Implemented GetBitmap() - only client side, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14904 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -24,15 +24,17 @@
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// Description: BPrivateScreen is the class which does the real work
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// for the proxy class BScreen (it interacts with the app server).
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//------------------------------------------------------------------------------
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#include "AppServerLink.h"
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#include "PrivateScreen.h"
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#include "ServerProtocol.h"
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#include <Bitmap.h>
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#include <Locker.h>
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#include <Window.h>
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#include <stdlib.h>
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#include <new>
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#include "AppServerLink.h"
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#include "PrivateScreen.h"
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#include "ServerProtocol.h"
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#include <stdlib.h>
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// TODO: We should define this somewhere else
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@@ -197,13 +199,25 @@ BPrivateScreen::ColorMap()
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status_t
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BPrivateScreen::GetBitmap(BBitmap **bitmap, bool drawCursor, BRect *bound)
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BPrivateScreen::GetBitmap(BBitmap **_bitmap, bool drawCursor, BRect *bounds)
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{
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if (bitmap == NULL)
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if (_bitmap == NULL)
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return B_BAD_VALUE;
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// TODO: Implement
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return B_ERROR;
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BBitmap* bitmap = new (std::nothrow) BBitmap(Frame(), ColorSpace());
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if (bitmap == NULL)
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return B_NO_MEMORY;
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status_t status = bitmap->InitCheck();
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if (status == B_OK)
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status = ReadBitmap(bitmap, drawCursor, bounds);
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if (status != B_OK) {
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delete bitmap;
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return status;
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}
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*_bitmap = bitmap;
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return B_OK;
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}
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