup::Init(): found debug area, translating "
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"address...\n"));
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} else {
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TRACE(("SymbolLookup::Init(): Couldn't find debug area!\n"));
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TRACE(("SymbolLookup::Init(): Couldn't find debug area!\n"));
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return B_ERROR;
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}
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}
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TRACE(("SymbolLookup::Init(): found debug area, translating address...\n"));
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// translate the address
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// translate the address
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try {
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try {
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fDebugArea = &Read(*remoteDebugArea);
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if (remoteDebugArea != NULL) {
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fDebugArea = &Read(*remoteDebugArea);
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TRACE(("SymbolLookup::Init(): translated debug area is at: %p, "
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TRACE(("SymbolLookup::Init(): translated debug area is at: %p, "
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"loaded_images: %p\n", fDebugArea, fDebugArea->loaded_images));
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"loaded_images: %p\n", fDebugArea, fDebugArea->loaded_images));
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}
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} catch (Exception exception) {
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} catch (Exception exception) {
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return exception.Error();
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// we can live without the debug area
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}
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}
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}
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}
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