Add simpler test that does not involve the media kit and generates a simple sawtooth wave.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43126 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adrien Destugues
2011-11-02 19:39:03 +00:00
parent b9a6b7844d
commit 4a586de04d
3 changed files with 93 additions and 0 deletions
+1
View File
@@ -5,6 +5,7 @@ SubInclude HAIKU_TOP src tests kits game direct_window_test ;
SubInclude HAIKU_TOP src tests kits game direct_window_info_test ;
SubInclude HAIKU_TOP src tests kits game file_game_sound_test ;
SubInclude HAIKU_TOP src tests kits game push_game_sound_test ;
SubInclude HAIKU_TOP src tests kits game push_game_sound_test2 ;
SubInclude HAIKU_TOP src tests kits game set_mouse_position_test ;
SubInclude HAIKU_TOP src tests kits game simple_game_sound_test ;
SubInclude HAIKU_TOP src tests kits game page_flipper ;
@@ -0,0 +1,6 @@
SubDir HAIKU_TOP src tests kits game push_game_sound_test2 ;
SimpleTest push_game_sound_test2
: push_game_sound_test.cpp
: game media be $(TARGET_LIBSUPC++)
;
@@ -0,0 +1,86 @@
/*
* Copyright 2009, Krzysztof Ćwiertnia (krzysiek.bmkx_gmail_com).
* Copyright 2011, Adrien Destugues ([email protected])
* All Rights Reserved. Distributed under the terms of the MIT License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GameSoundDefs.h>
#include <InterfaceDefs.h>
#include <PushGameSound.h>
#include <View.h>
int
main(int argc, char *argv[])
{
// 256 frames * 4 buffer parts * 2 channels * 2 bytes per sample
// will give us internal buffer of 4096 bytes
size_t framesPerBufferPart = 256;
size_t bufferPartCount = 4;
if (argc != 1 && argc != 3) {
printf("Usage: %s [<frames per part> <parts>]\n",
argv[0]);
return 0;
}
if (argc == 3) {
size_t size = strtoul(argv[1], NULL, 10);
if (size > 0)
framesPerBufferPart = size;
size = strtoul(argv[2], NULL, 10);
if (size == 1) {
printf("at least 2 buffer parts are needed\n");
return 1;
}
if (size > 0)
bufferPartCount = size;
}
printf("frames per buffer part: %ld\n", framesPerBufferPart);
printf("buffer part count: %ld\n", bufferPartCount);
gs_audio_format gsFormat;
memset(&gsFormat, 0, sizeof(gsFormat));
gsFormat.frame_rate = 44100;
gsFormat.channel_count = 1;
gsFormat.format = gs_audio_format::B_GS_U8;
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
bufferPartCount);
if (pushGameSound.InitCheck() != B_OK) {
printf("trouble initializing push game sound: %s\n",
strerror(pushGameSound.InitCheck()));
return 1;
}
uint8 *buffer;
size_t bufferSize;
if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize)
!= BPushGameSound::lock_ok) {
printf("cannot lock buffer\n");
return 1;
}
for (int i = 0; i < bufferSize; i++)
buffer[i] = i;
if (pushGameSound.StartPlaying() != B_OK) {
printf("cannot start playback\n");
return 1;
}
getchar();
pushGameSound.StopPlaying();
printf("\nfinished.\n");
return 0;
}