* Reimplemented realloc() to reuse the previous buffer if possible and useful.
* Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34409 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,5 +1,5 @@
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/*
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* Copyright 2003-2007, Axel Dörfler, [email protected]. All rights reserved.
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* Copyright 2003-2009, Axel Dörfler, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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@@ -23,42 +23,45 @@
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#endif
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/* This is a very simple malloc()/free() implementation - it only
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* manages a free list.
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* After heap_init() is called, all free memory is contained in one
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* big chunk, the only entry in the free link list (which is a single
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* linked list).
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* When memory is allocated, the smallest free chunk that contains
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* the requested size is split (or taken as a whole if it can't be
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* splitted anymore), and it's lower half will be removed from the
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* free list.
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* The free list is ordered by size, starting with the smallest
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* free chunk available. When a chunk is freed, it will be joint
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* with its predecessor or successor, if possible.
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* To ease list handling, the list anchor itself is a free chunk with
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* size 0 that can't be allocated.
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*/
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/*! This is a very simple malloc()/free() implementation - it only
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manages a free list.
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After heap_init() is called, all free memory is contained in one
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big chunk, the only entry in the free link list (which is a single
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linked list).
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When memory is allocated, the smallest free chunk that contains
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the requested size is split (or taken as a whole if it can't be
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splitted anymore), and it's lower half will be removed from the
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free list.
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The free list is ordered by size, starting with the smallest
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free chunk available. When a chunk is freed, it will be joint
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with its predecessor or successor, if possible.
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To ease list handling, the list anchor itself is a free chunk with
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size 0 that can't be allocated.
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*/
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#define DEBUG_ALLOCATIONS
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// if defined, freed memory is filled with 0xcc
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struct free_chunk {
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uint32 size;
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free_chunk *next;
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free_chunk* next;
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uint32 Size() const;
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free_chunk *Split(uint32 splitSize);
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bool IsTouching(free_chunk *link);
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free_chunk *Join(free_chunk *link);
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void Remove(free_chunk *previous = NULL);
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void Enqueue();
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uint32 Size() const;
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free_chunk* Split(uint32 splitSize);
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bool IsTouching(free_chunk* link);
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free_chunk* Join(free_chunk* link);
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void Remove(free_chunk* previous = NULL);
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void Enqueue();
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void *AllocatedAddress() const;
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static free_chunk *SetToAllocated(void *allocated);
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void* AllocatedAddress() const;
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static free_chunk* SetToAllocated(void* allocated);
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};
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static void *sHeapBase;
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const static uint32 kAlignment = 4;
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// all memory chunks will be a multiple of this
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static void* sHeapBase;
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static uint32 /*sHeapSize,*/ sMaxHeapSize, sAvailable;
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static free_chunk sFreeAnchor;
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@@ -76,10 +79,10 @@ free_chunk::Size() const
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/*! Splits the upper half at the requested location
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and returns it.
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*/
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free_chunk *
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free_chunk*
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free_chunk::Split(uint32 splitSize)
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{
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free_chunk *chunk = (free_chunk *)((uint8 *)this + sizeof(uint32) + splitSize);
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free_chunk* chunk = (free_chunk*)((uint8*)this + sizeof(uint32) + splitSize);
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chunk->size = size - splitSize - sizeof(uint32);
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chunk->next = next;
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@@ -93,11 +96,11 @@ free_chunk::Split(uint32 splitSize)
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that they could be joined.
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*/
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bool
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free_chunk::IsTouching(free_chunk *chunk)
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free_chunk::IsTouching(free_chunk* chunk)
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{
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return chunk
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&& (((uint8 *)this + size == (uint8 *)chunk)
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|| (uint8 *)chunk + chunk->size == (uint8 *)this);
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&& (((uint8*)this + size == (uint8*)chunk)
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|| (uint8*)chunk + chunk->size == (uint8*)this);
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}
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@@ -108,8 +111,8 @@ free_chunk::IsTouching(free_chunk *chunk)
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doesn't work correctly. Use free_chunk::IsTouching()
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to check if this method can be applied.
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*/
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free_chunk *
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free_chunk::Join(free_chunk *chunk)
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free_chunk*
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free_chunk::Join(free_chunk* chunk)
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{
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if (chunk < this) {
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chunk->size += size;
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@@ -126,11 +129,11 @@ free_chunk::Join(free_chunk *chunk)
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void
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free_chunk::Remove(free_chunk *previous)
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free_chunk::Remove(free_chunk* previous)
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{
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if (previous == NULL) {
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// find the previous chunk in the list
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free_chunk *chunk = sFreeAnchor.next;
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free_chunk* chunk = sFreeAnchor.next;
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while (chunk != NULL && chunk != this) {
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previous = chunk;
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@@ -149,7 +152,8 @@ free_chunk::Remove(free_chunk *previous)
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void
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free_chunk::Enqueue()
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{
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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free_chunk* chunk = sFreeAnchor.next;
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free_chunk* last = &sFreeAnchor;
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while (chunk && chunk->Size() < size) {
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last = chunk;
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chunk = chunk->next;
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@@ -164,17 +168,17 @@ free_chunk::Enqueue()
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}
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void *
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void*
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free_chunk::AllocatedAddress() const
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{
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return (void *)&next;
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return (void*)&next;
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}
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free_chunk *
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free_chunk::SetToAllocated(void *allocated)
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free_chunk*
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free_chunk::SetToAllocated(void* allocated)
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{
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return (free_chunk *)((uint8 *)allocated - sizeof(uint32));
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return (free_chunk*)((uint8*)allocated - sizeof(uint32));
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}
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@@ -182,27 +186,28 @@ free_chunk::SetToAllocated(void *allocated)
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void
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heap_release(stage2_args *args)
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heap_release(stage2_args* args)
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{
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platform_release_heap(args, sHeapBase);
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}
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status_t
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heap_init(stage2_args *args)
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heap_init(stage2_args* args)
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{
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void *base, *top;
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void* base;
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void* top;
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if (platform_init_heap(args, &base, &top) < B_OK)
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return B_ERROR;
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sHeapBase = base;
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sMaxHeapSize = (uint8 *)top - (uint8 *)base;
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sMaxHeapSize = (uint8*)top - (uint8*)base;
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sAvailable = sMaxHeapSize - sizeof(uint32);
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// declare the whole heap as one chunk, and add it
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// to the free list
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free_chunk *chunk = (free_chunk *)base;
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free_chunk* chunk = (free_chunk*)base;
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chunk->size = sMaxHeapSize;
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chunk->next = NULL;
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@@ -214,15 +219,15 @@ heap_init(stage2_args *args)
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#if 0
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char *
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char*
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grow_heap(uint32 bytes)
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{
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char *start;
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char* start;
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if (sHeapSize + bytes > sMaxHeapSize)
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return NULL;
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start = (char *)sHeapBase + sHeapSize;
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start = (char*)sHeapBase + sHeapSize;
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memset(start, 0, bytes);
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sHeapSize += bytes;
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@@ -234,11 +239,13 @@ grow_heap(uint32 bytes)
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void
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dump_chunks(void)
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{
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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free_chunk* chunk = sFreeAnchor.next;
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free_chunk* last = &sFreeAnchor;
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while (chunk != NULL) {
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last = chunk;
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printf("\t%p: chunk size = %ld, end = %p, next = %p\n", chunk, chunk->size, (uint8 *)chunk + chunk->size, chunk->next);
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printf("\t%p: chunk size = %ld, end = %p, next = %p\n", chunk,
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chunk->size, (uint8*)chunk + chunk->size, chunk->next);
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chunk = chunk->next;
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}
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}
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@@ -251,21 +258,22 @@ heap_available(void)
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}
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void *
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void*
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malloc(size_t size)
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{
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if (sHeapBase == NULL || size == 0)
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return NULL;
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// align the size requirement to a 4 bytes boundary
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size = (size + 3) & 0xfffffffc;
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// align the size requirement to a kAlignment bytes boundary
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size = (size - 1 + kAlignment) & ~(size_t)(kAlignment - 1);
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if (size > sAvailable) {
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dprintf("malloc(): Out of memory!\n");
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return NULL;
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}
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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free_chunk* chunk = sFreeAnchor.next;
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free_chunk* last = &sFreeAnchor;
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while (chunk && chunk->Size() < size) {
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last = chunk;
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chunk = chunk->next;
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@@ -277,12 +285,12 @@ malloc(size_t size)
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return NULL;
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}
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if (chunk->Size() > size + sizeof(free_chunk) + 4) {
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if (chunk->Size() > size + sizeof(free_chunk) + kAlignment) {
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// if this chunk is bigger than the requested size,
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// we split it to form two chunks (with a minimal
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// size of 4 allocatable bytes).
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// size of kAlignment allocatable bytes).
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free_chunk *freeChunk = chunk->Split(size);
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free_chunk* freeChunk = chunk->Split(size);
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last->next = freeChunk;
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// re-enqueue the free chunk at the correct position
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@@ -301,28 +309,37 @@ malloc(size_t size)
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}
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void *
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realloc(void *oldBuffer, size_t newSize)
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void*
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realloc(void* oldBuffer, size_t newSize)
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{
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// ToDo: improve this implementation!
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if (newSize == 0) {
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TRACE("realloc(%p, %lu) -> NULL\n", oldBuffer, newSize);
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free(oldBuffer);
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return NULL;
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}
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void *newBuffer = malloc(newSize);
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size_t copySize = newSize;
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if (oldBuffer != NULL) {
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free_chunk* oldChunk = free_chunk::SetToAllocated(oldBuffer);
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// Check if the old buffer still fits, and if it makes sense to keep it
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if (oldChunk->size >= newSize
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&& (oldChunk->size < 128 || newSize > oldChunk->size / 3)) {
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TRACE("realloc(%p, %lu) old buffer is large enough\n",
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oldBuffer, newSize);
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return oldChunk->AllocatedAddress();
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}
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if (copySize > oldChunk->size)
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copySize = oldChunk->size;
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}
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void* newBuffer = malloc(newSize);
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if (newBuffer == NULL)
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return NULL;
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if (oldBuffer) {
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free_chunk *oldChunk = free_chunk::SetToAllocated(oldBuffer);
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if (newSize > oldChunk->size)
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newSize = oldChunk->size;
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memcpy(newBuffer, oldBuffer, newSize);
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if (oldBuffer != NULL) {
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memcpy(newBuffer, oldBuffer, copySize);
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free(oldBuffer);
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}
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@@ -332,20 +349,20 @@ realloc(void *oldBuffer, size_t newSize)
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void
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free(void *allocated)
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free(void* allocated)
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{
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if (allocated == NULL)
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return;
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TRACE("free(%p)\n", allocated);
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free_chunk *freedChunk = free_chunk::SetToAllocated(allocated);
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free_chunk* freedChunk = free_chunk::SetToAllocated(allocated);
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#ifdef DEBUG_ALLOCATIONS
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if (freedChunk->size > sMaxHeapSize)
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panic("freed chunk %p clobbered (%lx)!\n", freedChunk, freedChunk->size);
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{
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free_chunk *chunk = sFreeAnchor.next;
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free_chunk* chunk = sFreeAnchor.next;
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while (chunk) {
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if (chunk->size > sMaxHeapSize || freedChunk == chunk)
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panic("invalid chunk in free list, or double free\n");
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@@ -359,7 +376,8 @@ free(void *allocated)
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// try to join the new free chunk with an existing one
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// it may be joined with up to two chunks
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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free_chunk* chunk = sFreeAnchor.next;
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free_chunk* last = &sFreeAnchor;
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int32 joinCount = 0;
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while (chunk) {
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