whitespace and style cleanup, no functional changes

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28358 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Maurice Kalinowski
2008-10-28 19:54:43 +00:00
parent 58b80f0913
commit 3feea27945
+108 -100
View File
@@ -1,9 +1,9 @@
/*
/*
* Copyright 2001-2007, Haiku Inc.
* Authors:
* Christopher ML Zumwalt May ([email protected])
* Jérôme Duval
*
*
* Distributed under the terms of the MIT License.
*/
@@ -32,34 +32,34 @@ struct _gs_media_tracker
bool FillBuffer(_gs_ramp * ramp, uint8 * data, uint8 * buffer, size_t * bytes)
{
int32 samples = *bytes / sizeof(int16);
for (int32 byte = 0; byte < samples; byte++) {
float gain = *ramp->value;
data[byte] = uint8(float(buffer[byte]) * gain);
if (ChangeRamp(ramp)) {
*bytes = byte * sizeof(int16);
return true;
}
}
return false;
}
bool FillBuffer(_gs_ramp * ramp, int16 * data, int16 * buffer, size_t * bytes)
{
int32 samples = *bytes / sizeof(int16);
for (int32 byte = 0; byte < samples; byte++) {
float gain = *ramp->value;
data[byte] = int16(float(buffer[byte]) * gain);
if (ChangeRamp(ramp)) {
*bytes = byte * sizeof(int16);
return true;
}
}
return false;
}
@@ -71,16 +71,16 @@ bool FillBuffer(_gs_ramp * ramp, int32 * data, int32 * buffer, size_t * bytes)
while (bytesAreReady) {
float gain = *ramp->value;
data[byte] = int32(float(buffer[byte]) * gain);
if (ChangeRamp(ramp)) {
*bytes = byte;
return true;
}
byte++;
bytesAreReady = (byte >= *bytes);
}
return false;
}
@@ -92,57 +92,57 @@ bool FillBuffer(_gs_ramp * ramp, float * data, float * buffer, size_t * bytes)
while (bytesAreReady) {
float gain = *ramp->value;
data[byte] = buffer[byte] * gain;
if (ChangeRamp(ramp)) {
*bytes = byte;
return true;
}
byte++;
bytesAreReady = (byte >= *bytes);
}
return false;
}
// BFileGameSound -------------------------------------------------------
BFileGameSound::BFileGameSound(const entry_ref *file,
bool looping,
BGameSoundDevice *device)
: BStreamingGameSound(device),
: BStreamingGameSound(device),
fAudioStream(NULL),
fStopping(false),
fLooping(looping),
fBuffer(NULL),
fPlayPosition(0),
fPausing(NULL),
fPaused(false),
fPauseGain(1.0)
fStopping(false),
fLooping(looping),
fBuffer(NULL),
fPlayPosition(0),
fPausing(NULL),
fPaused(false),
fPauseGain(1.0)
{
if (InitCheck() == B_OK)
SetInitError(Init(file));
if (InitCheck() == B_OK)
SetInitError(Init(file));
}
BFileGameSound::BFileGameSound(const char *file,
bool looping,
BGameSoundDevice *device)
: BStreamingGameSound(device),
: BStreamingGameSound(device),
fAudioStream(NULL),
fStopping(false),
fLooping(looping),
fStopping(false),
fLooping(looping),
fBuffer(NULL),
fPlayPosition(0),
fPausing(NULL),
fPaused(false),
fPauseGain(1.0)
fPlayPosition(0),
fPausing(NULL),
fPaused(false),
fPauseGain(1.0)
{
if (InitCheck() == B_OK) {
entry_ref node;
if (get_ref_for_path(file, &node) != B_OK)
SetInitError(B_ENTRY_NOT_FOUND);
else
else
SetInitError(Init(&node));
}
}
@@ -150,17 +150,17 @@ BFileGameSound::BFileGameSound(const char *file,
BFileGameSound::~BFileGameSound()
{
if (fReadThread >= 0)
if (fReadThread >= 0)
kill_thread(fReadThread);
if (fAudioStream) {
if (fAudioStream->stream)
if (fAudioStream->stream)
fAudioStream->file->ReleaseTrack(fAudioStream->stream);
delete fAudioStream->file;
}
delete [] fBuffer;
delete [] fBuffer;
delete fAudioStream;
}
@@ -176,9 +176,9 @@ status_t
BFileGameSound::StartPlaying()
{
// restart playback if needed
if (IsPlaying())
if (IsPlaying())
StopPlaying();
// start playing the file
return BStreamingGameSound::StartPlaying();
}
@@ -188,18 +188,18 @@ status_t
BFileGameSound::StopPlaying()
{
status_t error = BStreamingGameSound::StopPlaying();
if (!fAudioStream || !fAudioStream->stream)
return B_OK;
// start reading next time from the start of the file
int64 frame = 0;
fAudioStream->stream->SeekToFrame(&frame);
fStopping = false;
fAudioStream->position = 0;
fPlayPosition = 0;
return error;
}
@@ -209,7 +209,7 @@ BFileGameSound::Preload()
{
if (!IsPlaying())
Load();
return B_OK;
}
@@ -219,70 +219,76 @@ BFileGameSound::FillBuffer(void *inBuffer,
size_t inByteCount)
{
size_t bytes = inByteCount;
if (!fPaused || fPausing) {
if (fPlayPosition == 0 || fPlayPosition + inByteCount >= fBufferSize) {
Load();
}
if (fPlayPosition + bytes > fBufferSize)
bytes = fBufferSize - fPlayPosition;
if (bytes == 0)
return;
if (fPausing) {
Lock();
bool rampDone = false;
// Fill the requested buffer, stopping if the paused flag is set
switch(Format().format) {
case gs_audio_format::B_GS_U8:
rampDone = ::FillBuffer(fPausing, (uint8*)inBuffer, (uint8*)&fBuffer[fPlayPosition], &bytes);
rampDone = ::FillBuffer(fPausing, (uint8*)inBuffer,
(uint8*)&fBuffer[fPlayPosition], &bytes);
break;
case gs_audio_format::B_GS_S16:
rampDone = ::FillBuffer(fPausing, (int16*)inBuffer, (int16*)&fBuffer[fPlayPosition], &bytes);
rampDone = ::FillBuffer(fPausing, (int16*)inBuffer,
(int16*)&fBuffer[fPlayPosition], &bytes);
break;
case gs_audio_format::B_GS_S32:
rampDone = ::FillBuffer(fPausing, (int32*)inBuffer, (int32*)&fBuffer[fPlayPosition], &bytes);
rampDone = ::FillBuffer(fPausing, (int32*)inBuffer,
(int32*)&fBuffer[fPlayPosition], &bytes);
break;
case gs_audio_format::B_GS_F:
rampDone = ::FillBuffer(fPausing, (float*)inBuffer, (float*)&fBuffer[fPlayPosition], &bytes);
rampDone = ::FillBuffer(fPausing, (float*)inBuffer,
(float*)&fBuffer[fPlayPosition], &bytes);
break;
}
// We finished ramping
if (rampDone) {
if (bytes < inByteCount && !fPausing) {
// Since we are resuming play back, we need to copy any remaining samples
// Since we are resuming play back,
// we need to copy any remaining samples
char * buffer = (char*)inBuffer;
memcpy(&buffer[bytes], &fBuffer[fPlayPosition + bytes], inByteCount - bytes);
memcpy(&buffer[bytes], &fBuffer[fPlayPosition + bytes],
inByteCount - bytes);
}
delete fPausing;
fPausing = NULL;
}
Unlock();
} else {
size_t byte = 0;
char * buffer = (char*)inBuffer;
// We need to be able to stop asap when the pause flag is flipped.
while(byte < bytes && (!fPaused || fPausing)) {
buffer[byte] = fBuffer[fPlayPosition + byte];
buffer[byte] = fBuffer[fPlayPosition + byte];
byte++;
}
bytes = byte;
}
}
fPlayPosition += bytes;
fPlayPosition += bytes;
}
@@ -300,23 +306,25 @@ BFileGameSound::SetPaused(bool isPaused,
{
if (fPaused != isPaused) {
Lock();
// Clear any old ramping
// Clear any old ramping
delete fPausing;
fPausing = NULL;
if (rampTime > 100000) {
// Setup for ramping
if (isPaused)
fPausing = InitRamp(&fPauseGain, 0.0, Format().frame_rate, rampTime);
fPausing = InitRamp(&fPauseGain, 0.0,
Format().frame_rate, rampTime);
else
fPausing = InitRamp(&fPauseGain, 1.0, Format().frame_rate, rampTime);
fPausing = InitRamp(&fPauseGain, 1.0,
Format().frame_rate, rampTime);
}
fPaused = isPaused;
Unlock();
}
return B_OK;
}
@@ -326,10 +334,10 @@ BFileGameSound::IsPaused()
{
if (fPausing)
return B_PAUSE_IN_PROGRESS;
if (fPaused)
return B_PAUSED;
return B_NOT_PAUSED;
}
@@ -339,54 +347,54 @@ BFileGameSound::Init(const entry_ref* file)
{
fAudioStream = new _gs_media_tracker;
memset(fAudioStream, 0, sizeof(_gs_media_tracker));
fAudioStream->file = new BMediaFile(file);
status_t error = fAudioStream->file->InitCheck();
if (error != B_OK)
return error;
fAudioStream->stream = fAudioStream->file->TrackAt(0);
// is this is an audio file?
// is this is an audio file?
media_format playFormat;
if ((error = fAudioStream->stream->EncodedFormat(&playFormat)) != B_OK)
return error;
if (!playFormat.IsAudio())
if (!playFormat.IsAudio())
return B_MEDIA_BAD_FORMAT;
gs_audio_format dformat = Device()->Format();
// request the format we want the sound
memset(&playFormat, 0, sizeof(media_format));
playFormat.type = B_MEDIA_RAW_AUDIO;
if (fAudioStream->stream->DecodedFormat(&playFormat) != B_OK)
return B_MEDIA_BAD_FORMAT;
// translate the format into a "GameKit" friendly one
gs_audio_format gsformat;
media_to_gs_format(&gsformat, &playFormat.u.raw_audio);
media_to_gs_format(&gsformat, &playFormat.u.raw_audio);
// Since the buffer sized read from the file is most likely differnt
// then the buffer used by the audio mixer, we must allocate a buffer
// large enough to hold the largest request.
fBufferSize = gsformat.buffer_size;
if (fBufferSize < dformat.buffer_size)
fBufferSize = dformat.buffer_size;
// create the buffer
fBuffer = new char[fBufferSize * 2];
memset(fBuffer, 0, fBufferSize * 2);
fFrameSize = gsformat.channel_count * get_sample_size(gsformat.format);
fAudioStream->frames = fAudioStream->stream->CountFrames();
// Ask the device to attach our sound to it
gs_id sound;
error = Device()->CreateBuffer(&sound, this, &gsformat);
if (error != B_OK)
return error;
return BGameSound::Init(sound);
}
@@ -399,13 +407,13 @@ BFileGameSound::Load()
memcpy(fBuffer, fBuffer + fPlayPosition, fBufferSize - fPlayPosition);
fPlayPosition = fBufferSize - fPlayPosition;
}
// time to read a new buffer
int64 frames = 0;
fAudioStream->stream->ReadFrames(fBuffer + fPlayPosition, &frames);
fBufferSize = fPlayPosition + frames * fFrameSize;
fPlayPosition = 0;
if (fBufferSize == 0) {
if (fLooping) {
// start reading next time from the start of the file
@@ -415,7 +423,7 @@ BFileGameSound::Load()
StopPlaying();
}
}
return true;
}
@@ -423,17 +431,17 @@ BFileGameSound::Load()
bool
BFileGameSound::Read(void * buffer, size_t bytes)
{
return false;
return false;
}
/* unimplemented for protection of the user:
*
* BFileGameSound::BFileGameSound()
* BFileGameSound::BFileGameSound(const BFileGameSound &)
* BFileGameSound &BFileGameSound::operator=(const BFileGameSound &)
*/
status_t
BFileGameSound::_Reserved_BFileGameSound_0(int32 arg, ...)