Integrated Adi's new desktop code

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6022 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2004-01-11 22:08:53 +00:00
parent 301e9f216f
commit 3df88aae3d
3 changed files with 42 additions and 41 deletions
+37 -35
View File
@@ -140,23 +140,23 @@ public:
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
virtual void FillArc(const BRect r, float angle, float span, const RGBColor& color);
virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillBezier(BPoint *pts, const RGBColor& color);
virtual void FillBezier(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillEllipse(BRect r, const RGBColor& color);
virtual void FillEllipse(BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, const RGBColor& color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillRect(const BRect r, const RGBColor& color);
virtual void FillRect(const BRect r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillRegion(BRegion& r, const RGBColor& color);
virtual void FillRegion(BRegion& r, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, const RGBColor& color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillArc(const BRect r, float angle, float span, RGBColor &color);
virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillBezier(BPoint *pts, RGBColor &color);
virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillEllipse(BRect r, RGBColor &color);
virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRect(const BRect r, RGBColor &color);
virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRegion(BRegion& r, RGBColor &color);
virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor &color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void FillTriangle(BPoint *pts, const RGBColor& color);
virtual void FillTriangle(BPoint *pts, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void FillTriangle(BPoint *pts, RGBColor &color);
virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void HideCursor(void);
virtual bool IsCursorHidden(void);
@@ -166,30 +166,32 @@ public:
virtual void ObscureCursor(void);
virtual void SetCursor(ServerCursor *cursor);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, const RGBColor& color);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeBezier(BPoint *pts, float pensize, const RGBColor& color);
virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeEllipse(BRect r, float pensize, const RGBColor& color);
virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, const RGBColor& color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokePoint(BPoint& pt, const RGBColor& color);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const RGBColor& color, bool is_closed=true);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color, bool is_closed=true);
virtual void StrokeRect(BRect r, float pensize, const RGBColor& color);
virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeRegion(BRegion& r, float pensize, const RGBColor& color);
virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const RGBColor& color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor &color);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor &color);
virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeEllipse(BRect r, float pensize, RGBColor &color);
virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor &color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokePoint(BPoint& pt, RGBColor &color);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor &color, bool is_closed=true);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color, bool is_closed=true);
virtual void StrokeRect(BRect r, float pensize, RGBColor &color);
virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeRegion(BRegion& r, float pensize, RGBColor &color);
virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor &color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void StrokeTriangle(BPoint *pts, float pensize, const RGBColor& color);
virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, const RGBColor& high_color, const RGBColor& low_color);
virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor &color);
virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
virtual void SetMode(int32 mode);
virtual void SetMode(const display_mode &mode);
virtual void GetMode(display_mode *mode);
virtual bool DumpToFile(const char *path);
virtual ServerBitmap *DumpToBitmap(void);
+2 -2
View File
@@ -65,8 +65,8 @@ public:
RGBColor MakeBlendColor(const RGBColor &color, const float &position);
RGBColor & operator=(const RGBColor &col);
RGBColor & operator=(const rgb_color &col);
const RGBColor & operator=(const RGBColor &col);
const RGBColor & operator=(const rgb_color &col);
bool operator==(const rgb_color &col);
bool operator==(const RGBColor &col);
protected:
+3 -4
View File
@@ -4,7 +4,7 @@
// This is defined to place the server in test mode, which modifies certain things like
// system keyboard shortcuts. Note that it is possible, though senseless, to place it in
// regular mode and still use a display driver which depends on the R5 app_server
//#define TEST_MODE
#define TEST_MODE
// The ViewDriver is a BView/BWindow combination. Plenty of functionality,
// but dog-slow.
@@ -26,8 +26,7 @@
#define HWDRIVER 3
// Display driver to be used by the server.
//#define DISPLAYDRIVER VIEWDRIVER
#define DISPLAYDRIVER HWDRIVER
#define DISPLAYDRIVER VIEWDRIVER
// Uncomment this if the DisplayDriver should only rely on drawing functions implemented
// in software even though hardware-accelerated functions are available
@@ -38,7 +37,7 @@
// Define this if you want the display driver to emulate the input server.
// Comment this out if DISPLAYDRIVER is defined as HWDRIVER.
//#define ENABLE_INPUT_SERVER_EMULATION
#define ENABLE_INPUT_SERVER_EMULATION
// This is the application signature of our app_server when running as a
// regular application. When running as the app_server, this is not used.