enable_keyboard() should now work a little better.

Disabled keyboard tests for now - we will just assume there is a keyboard.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14485 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-10-24 10:23:30 +00:00
parent 75fc86b667
commit 411b881b0d
@@ -27,8 +27,9 @@ enum {
} leds_status;
enum {
PS2_DATA_SET_LEDS = 0xed,
PS2_ENABLE_KEYBOARD = 0xf4,
PS2_DATA_SET_LEDS = 0xed,
PS2_ENABLE_KEYBOARD = 0xf4,
PS2_DISABLE_KEYBOARD = 0xf5,
EXTENDED_KEY = 0xe0,
};
@@ -237,13 +238,14 @@ enable_keyboard(void)
{
uint32 tries = 3;
keyboard_empty_data();
while (tries-- > 0) {
keyboard_empty_data();
if (keyboard_command(PS2_ENABLE_KEYBOARD, NULL, 0) == B_OK)
return B_OK;
}
dprintf("enable_keyboard() failed\n");
return B_ERROR;
}
@@ -260,6 +262,8 @@ probe_keyboard(void)
keyboard_empty_data();
// Keyboard detection does not seem to be working always correctly
#if 0
// Keyboard self-test
if (ps2_write_ctrl(PS2_CTRL_KEYBOARD_SELF_TEST) != B_OK)
@@ -284,6 +288,8 @@ probe_keyboard(void)
// Enable keyboard
return enable_keyboard();
#endif
return B_OK;
}