That is more likely to give the right realtime...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26281 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-07-06 18:32:28 +00:00
parent 9282400ff4
commit 4a684bb832
@@ -776,7 +776,8 @@ AudioProducer::_FillNextBuffer(bigtime_t eventTime)
float maxAbs = max_c(fabs(min[i]), fabs(max[i]));
message.AddFloat("max", maxAbs);
}
bigtime_t realTime = TimeSource()->RealTimeFor(performanceTime, 0);
bigtime_t realTime = TimeSource()->RealTimeFor(
fStartTime + performanceTime, 0);
realTime -= 2000;
// deliver event about one video frame earlier to account
// for latency between app_server and client