uses B_ORIGIN when drawing the bitmap. helps with blender
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31545 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -444,7 +444,7 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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if (!fDirectModeEnabled || fInfo == NULL) {
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if (GLView()->LockLooperWithTimeout(1000) == B_OK) {
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GLView()->DrawBitmap(fBitmap);
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GLView()->DrawBitmap(fBitmap, B_ORIGIN);
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GLView()->UnlockLooper();
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}
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return;
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