renamed to MesaSoftRenderer

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18773 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Jérôme Duval
2006-09-07 14:10:48 +00:00
parent b785569a0d
commit 3a709c2adb
3 changed files with 70 additions and 70 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa glapi ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa tnl ] ; UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa tnl ] ;
Addon mesa_soft : opengl : Addon mesa_soft : opengl :
MesaRenderer.cpp MesaSoftRenderer.cpp
: false : false
: libmesa.a libGL.so be : libmesa.a libGL.so be
; ;
@@ -9,7 +9,7 @@
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*/ */
#include "MesaRenderer.h" #include "MesaSoftRenderer.h"
extern "C" { extern "C" {
#include "array_cache/acache.h" #include "array_cache/acache.h"
#include "extensions.h" #include "extensions.h"
@@ -56,11 +56,11 @@ extern const char * color_space_name(color_space space);
extern "C" _EXPORT BGLRenderer * extern "C" _EXPORT BGLRenderer *
instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher) instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher)
{ {
return new MesaRenderer(view, 0, dispatcher); return new MesaSoftRenderer(view, 0, dispatcher);
} }
MesaRenderer::MesaRenderer(BGLView *view, ulong options, BGLDispatcher *dispatcher) MesaSoftRenderer::MesaSoftRenderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
: BGLRenderer(view, options, dispatcher), : BGLRenderer(view, options, dispatcher),
fBitmap(NULL), fBitmap(NULL),
fContext(NULL), fContext(NULL),
@@ -132,7 +132,7 @@ MesaRenderer::MesaRenderer(BGLView *view, ulong options, BGLDispatcher *dispatch
_swsetup_CreateContext(fContext); _swsetup_CreateContext(fContext);
_swsetup_Wakeup(fContext); _swsetup_Wakeup(fContext);
MesaRenderer * mr = (MesaRenderer *) fContext->DriverCtx; MesaSoftRenderer * mr = (MesaSoftRenderer *) fContext->DriverCtx;
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( fContext ); struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( fContext );
TNLcontext * tnl = TNL_CONTEXT(fContext); TNLcontext * tnl = TNL_CONTEXT(fContext);
@@ -146,7 +146,7 @@ MesaRenderer::MesaRenderer(BGLView *view, ulong options, BGLDispatcher *dispatch
swdd->SetBuffer = this->SetBuffer; swdd->SetBuffer = this->SetBuffer;
} }
MesaRenderer::~MesaRenderer() MesaSoftRenderer::~MesaSoftRenderer()
{ {
_mesa_destroy_visual(fVisual); _mesa_destroy_visual(fVisual);
_mesa_destroy_framebuffer(fFrameBuffer); _mesa_destroy_framebuffer(fFrameBuffer);
@@ -157,7 +157,7 @@ MesaRenderer::~MesaRenderer()
void void
MesaRenderer::SwapBuffers(bool VSync = false) MesaSoftRenderer::SwapBuffers(bool VSync = false)
{ {
_mesa_notifySwapBuffers(fContext); _mesa_notifySwapBuffers(fContext);
@@ -170,7 +170,7 @@ MesaRenderer::SwapBuffers(bool VSync = false)
void void
MesaRenderer::Draw(BRect updateRect) MesaSoftRenderer::Draw(BRect updateRect)
{ {
if (fBitmap) if (fBitmap)
GLView()->DrawBitmap(fBitmap, updateRect, updateRect); GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
@@ -178,7 +178,7 @@ MesaRenderer::Draw(BRect updateRect)
status_t status_t
MesaRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap) MesaSoftRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
{ {
color_space scs = fBitmap->ColorSpace(); color_space scs = fBitmap->ColorSpace();
color_space dcs = bitmap->ColorSpace(); color_space dcs = bitmap->ColorSpace();
@@ -214,7 +214,7 @@ MesaRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
status_t status_t
MesaRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location) MesaSoftRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
{ {
color_space scs = bitmap->ColorSpace(); color_space scs = bitmap->ColorSpace();
color_space dcs = fBitmap->ColorSpace(); color_space dcs = fBitmap->ColorSpace();
@@ -250,7 +250,7 @@ MesaRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
void void
MesaRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) MesaSoftRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{ {
/* poll for window size change and realloc software Z/stencil/etc if needed */ /* poll for window size change and realloc software Z/stencil/etc if needed */
_mesa_ResizeBuffersMESA(); _mesa_ResizeBuffersMESA();
@@ -258,7 +258,7 @@ MesaRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
const GLubyte * const GLubyte *
MesaRenderer::GetString(GLcontext *ctx, GLenum name) MesaSoftRenderer::GetString(GLcontext *ctx, GLenum name)
{ {
switch (name) { switch (name) {
case GL_RENDERER: case GL_RENDERER:
@@ -271,26 +271,26 @@ MesaRenderer::GetString(GLcontext *ctx, GLenum name)
void void
MesaRenderer::Error(GLcontext *ctx) MesaSoftRenderer::Error(GLcontext *ctx)
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
if (mr && mr->GLView()) if (mr && mr->GLView())
mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue); mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue);
} }
void void
MesaRenderer::ClearIndex(GLcontext *ctx, GLuint index) MesaSoftRenderer::ClearIndex(GLcontext *ctx, GLuint index)
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
mr->fClearIndex = index; mr->fClearIndex = index;
} }
void void
MesaRenderer::ClearColor(GLcontext *ctx, const GLfloat color[4]) MesaSoftRenderer::ClearColor(GLcontext *ctx, const GLfloat color[4])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_RCOMP], color[0]); CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_RCOMP], color[0]);
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_GCOMP], color[1]); CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_GCOMP], color[1]);
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_BCOMP], color[2]); CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_BCOMP], color[2]);
@@ -300,7 +300,7 @@ MesaRenderer::ClearColor(GLcontext *ctx, const GLfloat color[4])
void void
MesaRenderer::Clear(GLcontext *ctx, GLbitfield mask, MesaSoftRenderer::Clear(GLcontext *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y, GLboolean all, GLint x, GLint y,
GLint width, GLint height) GLint width, GLint height)
{ {
@@ -318,11 +318,11 @@ MesaRenderer::Clear(GLcontext *ctx, GLbitfield mask,
void void
MesaRenderer::ClearFront(GLcontext *ctx, MesaSoftRenderer::ClearFront(GLcontext *ctx,
GLboolean all, GLint x, GLint y, GLboolean all, GLint x, GLint y,
GLint width, GLint height) GLint width, GLint height)
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
@@ -363,11 +363,11 @@ MesaRenderer::ClearFront(GLcontext *ctx,
void void
MesaRenderer::ClearBack(GLcontext *ctx, MesaSoftRenderer::ClearBack(GLcontext *ctx,
GLboolean all, GLint x, GLint y, GLboolean all, GLint x, GLint y,
GLint width, GLint height) GLint width, GLint height)
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
@@ -401,7 +401,7 @@ MesaRenderer::ClearBack(GLcontext *ctx,
void void
MesaRenderer::UpdateState( GLcontext *ctx, GLuint new_state ) MesaSoftRenderer::UpdateState( GLcontext *ctx, GLuint new_state )
{ {
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx ); struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
@@ -447,14 +447,14 @@ MesaRenderer::UpdateState( GLcontext *ctx, GLuint new_state )
void void
MesaRenderer::GetBufferSize(GLframebuffer * framebuffer, GLuint *width, MesaSoftRenderer::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
GLuint *height) GLuint *height)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
if (!ctx) if (!ctx)
return; return;
MesaRenderer * mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer * mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
@@ -481,7 +481,7 @@ MesaRenderer::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
void void
MesaRenderer::SetBuffer(GLcontext *ctx, GLframebuffer *buffer, MesaSoftRenderer::SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLenum mode) GLenum mode)
{ {
/* TODO */ /* TODO */
@@ -502,12 +502,12 @@ inline void Plot(BGLView *bglview, int x, int y)
void void
MesaRenderer::WriteRGBASpanFront(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
CONST GLubyte rgba[][4], CONST GLubyte rgba[][4],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
int flippedY = mr->fBottom - y; int flippedY = mr->fBottom - y;
@@ -528,12 +528,12 @@ MesaRenderer::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteRGBSpanFront(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
CONST GLubyte rgba[][3], CONST GLubyte rgba[][3],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
int flippedY = mr->fBottom - y; int flippedY = mr->fBottom - y;
@@ -554,12 +554,12 @@ MesaRenderer::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
const GLchan color[4], const GLchan color[4],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
int flippedY = mr->fBottom - y; int flippedY = mr->fBottom - y;
@@ -578,12 +578,12 @@ MesaRenderer::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
} }
void void
MesaRenderer::WriteRGBAPixelsFront(const GLcontext *ctx, MesaSoftRenderer::WriteRGBAPixelsFront(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4], CONST GLubyte rgba[][4],
const GLubyte mask[] ) const GLubyte mask[] )
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
if (mask) { if (mask) {
@@ -603,12 +603,12 @@ MesaRenderer::WriteRGBAPixelsFront(const GLcontext *ctx,
void void
MesaRenderer::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
const GLchan color[4], const GLchan color[4],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BGLView *bglview = mr->GLView(); BGLView *bglview = mr->GLView();
assert(bglview); assert(bglview);
// plot points using current color // plot points using current color
@@ -628,7 +628,7 @@ MesaRenderer::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, MesaSoftRenderer::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] ) const GLuint index[], const GLubyte mask[] )
{ {
printf("WriteCI32SpanFront() not implemented yet!\n"); printf("WriteCI32SpanFront() not implemented yet!\n");
@@ -636,7 +636,7 @@ MesaRenderer::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint
} }
void void
MesaRenderer::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y, MesaSoftRenderer::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] ) const GLubyte index[], const GLubyte mask[] )
{ {
printf("WriteCI8SpanFront() not implemented yet!\n"); printf("WriteCI8SpanFront() not implemented yet!\n");
@@ -644,7 +644,7 @@ MesaRenderer::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint
} }
void void
MesaRenderer::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] ) GLuint colorIndex, const GLubyte mask[] )
{ {
@@ -654,7 +654,7 @@ MesaRenderer::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] ) const GLuint index[], const GLubyte mask[] )
{ {
@@ -663,7 +663,7 @@ MesaRenderer::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
} }
void void
MesaRenderer::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] ) GLuint colorIndex, const GLubyte mask[] )
{ {
@@ -673,7 +673,7 @@ MesaRenderer::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::ReadCI32SpanFront( const GLcontext *ctx, MesaSoftRenderer::ReadCI32SpanFront( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] ) GLuint n, GLint x, GLint y, GLuint index[] )
{ {
printf("ReadCI32SpanFront() not implemented yet!\n"); printf("ReadCI32SpanFront() not implemented yet!\n");
@@ -682,7 +682,7 @@ MesaRenderer::ReadCI32SpanFront( const GLcontext *ctx,
void void
MesaRenderer::ReadRGBASpanFront( const GLcontext *ctx, GLuint n, MesaSoftRenderer::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] ) GLint x, GLint y, GLubyte rgba[][4] )
{ {
printf("ReadRGBASpanFront() not implemented yet!\n"); printf("ReadRGBASpanFront() not implemented yet!\n");
@@ -691,7 +691,7 @@ MesaRenderer::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::ReadCI32PixelsFront( const GLcontext *ctx, MesaSoftRenderer::ReadCI32PixelsFront( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] ) GLuint indx[], const GLubyte mask[] )
{ {
@@ -701,7 +701,7 @@ MesaRenderer::ReadCI32PixelsFront( const GLcontext *ctx,
void void
MesaRenderer::ReadRGBAPixelsFront( const GLcontext *ctx, MesaSoftRenderer::ReadRGBAPixelsFront( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] ) GLubyte rgba[][4], const GLubyte mask[] )
{ {
@@ -713,12 +713,12 @@ MesaRenderer::ReadRGBAPixelsFront( const GLcontext *ctx,
void void
MesaRenderer::WriteRGBASpanBack(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
CONST GLubyte rgba[][4], CONST GLubyte rgba[][4],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -744,12 +744,12 @@ MesaRenderer::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteRGBSpanBack(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
CONST GLubyte rgb[][3], CONST GLubyte rgb[][3],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -777,11 +777,11 @@ MesaRenderer::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[]) const GLchan color[4], const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -806,12 +806,12 @@ MesaRenderer::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteRGBAPixelsBack(const GLcontext *ctx, MesaSoftRenderer::WriteRGBAPixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4], CONST GLubyte rgba[][4],
const GLubyte mask[] ) const GLubyte mask[] )
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -854,12 +854,12 @@ MesaRenderer::WriteRGBAPixelsBack(const GLcontext *ctx,
void void
MesaRenderer::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
const GLchan color[4], const GLchan color[4],
const GLubyte mask[]) const GLubyte mask[])
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
BBitmap *bitmap = mr->fBitmap; BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -898,7 +898,7 @@ MesaRenderer::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteCI32SpanBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] ) const GLuint index[], const GLubyte mask[] )
{ {
@@ -907,7 +907,7 @@ MesaRenderer::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
} }
void void
MesaRenderer::WriteCI8SpanBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] ) const GLubyte index[], const GLubyte mask[] )
{ {
@@ -916,7 +916,7 @@ MesaRenderer::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
} }
void void
MesaRenderer::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] ) GLuint colorIndex, const GLubyte mask[] )
{ {
@@ -926,7 +926,7 @@ MesaRenderer::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] ) const GLuint index[], const GLubyte mask[] )
{ {
@@ -935,7 +935,7 @@ MesaRenderer::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
} }
void void
MesaRenderer::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] ) GLuint colorIndex, const GLubyte mask[] )
{ {
@@ -945,7 +945,7 @@ MesaRenderer::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::ReadCI32SpanBack( const GLcontext *ctx, MesaSoftRenderer::ReadCI32SpanBack( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] ) GLuint n, GLint x, GLint y, GLuint index[] )
{ {
printf("ReadCI32SpanBack() not implemented yet!\n"); printf("ReadCI32SpanBack() not implemented yet!\n");
@@ -954,10 +954,10 @@ MesaRenderer::ReadCI32SpanBack( const GLcontext *ctx,
void void
MesaRenderer::ReadRGBASpanBack( const GLcontext *ctx, GLuint n, MesaSoftRenderer::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] ) GLint x, GLint y, GLubyte rgba[][4] )
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
const BBitmap *bitmap = mr->fBitmap; const BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
int row = mr->fBottom - y; int row = mr->fBottom - y;
@@ -975,7 +975,7 @@ MesaRenderer::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
void void
MesaRenderer::ReadCI32PixelsBack( const GLcontext *ctx, MesaSoftRenderer::ReadCI32PixelsBack( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] ) GLuint indx[], const GLubyte mask[] )
{ {
@@ -985,11 +985,11 @@ MesaRenderer::ReadCI32PixelsBack( const GLcontext *ctx,
void void
MesaRenderer::ReadRGBAPixelsBack( const GLcontext *ctx, MesaSoftRenderer::ReadRGBAPixelsBack( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[], GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] ) GLubyte rgba[][4], const GLubyte mask[] )
{ {
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx; MesaSoftRenderer *mr = (MesaSoftRenderer *) ctx->DriverCtx;
const BBitmap *bitmap = mr->fBitmap; const BBitmap *bitmap = mr->fBitmap;
assert(bitmap); assert(bitmap);
@@ -19,11 +19,11 @@ extern "C" {
} }
class MesaRenderer : public BGLRenderer class MesaSoftRenderer : public BGLRenderer
{ {
public: public:
MesaRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher); MesaSoftRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher);
virtual ~MesaRenderer(); virtual ~MesaSoftRenderer();
virtual void SwapBuffers(bool VSync = false); virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect); virtual void Draw(BRect updateRect);