updated docs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13830 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -33,8 +33,7 @@ You use this software at your own risk! Although I don't expect it to damage you
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<ul>
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<li>No 2D or 3D acceleration;
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<li>No video overlay support;
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<li>Only works on analog connected screens;
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<li>VESA 2.0 mode needs to be enabled alongside the driver or it won't work yet: any valid (so BIOS supported) VESA setting will do.
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<li>Only works on analog connected screens.
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</ul>
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<br>
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<hr>
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@@ -157,6 +156,6 @@ With the <strong>pgm_panel true</strong> setting, the driver will fix your panel
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<hr>
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<br>
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<a href="mailto:[email protected]">Rudolf Cornelissen.</a>
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<p>(Page last updated on July 23, 2005)</p>
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<p>(Page last updated on July 26, 2005)</p>
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</body>
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</html>
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@@ -4,12 +4,12 @@
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</head>
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<body>
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<p><h2>Changes done for each driverversion:</h2></p>
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<p><h1>via_driver (SVN 0.06, Rudolf)</h1></p>
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<p><h1>via_driver (SVN 0.07, Rudolf)</h1></p>
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<ul>
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<li>Initial setup based on nVidia driver 0.30;
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<li>Kerneldriver uses MTR-WC mapping where available;
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<li>Accelerant uses AGP busmanager to enable AGP FW where available;
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<li>Added functional hardware cursor, although it's not 100% perfect (yet);
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<li>Added hardware cursor;
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<li>Added RAM size autodetection, as preset by the system BIOS;
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<li>Added support for virtualscreens (CRTC startadress and memory pitch programming);
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<li>Added CRTC1 timing programming and updated constraints, including GET_TIMING_CONSTRAINTS hook;
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@@ -17,17 +17,19 @@
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<li>Added CRTC FIFO fetch limit programming (seems specific to VIA);
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<li>Added colorpalette programming;
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<li>Added DPMS support;
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<li>Added primary head pixelPLL programming (refreshrate is now set).
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<li>Added primary head pixelPLL programming (refreshrate is now set);
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<li>Added switch to 'enhanced mode' making the driver independant from a preset VESA mode.
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</ul>
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<p><h1>Still todo:</h1></p>
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<ul>
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<li>Extended mode enable programming (to become independant of VESA);
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<li>A lot more (like acceleration and overlay engines).
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<li>Video overlay;
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<li>2D acceleration;
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<li>And yet more could be done.
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</ul>
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</p>
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<hr><br>
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<br>
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<a href="mailto:[email protected]">Rudolf Cornelissen.</a>
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<p>(Page last updated on July 23, 2005)</p>
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<p>(Page last updated on July 26, 2005)</p>
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</body>
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</html>
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