* removed unused variable
* automatic whitespace cleanup git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29993 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -30,15 +30,15 @@ Window::Window()
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{
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BRect rect = Bounds().InsetByCopy(20, 20);
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BTextView* textView = new BTextView(rect, "text-o-mo",
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BTextView* textView = new BTextView(rect, "text-o-mo",
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rect.OffsetToCopy(0, 0), B_FOLLOW_ALL);
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BScrollView* scrollView = new BScrollView("scroll-o-mo", textView,
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BScrollView* scrollView = new BScrollView("scroll-o-mo", textView,
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B_FOLLOW_ALL_SIDES, 0, true, true);
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AddChild(scrollView);
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printf("starting to prepare content ... [%Ld]\n", system_time());
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// generate a million lines of content
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const int32 kLineCount = 1000000;
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const int32 kLineNoSize = 6;
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@@ -51,7 +51,6 @@ Window::Window()
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char* currLine = content.LockBuffer(contentLength);
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if (currLine) {
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int32 lineNo = 0;
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char buf[10];
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for ( ; lineNo < kLineCount; currLine += lineLength)
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sprintf(currLine, format.String(), kLineNoSize, lineNo++);
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content.UnlockBuffer(contentLength);
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@@ -98,7 +97,7 @@ Application::ReadyToRun(void)
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// #pragma mark -
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int
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int
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main(int argc, char **argv)
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{
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Application app;
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