Implemented a very simplistic and slow leak checker as compile time option

(defaults to turned off).
To make any use of this, you have to call the __dump_allocated() function
at the point you want to check the leaks.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16765 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-03-13 16:10:32 +00:00
parent 6686623070
commit 3a8f1f31bd
3 changed files with 219 additions and 9 deletions
+31
View File
@@ -110,6 +110,32 @@ class block {
return _next;
}
#if HEAP_LEAK_CHECK
void
setCallStack(int index, void *address)
{
_callStack[index] = address;
}
void *
getCallStack(int index)
{
return _callStack[index];
}
void
setAllocatedSize(size_t size)
{
_allocatedSize = size;
}
size_t
getAllocatedSize()
{
return _allocatedSize;
}
#endif
private:
#if USE_PRIVATE_HEAPS
#if HEAP_DEBUG
@@ -139,6 +165,11 @@ class block {
superblock *_mySuperblock; // A pointer to my superblock.
#endif // USE_PRIVATE_HEAPS
#if HEAP_LEAK_CHECK
void *_callStack[HEAP_CALL_STACK_SIZE];
size_t _allocatedSize;
#endif
#if HEAP_FRAG_STATS
union {
double _d4; // This is just for alignment purposes.
+3
View File
@@ -59,6 +59,9 @@ enum { SUPERBLOCK_FULLNESS_GROUP = 9 };
#define HEAP_STATS 0 // If non-zero, maintain blowup statistics.
#define HEAP_FRAG_STATS 0 // If non-zero, maintain fragmentation statistics.
// A simple (and slow) leak checker
#define HEAP_LEAK_CHECK 0
#define HEAP_CALL_STACK_SIZE 8
// CACHE_LINE = The number of bytes in a cache line.
+185 -9
View File
@@ -22,16 +22,178 @@
* (useful to test fragmentation).
*/
#include <string.h>
#include "config.h"
#include "threadheap.h"
#include "processheap.h"
#include "arch-specific.h"
#include <image.h>
#include <string.h>
using namespace BPrivate;
#if HEAP_LEAK_CHECK
static block* sUsedList = NULL;
static hoardLockType sUsedLock = 0;
/*!
Finds the closest symbol that comes before the given address.
*/
static status_t
get_symbol_for_address(void* address, char *imageBuffer, size_t imageBufferSize,
char* buffer, size_t bufferSize, int32& offset)
{
offset = -1;
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
if (((addr_t)info.text > (addr_t)address
|| (addr_t)info.text + info.text_size < (addr_t)address)
&& ((addr_t)info.data > (addr_t)address
|| (addr_t)info.data + info.data_size < (addr_t)address))
continue;
char name[256];
int32 index = 0;
int32 nameLength = sizeof(name);
int32 symbolType;
void* location;
while (get_nth_image_symbol(info.id, index, name, &nameLength,
&symbolType, &location) == B_OK) {
if ((addr_t)address >= (addr_t)location) {
// see if this is better than what we have
int32 newOffset = (addr_t)address - (addr_t)location;
if (offset == -1 || offset > newOffset) {
const char* imageName = strrchr(info.name, '/');
if (imageName != NULL)
strlcpy(imageBuffer, imageName + 1, imageBufferSize);
else
strlcpy(imageBuffer, info.name, imageBufferSize);
strlcpy(buffer, name, bufferSize);
offset = newOffset;
}
}
nameLength = sizeof(name);
index++;
}
}
return offset != -1 ? B_OK : B_ENTRY_NOT_FOUND;
}
static void
dump_block(block* b)
{
printf(" %p, %ld bytes: call stack", b + 1, b->getAllocatedSize());
for (int i = 0; i < HEAP_CALL_STACK_SIZE; i++) {
if (b->getCallStack(i) != NULL) {
char image[256];
char name[256];
int32 offset;
if (get_symbol_for_address(b->getCallStack(i), image, sizeof(image),
name, sizeof(name), offset) != B_OK) {
strcpy(name, "???");
offset = 0;
}
printf(": %p (%s:%s+0x%lx)", b->getCallStack(i), image, name, offset);
}
}
putchar('\n');
}
extern "C" void __dump_allocated(void);
extern "C" void
__dump_allocated(void)
{
hoardLock(sUsedLock);
puts("allocated:\n");
block* b = sUsedList;
while (b != NULL) {
dump_block(b);
b = b->getNext();
}
hoardUnlock(sUsedLock);
}
static void
add_address(void* address, size_t size)
{
block *b = (block *)address - 1;
#ifdef __INTEL__
// set call stack
struct stack_frame {
struct stack_frame* previous;
void* return_address;
};
stack_frame* frame = (stack_frame*)get_stack_frame();
for (int i = 0; i < HEAP_CALL_STACK_SIZE; i++) {
if (frame != NULL) {
b->setCallStack(i, frame->return_address);
frame = frame->previous;
} else
b->setCallStack(i, NULL);
}
b->setAllocatedSize(size);
#endif
hoardLock(sUsedLock);
b->setNext(sUsedList);
sUsedList = b;
hoardUnlock(sUsedLock);
}
static void
remove_address(void* address)
{
block* b = (block *)address - 1;
hoardLock(sUsedLock);
if (sUsedList == b) {
// we're lucky, it's the first block in the list
sUsedList = b->getNext();
} else {
// search for block in the used list (very slow!)
block* last = sUsedList;
while (last != NULL && last->getNext() != b) {
last = last->getNext();
}
if (last == NULL) {
printf("freed block not in used list!\n");
dump_block(b);
} else
last->setNext(b->getNext());
}
hoardUnlock(sUsedLock);
}
#endif // HEAP_LEAK_CHECK
inline static processHeap *
getAllocator(void)
{
@@ -78,6 +240,9 @@ malloc(size_t size)
static processHeap *pHeap = getAllocator();
void *addr = pHeap->getHeap(pHeap->getHeapIndex()).malloc(size);
#if HEAP_LEAK_CHECK
add_address(addr, size);
#endif
return addr;
}
@@ -88,6 +253,10 @@ calloc(size_t nelem, size_t elsize)
static processHeap *pHeap = getAllocator();
void *ptr = pHeap->getHeap(pHeap->getHeapIndex()).malloc(nelem * elsize);
#if HEAP_LEAK_CHECK
add_address(ptr, nelem * elsize);
#endif
// Zero out the malloc'd block.
memset(ptr, 0, nelem * elsize);
return ptr;
@@ -98,6 +267,10 @@ extern "C" void
free(void *ptr)
{
static processHeap *pHeap = getAllocator();
#if HEAP_LEAK_CHECK
if (ptr != NULL)
remove_address(ptr);
#endif
pHeap->free(ptr);
}
@@ -106,7 +279,10 @@ extern "C" void *
memalign(size_t alignment, size_t size)
{
static processHeap *pHeap = getAllocator();
void *addr = pHeap->getHeap(pHeap->getHeapIndex()).memalign (alignment, size);
void *addr = pHeap->getHeap(pHeap->getHeapIndex()).memalign(alignment, size);
#if HEAP_LEAK_CHECK
add_address(addr, size);
#endif
return addr;
}
@@ -120,12 +296,12 @@ valloc(size_t size)
extern "C" void *
realloc(void *ptr, size_t sz)
realloc(void *ptr, size_t size)
{
if (ptr == NULL)
return malloc(sz);
return malloc(size);
if (sz == 0) {
if (size == 0) {
free(ptr);
return NULL;
}
@@ -134,16 +310,16 @@ realloc(void *ptr, size_t sz)
// just return it.
size_t objSize = threadHeap::objectSize(ptr);
if (objSize >= sz)
if (objSize >= size)
return ptr;
// Allocate a new block of size sz.
void *buffer = malloc(sz);
void *buffer = malloc(size);
// Copy the contents of the original object
// up to the size of the new block.
size_t minSize = (objSize < sz) ? objSize : sz;
size_t minSize = (objSize < size) ? objSize : size;
memcpy(buffer, ptr, minSize);
// Free the old block.