whitespace and style cleanup, no functional changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28358 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+108
-100
@@ -1,9 +1,9 @@
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/*
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/*
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* Copyright 2001-2007, Haiku Inc.
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* Authors:
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* Christopher ML Zumwalt May ([email protected])
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* Jérôme Duval
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*
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*
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* Distributed under the terms of the MIT License.
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*/
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@@ -32,34 +32,34 @@ struct _gs_media_tracker
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bool FillBuffer(_gs_ramp * ramp, uint8 * data, uint8 * buffer, size_t * bytes)
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{
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int32 samples = *bytes / sizeof(int16);
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for (int32 byte = 0; byte < samples; byte++) {
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float gain = *ramp->value;
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data[byte] = uint8(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp)) {
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*bytes = byte * sizeof(int16);
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return true;
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}
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}
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return false;
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}
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bool FillBuffer(_gs_ramp * ramp, int16 * data, int16 * buffer, size_t * bytes)
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{
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int32 samples = *bytes / sizeof(int16);
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for (int32 byte = 0; byte < samples; byte++) {
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float gain = *ramp->value;
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data[byte] = int16(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp)) {
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*bytes = byte * sizeof(int16);
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return true;
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}
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}
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return false;
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}
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@@ -71,16 +71,16 @@ bool FillBuffer(_gs_ramp * ramp, int32 * data, int32 * buffer, size_t * bytes)
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while (bytesAreReady) {
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float gain = *ramp->value;
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data[byte] = int32(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp)) {
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*bytes = byte;
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return true;
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}
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byte++;
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bytesAreReady = (byte >= *bytes);
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}
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return false;
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}
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@@ -92,57 +92,57 @@ bool FillBuffer(_gs_ramp * ramp, float * data, float * buffer, size_t * bytes)
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while (bytesAreReady) {
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float gain = *ramp->value;
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data[byte] = buffer[byte] * gain;
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if (ChangeRamp(ramp)) {
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*bytes = byte;
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return true;
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}
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byte++;
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bytesAreReady = (byte >= *bytes);
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}
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return false;
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}
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// BFileGameSound -------------------------------------------------------
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BFileGameSound::BFileGameSound(const entry_ref *file,
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bool looping,
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BGameSoundDevice *device)
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: BStreamingGameSound(device),
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: BStreamingGameSound(device),
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fAudioStream(NULL),
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fStopping(false),
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fLooping(looping),
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fBuffer(NULL),
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fPlayPosition(0),
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fPausing(NULL),
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fPaused(false),
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fPauseGain(1.0)
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fStopping(false),
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fLooping(looping),
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fBuffer(NULL),
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fPlayPosition(0),
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fPausing(NULL),
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fPaused(false),
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fPauseGain(1.0)
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{
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if (InitCheck() == B_OK)
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SetInitError(Init(file));
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if (InitCheck() == B_OK)
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SetInitError(Init(file));
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}
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BFileGameSound::BFileGameSound(const char *file,
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bool looping,
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BGameSoundDevice *device)
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: BStreamingGameSound(device),
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: BStreamingGameSound(device),
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fAudioStream(NULL),
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fStopping(false),
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fLooping(looping),
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fStopping(false),
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fLooping(looping),
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fBuffer(NULL),
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fPlayPosition(0),
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fPausing(NULL),
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fPaused(false),
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fPauseGain(1.0)
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fPlayPosition(0),
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fPausing(NULL),
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fPaused(false),
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fPauseGain(1.0)
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{
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if (InitCheck() == B_OK) {
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entry_ref node;
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if (get_ref_for_path(file, &node) != B_OK)
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SetInitError(B_ENTRY_NOT_FOUND);
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else
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else
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SetInitError(Init(&node));
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}
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}
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@@ -150,17 +150,17 @@ BFileGameSound::BFileGameSound(const char *file,
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BFileGameSound::~BFileGameSound()
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{
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if (fReadThread >= 0)
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if (fReadThread >= 0)
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kill_thread(fReadThread);
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if (fAudioStream) {
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if (fAudioStream->stream)
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if (fAudioStream->stream)
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fAudioStream->file->ReleaseTrack(fAudioStream->stream);
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delete fAudioStream->file;
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}
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delete [] fBuffer;
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delete [] fBuffer;
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delete fAudioStream;
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}
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@@ -176,9 +176,9 @@ status_t
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BFileGameSound::StartPlaying()
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{
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// restart playback if needed
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if (IsPlaying())
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if (IsPlaying())
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StopPlaying();
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// start playing the file
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return BStreamingGameSound::StartPlaying();
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}
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@@ -188,18 +188,18 @@ status_t
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BFileGameSound::StopPlaying()
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{
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status_t error = BStreamingGameSound::StopPlaying();
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if (!fAudioStream || !fAudioStream->stream)
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return B_OK;
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// start reading next time from the start of the file
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int64 frame = 0;
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fAudioStream->stream->SeekToFrame(&frame);
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fStopping = false;
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fAudioStream->position = 0;
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fPlayPosition = 0;
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return error;
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}
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@@ -209,7 +209,7 @@ BFileGameSound::Preload()
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{
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if (!IsPlaying())
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Load();
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return B_OK;
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}
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@@ -219,70 +219,76 @@ BFileGameSound::FillBuffer(void *inBuffer,
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size_t inByteCount)
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{
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size_t bytes = inByteCount;
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if (!fPaused || fPausing) {
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if (fPlayPosition == 0 || fPlayPosition + inByteCount >= fBufferSize) {
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Load();
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}
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if (fPlayPosition + bytes > fBufferSize)
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bytes = fBufferSize - fPlayPosition;
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if (bytes == 0)
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return;
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if (fPausing) {
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Lock();
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bool rampDone = false;
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// Fill the requested buffer, stopping if the paused flag is set
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switch(Format().format) {
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case gs_audio_format::B_GS_U8:
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rampDone = ::FillBuffer(fPausing, (uint8*)inBuffer, (uint8*)&fBuffer[fPlayPosition], &bytes);
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rampDone = ::FillBuffer(fPausing, (uint8*)inBuffer,
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(uint8*)&fBuffer[fPlayPosition], &bytes);
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break;
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case gs_audio_format::B_GS_S16:
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rampDone = ::FillBuffer(fPausing, (int16*)inBuffer, (int16*)&fBuffer[fPlayPosition], &bytes);
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rampDone = ::FillBuffer(fPausing, (int16*)inBuffer,
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(int16*)&fBuffer[fPlayPosition], &bytes);
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break;
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case gs_audio_format::B_GS_S32:
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rampDone = ::FillBuffer(fPausing, (int32*)inBuffer, (int32*)&fBuffer[fPlayPosition], &bytes);
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rampDone = ::FillBuffer(fPausing, (int32*)inBuffer,
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(int32*)&fBuffer[fPlayPosition], &bytes);
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break;
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case gs_audio_format::B_GS_F:
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rampDone = ::FillBuffer(fPausing, (float*)inBuffer, (float*)&fBuffer[fPlayPosition], &bytes);
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rampDone = ::FillBuffer(fPausing, (float*)inBuffer,
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(float*)&fBuffer[fPlayPosition], &bytes);
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break;
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}
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// We finished ramping
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if (rampDone) {
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if (bytes < inByteCount && !fPausing) {
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// Since we are resuming play back, we need to copy any remaining samples
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// Since we are resuming play back,
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// we need to copy any remaining samples
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char * buffer = (char*)inBuffer;
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memcpy(&buffer[bytes], &fBuffer[fPlayPosition + bytes], inByteCount - bytes);
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memcpy(&buffer[bytes], &fBuffer[fPlayPosition + bytes],
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inByteCount - bytes);
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}
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delete fPausing;
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fPausing = NULL;
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}
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Unlock();
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} else {
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size_t byte = 0;
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char * buffer = (char*)inBuffer;
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// We need to be able to stop asap when the pause flag is flipped.
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while(byte < bytes && (!fPaused || fPausing)) {
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buffer[byte] = fBuffer[fPlayPosition + byte];
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buffer[byte] = fBuffer[fPlayPosition + byte];
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byte++;
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}
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bytes = byte;
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}
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}
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fPlayPosition += bytes;
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fPlayPosition += bytes;
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}
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@@ -300,23 +306,25 @@ BFileGameSound::SetPaused(bool isPaused,
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{
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if (fPaused != isPaused) {
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Lock();
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// Clear any old ramping
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// Clear any old ramping
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delete fPausing;
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fPausing = NULL;
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if (rampTime > 100000) {
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// Setup for ramping
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if (isPaused)
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fPausing = InitRamp(&fPauseGain, 0.0, Format().frame_rate, rampTime);
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fPausing = InitRamp(&fPauseGain, 0.0,
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Format().frame_rate, rampTime);
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else
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fPausing = InitRamp(&fPauseGain, 1.0, Format().frame_rate, rampTime);
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fPausing = InitRamp(&fPauseGain, 1.0,
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Format().frame_rate, rampTime);
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}
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fPaused = isPaused;
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Unlock();
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}
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return B_OK;
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}
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@@ -326,10 +334,10 @@ BFileGameSound::IsPaused()
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{
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if (fPausing)
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return B_PAUSE_IN_PROGRESS;
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if (fPaused)
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return B_PAUSED;
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return B_NOT_PAUSED;
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}
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@@ -339,54 +347,54 @@ BFileGameSound::Init(const entry_ref* file)
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{
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fAudioStream = new _gs_media_tracker;
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memset(fAudioStream, 0, sizeof(_gs_media_tracker));
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fAudioStream->file = new BMediaFile(file);
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status_t error = fAudioStream->file->InitCheck();
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if (error != B_OK)
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return error;
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fAudioStream->stream = fAudioStream->file->TrackAt(0);
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// is this is an audio file?
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// is this is an audio file?
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media_format playFormat;
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if ((error = fAudioStream->stream->EncodedFormat(&playFormat)) != B_OK)
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return error;
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if (!playFormat.IsAudio())
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if (!playFormat.IsAudio())
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return B_MEDIA_BAD_FORMAT;
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gs_audio_format dformat = Device()->Format();
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// request the format we want the sound
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memset(&playFormat, 0, sizeof(media_format));
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playFormat.type = B_MEDIA_RAW_AUDIO;
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if (fAudioStream->stream->DecodedFormat(&playFormat) != B_OK)
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return B_MEDIA_BAD_FORMAT;
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// translate the format into a "GameKit" friendly one
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gs_audio_format gsformat;
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media_to_gs_format(&gsformat, &playFormat.u.raw_audio);
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media_to_gs_format(&gsformat, &playFormat.u.raw_audio);
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// Since the buffer sized read from the file is most likely differnt
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// then the buffer used by the audio mixer, we must allocate a buffer
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// large enough to hold the largest request.
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fBufferSize = gsformat.buffer_size;
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if (fBufferSize < dformat.buffer_size)
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fBufferSize = dformat.buffer_size;
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// create the buffer
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fBuffer = new char[fBufferSize * 2];
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memset(fBuffer, 0, fBufferSize * 2);
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fFrameSize = gsformat.channel_count * get_sample_size(gsformat.format);
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fAudioStream->frames = fAudioStream->stream->CountFrames();
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// Ask the device to attach our sound to it
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gs_id sound;
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error = Device()->CreateBuffer(&sound, this, &gsformat);
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if (error != B_OK)
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return error;
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return BGameSound::Init(sound);
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}
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@@ -399,13 +407,13 @@ BFileGameSound::Load()
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memcpy(fBuffer, fBuffer + fPlayPosition, fBufferSize - fPlayPosition);
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fPlayPosition = fBufferSize - fPlayPosition;
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}
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// time to read a new buffer
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int64 frames = 0;
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fAudioStream->stream->ReadFrames(fBuffer + fPlayPosition, &frames);
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fBufferSize = fPlayPosition + frames * fFrameSize;
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fPlayPosition = 0;
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if (fBufferSize == 0) {
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if (fLooping) {
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// start reading next time from the start of the file
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@@ -415,7 +423,7 @@ BFileGameSound::Load()
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StopPlaying();
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}
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}
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return true;
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}
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@@ -423,17 +431,17 @@ BFileGameSound::Load()
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bool
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BFileGameSound::Read(void * buffer, size_t bytes)
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{
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return false;
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return false;
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}
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/* unimplemented for protection of the user:
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*
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* BFileGameSound::BFileGameSound()
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* BFileGameSound::BFileGameSound(const BFileGameSound &)
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* BFileGameSound &BFileGameSound::operator=(const BFileGameSound &)
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*/
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status_t
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BFileGameSound::_Reserved_BFileGameSound_0(int32 arg, ...)
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Reference in New Issue
Block a user