Integrated Adi's new desktop code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6022 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -140,23 +140,23 @@ public:
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(const BRect r, float angle, float span, const RGBColor& color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillBezier(BPoint *pts, const RGBColor& color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillEllipse(BRect r, const RGBColor& color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const RGBColor& color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRect(const BRect r, const RGBColor& color);
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virtual void FillRect(const BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRegion(BRegion& r, const RGBColor& color);
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virtual void FillRegion(BRegion& r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const RGBColor& color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillArc(const BRect r, float angle, float span, RGBColor &color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillBezier(BPoint *pts, RGBColor &color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillEllipse(BRect r, RGBColor &color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRect(const BRect r, RGBColor &color);
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virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRegion(BRegion& r, RGBColor &color);
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virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor &color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, const RGBColor& color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void FillTriangle(BPoint *pts, RGBColor &color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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@@ -166,30 +166,32 @@ public:
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const RGBColor& color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const RGBColor& color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeEllipse(BRect r, float pensize, const RGBColor& color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const RGBColor& color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokePoint(BPoint& pt, const RGBColor& color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const RGBColor& color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, const RGBColor& color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeRegion(BRegion& r, float pensize, const RGBColor& color);
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virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const RGBColor& color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor &color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor &color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeEllipse(BRect r, float pensize, RGBColor &color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor &color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokePoint(BPoint& pt, RGBColor &color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor &color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, RGBColor &color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeRegion(BRegion& r, float pensize, RGBColor &color);
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virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor &color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const RGBColor& color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor &color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
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virtual void SetMode(int32 mode);
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virtual void SetMode(const display_mode &mode);
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virtual void GetMode(display_mode *mode);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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@@ -65,8 +65,8 @@ public:
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RGBColor MakeBlendColor(const RGBColor &color, const float &position);
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RGBColor & operator=(const RGBColor &col);
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RGBColor & operator=(const rgb_color &col);
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const RGBColor & operator=(const RGBColor &col);
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const RGBColor & operator=(const rgb_color &col);
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bool operator==(const rgb_color &col);
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bool operator==(const RGBColor &col);
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protected:
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@@ -4,7 +4,7 @@
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// This is defined to place the server in test mode, which modifies certain things like
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// system keyboard shortcuts. Note that it is possible, though senseless, to place it in
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// regular mode and still use a display driver which depends on the R5 app_server
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//#define TEST_MODE
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#define TEST_MODE
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// The ViewDriver is a BView/BWindow combination. Plenty of functionality,
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// but dog-slow.
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@@ -26,8 +26,7 @@
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#define HWDRIVER 3
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// Display driver to be used by the server.
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//#define DISPLAYDRIVER VIEWDRIVER
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#define DISPLAYDRIVER HWDRIVER
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#define DISPLAYDRIVER VIEWDRIVER
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// Uncomment this if the DisplayDriver should only rely on drawing functions implemented
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// in software even though hardware-accelerated functions are available
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@@ -38,7 +37,7 @@
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// Define this if you want the display driver to emulate the input server.
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// Comment this out if DISPLAYDRIVER is defined as HWDRIVER.
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//#define ENABLE_INPUT_SERVER_EMULATION
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#define ENABLE_INPUT_SERVER_EMULATION
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// This is the application signature of our app_server when running as a
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// regular application. When running as the app_server, this is not used.
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