BBitmap now uses the correct (private) BWindow constructor. Partially implemented that constructor. Fixed another typo in BView, verified and removed some TODOs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12884 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -206,6 +206,17 @@ BWindow::BWindow(BMessage* data)
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}
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BWindow::BWindow(BRect frame, color_space depth,
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uint32 bitmapFlags, int32 rowBytes)
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:
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BLooper("offscreen bitmap")
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{
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// TODO: Implement for real
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decomposeType(B_UNTYPED_WINDOW, &fLook, &fFeel);
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InitData(frame, "offscreen", fLook, fFeel, 0, 0);
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}
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BWindow::~BWindow()
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{
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// the following lines, remove all existing shortcuts and delete accelList
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